Trinity walkthrough
TRINITY (Infocom) ----------------- Note: Some aspects of the endgame defy mapping. The direction from which you enter a 'desert' or 'foothills' location may affect your destination when you leave; enter a desert 'room' from the North, then go north and you MIGHT enter the Tower. But if you entered the desert from the East, going north might take you to a different place! You should drop an uneeded object in each of these locations so you'll know when you've returned there unexpectedly. Even if you do get lost, it's easy to take a few steps and reach a reliable location. THE SOLUTION PALACE GATE. N - BUY CRUMBS - GET CRUMBS - FEED BIRDS - EXAMINE RUBY - E - E - READ SIGN - S - GET BALL - NW - UNSCREW GNOMON - GET GNOMON - N - GET BIRD - UNFOLD PAPER - READ PAPER - NE. LANCASTER GATE. WAIT - (until the Woman walks away) - THROW BALL AT UMBRELLA - GET UMBRELLA - W - W - PUSH PRAM E - PUSH PRAM E - PUSH PRAM S - OPEN PRAM - CLIMB IN PRAM - OPEN UMBRELLA - GET ALL BUT PRAM - ENTER WATER - ENTER DOOR. MEADOW. N - E - N - GET LOG - GET SPLINTER - S - E - SE - W. AT ABBORETUM. N - UP - GET AXE - S - DOWN - (at this point your East-West directions are temporarily confused by the Klein bottle effect! Don't panic!!) - E - NW - N - UP - UP. VERTEX. PUT GNOMON IN HOLE - EXAMINE SUNDIAL - TURN BRASS RING TO THIRD SYMBOL - PUSH LEVER - DOWN - DOWN - PUT PAPER AND COIN IN POCKET - S - SE - W - N - U - S - DOWN - (directions will be restored to normal) - E - NW - N - DROP AXE - W - W - N - N - N. OSSUARY. ENTER DOOR - (on mushroom) - GET LANTERN - W - GET WALKIE TALKIE - TURN ON LANTERN - DROP IT - W - PUT SPLINTER IN CREVICE - GET SKINK - PUT SKINK IN POCKET - E - GET LANTERN - E - ENTER DOOR - SEARCH FERTILIZER - GET KEY - S - PUT KEY IN HOLE - TURN KEY - DOWN - TURN LANTERN OFF - HIT ICICLE WITH UMBRELLA - GET ICICLE - E - E - E - UP - UP - DOWN - DOWN - E - NE - E. CRATER. PUT ICICLE ON LUMP - W - SW - W - DROP LANTERN, WALKIE TALKIE AND UMBRELLA - UP - UP. VERTEX. PULL LEVER - TURN BRASS RING TO FOURTH SYMBOL - PUSH LEVER - DOWN - DOWN - GET AXE - E - N - W. CHASM'S BRINK. CUT TREE WITH AXE - PUSH TREE N - N - ENTER DOOR - DOWN - OPEN BOX - PUSH TOGGLE - PUSH BUTTON - S - NW - WAIT - (until tide rises and the coconut begins to float in the water) - POINT AT COCONUT - GET COCONUT - SE - N - UP - ENTER DOOR. MESA. S - E - S - W - DROP AXE AND COCONUT - UP - UP - PULL LEVER - TURN BRASS RING TO FIFTH SYMBOL - PUSH LEVER - DOWN - DOWN - E - NE - NW - OPEN DOOR - E. COTTAGE. WAIT - (until the magpie gives complete instructions) - OPEN BACK DOOR - OPEN CAGE - GET CAGE - E. HERB GARDEN. SEARCH REFUSE - GET GARLIC - ENTER WHITE DOOR - DOWN - NE - NE. CLIFF EDGE. EXAMINE FISSURE - GET LEMMING - PUT LEMMING IN CAGE - CLOSE CAGE - SW - SW - UP - ENTER DOOR - W - W - SE - SW - W - DROP CAGE AND GARLIC - UP - UP - PULL LEVER - TURN BRASS RING TO SIXTH SYMBOL - PUSH LEVER - DOWN - DOWN - GET UMBRELLA - E - E - (at Moor) - ENTER DOOR. THIN AIR. OPEN UMBRELLA - GET BAG AND UMBRELLA - WAIT - (until the Girl notices you) - GIVE UMBRELLA TO GIRL - E - GET SPADE - GET PAPER FROM POCKET - GIVE PAPER TO GIRL - W - CLIMB ON BIRD - ENTER DOOR - W - W - DROP SPADE - UP - UP - PULL LEVER - TURN BRASS RING TO SECOND SYMBOL - PUSH LEVER - DOWN - DOWN - GET AXE - E - NE - E. CRATER. GET LUMP - W - W - W - NW - ENTER DISH - WAIT - (two turns, until you're on the ground in