The Kristal manual
- The Kristal
SAVING A GAME
1.Place a formatted disk in DF0
2.Press '8' on the numeric key pad
3.Follow on-screen instructions.
When the game has been saved (the disk drive will stop)
place the disk that was in DF0 back in the drive immediately.
DO NOT attempt to save game during:
A flight,space journey or when program indicates a change of disk
the game will crash if you try.
LOADING A GAME
Once the game is running,you can load a saved game at any time during
a sword fight or space fight,or when the program indicates a change of disk.
1.Place Save game disk into DF0
2.After saved game data is loaded (the d/d will stop)insert disk required.
3.Press FIRE BUTTON.
NEVER CHANGE A DISK UNLESS PROMPTED!
'F1' Toggles status area abd enables text input(ESC exits text mode)
'F2' To pick up flashing object
'F3' Beams up from most destinations onto your spaceship
'F5' Describes object in use/examine box.
'F6' Moves object in inventory display left
'F7' Move object in inventory display right
'F9' Implements sword fight
'F10' 'USE' object
You are Dancis Frake and you control yourself with the joystick.
When you meet a character and release your joystick close to them.He,she
or it will talk to you. If they have more to say, press FIRE BUTTON or
SPACEBAR. When the character has finished talking,you may press F1 to
question that character.Type in your question and press RETURN.
(Use backspace to delete mistakes). Characters respond mostly to questions
but occasionally may ask you a question which will need answering.
When you have finished talking to a character,press ESC.
PICKING UP OBJECTS
Whilst walking about,you may occasionally come across an object you can
pick up.It will flash in the far left box of the inventory/score display.
You may pick up by pressing F2. It will then be stored in your inventory.
If a character gives something,it automatically goes into your inventory.
For a description of the object,you must ensure that the inventory display
is on screen(by pressing F1).Press F6 or F7 to position it into the use/
examine box,then press F5. This will only work when there are no speech
Ensure that the inventory display is on screen(by pressing F1).Press F6 or
F7 to position the object into the use/examine box,then press F10.
This will only work when there are no speech bubbles present.
TO HAVE A SWORDFIGHT
Only certain characters are able to fight you.To do this press F9 and follow
the disc prompt.This will only work when there are no speech bubbles present.
JOYSTICK CONTROLS: SEE DIAGRAM
Skringles are the currency of the Kreema System,they can be acquired and
spent with various characters!.
You may spend your skringles by typing in the amount numerically.
i.e input a number not a word.
If you manage to get to your spaceship,choose your destination with your
joystick and off you go!
Joystick controls are simple:
To Accelerate : Joystick up and firebutton
To Decelerate : Joystick down and firebutton
Left column indicator : Destination distance
Right column indicator :Bullet shield
Left Dial: Destination proximity alert(only when the entire dial is pulsing
brown) are you on course for your destination.
Right Dial:This is your speedometer.
HINTS + TIPS
1.Have a notebook handy.
2.Draw a map.
3.Be courageous and bold,of a good heart and a noble spirit,motivated by the
power of love.
BACKWARD JUMP CHOP FORWARD
JUMP CHOP JUMP CHOP
\ | /
WALK LEFT <- JOYSTICK -> WALK RIGHT
/ | \
SHUFFLE STUMBLE SHUFFLE
HIGH HEAD NECK
BLOCK CHOP CHOP
\ | /
KICK <- JOYSTICK -> THRUST
/ | \
LOW LOW LEG
BLOCK CHOP CHOP