the bubble) - S - SW - (Waterfall) - [SAVE GAME] - ENTER DOOR. IN ORBIT. GET SKINK - KILL SKINK - WAIT - (until the satellite is headed directly at white door) - CUT BUBBLE WITH AXE - E - E - UP - UP - PULL LEVER - (for the final time) - TURN BRASS RING TO SEVENTH SYMBOL - PUSH LEVER - DOWN - DOWN - GET COCONUT AND GARLIC - NE. HIVE. REACH IN HIVE - W - W - E - E - REACH IN HIVE - (you've got honey!) - E - NW - E. COTTAGE. DROP COCONUT - CUT COCONUT WITH AXE - GET COCONUT - POUR MILK IN CAULDRON - PUT HAND IN CAULDRON - PUT SKINK IN CAULDRON - PUT GARLIC IN CAULDRON - W - DROP COCONUT - WAIT - (until explosion) - E - LOOK IN CAULDRON - GET EMERALD - W - SE - SW - W - DROP AXE - GET SPADE - W - W - N. CEMETERY. OPEN CRYPT WITH SPADE - LOOK IN CRYPT - EXAMINE CORPSE - GET RED AND GREEN BOOT - WEAR RED BOOT - WEAR GREEN BOOT - GET SHROUD - WEAR SHROUD - GET BANDAGE - WEAR BANDAGE - LOOK IN MOUTH - GET SILVER COIN - DROP SPADE - S - E - E - PUT EMERALD IN POCKET - GET CAGE, WALKIE TALKIE AND LANTERN - [SAVE GAME] - SE. THE RIVER. WAIT - (until the ghosts enter the vessel) - ENTER VESSEL - GIVE SILVER COIN TO OARSMAN - S - (after you arrive at sand bar) - ENTER DOOR. (Note:- Be sure you have the BAG, LANTERN, WALKIE TALKIE, BIRDCAGE, LEMMING AND EMERALD in your possession BEFORE continuing!!) SHACK. OPEN BOOK - DROP LANTERN - GET CARDBOARD - EXAMINE CARDBOARD - READ DIAGRAM - (you may wish to write down this information?!!) - PUT CARDBOARD IN POCKET - GET LANTERN - (the people outside should have left by now) - W - DOWN - DOWN - DROP CAGE - GET RUBY - PUT RUBY IN RED BOOT - GET EMERALD - PUT EMERALD IN GREEN BOOT - GET CAGE - NW - NW - NW. PAVED ROAD & JEEP. ENTER JEEP - EXAMINE RADIO - EXAMINE DIAL - EXIT JEEP - PUSH SLIDER TO (whatever number the radio dial was set to) - PULL ANTENNA - TURN ROCKET ON - SE - SE - SE - SE - SE - OPEN GATE - SE - S - OPEN DOOR - E. HOUSE. DROP LANTERN - E - N - ENTER CLOSET - CLOSE DOOR - OPEN CAGE - PUT BAG IN CAGE - CLOSE CAGE - OPEN DOOR - EXIT CLOSET - SEARCH WORKBENCH - GET SCREWDRIVER - PUT SCREWDRIVER IN POCKET - S - W - GET KNIFE - GET LANTERN - E - OPEN DOOR - E - E - SE. SOUTH OF RESERVOIR. DROP ALL BUT LANTERN - NE - TURN LANTERN ON - UP - GET BINOCULARS - DOWN - (after you fall in the water) - GET BINOCULARS - UP - S - DOWN - GET ALL - OPEN CAGE - GET BAG - DROP CAGE - W - W - W - W - S - S. BEHIND SHED. LOOK AT SHELTER WITH BINOCULARS - WAIT - (until the Roadrunner shows up) - POINT KEY - GET KEY - N - N - N - N. BASE OF TOWER. UNLOCK BOX - EXAMINE PANEL - EXAMINE BREAKER - OPEN BREAKER - (listen carefully to radio conversation) - (write down the phrase: "Ask the kid if he connected the line......."..........and make note of which line he names, because it changes in every game!) - CLOSE BREAKER - SW - SW - SW - SW. OUTSIDE BLOCKHOUSE. WAIT - (until the Roadrunner appears) - DROP BAG - NE - NE - NE - NE - UP - UP - E. SHACK. TURN ON LIGHT - EXAMINE BOX - EXAMINE PANEL - GET SCREWDRIVER - OPEN PANEL WITH SCREWDRIVER - (There are four wires. Use the diagram on the cardboard to determine the colour of the wire that the man mentioned on the radio; it's either BLUE, RED, STRIPED or WHITE) - WAIT - (until the auto-sequencer takes effect) - GET KNIFE - CUT (proper) WIRE WITH KNIFE!! ***************************************************** Displayed on the Classic Adventures Solution Archive: http://hjem.get2net.dk/gunn/