Yendorian Tales: Book I - Chapter 2 manual
- Yendorian Tales: Book I - Chapter 2
- manual
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System Requirements:
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IBM PC or 100% compatible, VGA graphics card
2 Megs of RAM
16 Megs free on the hard disk
Microsoft 100% compatible mouse and driver
EMM386 or other EMS memory manager
MSDOS 3.30 or later
Recommendations:
Sound Blaster or 100% compatible sound card
386 40Mhz or faster
MSDOS 5.00 or later
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Troubleshooting:
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Your system must either load EMM386 or another memory
manager that provides access to EXPANDED memory. The
program requires a minimum of 2 Megs, but will use up
to 8 Megs if it is available.
CONFIG.SYS Example:
DEVICE=C:\DOS\EMM386.EXE RAM
Your mouse driver must be loaded prior to running the
game. This is normally done in the AUTOEXEC.BAT file.
If you are using a Sound Blaster compatible or if you
have a non-standard Sound Blaster installation, you
must insure that the "SOUND" and "BLASTER" environment
variables are BOTH properly set in the AUTOEXEC.BAT
file.
Example:
SET SOUND=C:\SB16
SET BLASTER=A220 I5 D1 H5 P330 E620 T6
If your system does not use the standard Sound Blaster
FM driver (SBFMDRV) you will need to modify the batch
file (CH2.BAT) to load the proper driver.
In all cases, the BLASTER environment variable is
required for proper sound operation.
If you run this software under windows and experience
problems, run the game in a "pure" DOS environment.
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To Play Yendorian Tales Book I Chapter 2:
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Contents:
1. Overview
2. Character Creation
3. Using the existing party
4. Using the mouse or keyboard
5. Icons
6. Conversations
7. Battle / Magic
8. Manipulating items
9. On-line Cluebook
10. Recent History
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1. Overview
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After loading the game and watching the introduction,
you can create your characters by selecting the
"Character Creation" option. After creating the characters
you need to "Assemble A Party", then "Enter the Game".
Be sure to save your game when presented with the disk
panel, otherwise if you die, you will have to create
your party again.
The goals of the game are to create a four character
party, get rid of all the monsters, use and sell items
that you find, and talk to all of the people and do
what they ask of you.
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2. Character Creation
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The options will appear on the left side of the screen
with the character and its statistics appearing on the
right side. The options may be selected with a left
mouse click or a "hot key" (the orange letter).
The player's attributes will range from 45 to 60. When
"picking" up items, left click an item and left click
again to drop it on the player or back on the left side.
See the manipulating items section (#8) for specifics.
Character Classes:
Fighter- 100% Fighter
Merchant- 50-75% Fighter 25-50% Thief
Rogue- 100% Thief
Monk- 100% Cleric (Wisdom is important)
Alchemist- 75% Cleric 25% Wizard (WIS and INT)
Paladin- 50% Cleric 50% Fighter
Mage- 100% Wizard (Intelligence is important)
Druid- 75% Wizard 25% Cleric (INT and WIS)
Marksman- 50% Wizard 50% Fighter
Attributes:
The most important things to watch when creating your
characters are slashing, bashing or polearm, and
projectile. The attributes which make up your Health
and Magic points are also important (Stamina and
Intelligence or Wisdom, or both).
STRength- determines how much weight you can carry
DEXterity- in battle, the person with the highest
dexterity goes first
STAmina- decides the number of health points
INTelligence- establishes the number of magic points a
wizard type will have
WISdom- magic points for cleric types are based
on this attribute
CHArisma- determines number of bonus points in
training (up to 15)
DAMage- damage of equipped hand to hand weapon
ABSorption- total absorption of equipped armor.
Skills:
Survival- the party's average determines how much you
know about a monster in combat
Projectile- accuracy used when shooting projectiles
Slashing- accuracy used when equipped with a slashing
type weapon (dagger)
Bashing- accuracy when using a bashing weapon (club)
Polearm- accuracy when using a polearm (staff)
Casting- accuracy when casting a spell
Mapping- party average is used to determine if the
overhead map can be used and how much
information is displayed on the party map
Navigation- the party's average establishes the range in
which transportation can be used
Once you have entered the world, the following skills can
be highlighted by clicking with the mouse. Otherwise, you
will be asked who will perform each function when the time
comes.
Bartering- the higher this skill, the more you profit in
transactions with a shop
Repair- used when repairing broken items
Thievery- used when picking locks or diffusing traps
Linguistics- translates foreign languages
Chemistry- used when converting ore with a brown potion
Items:
You should give everyone a SLING and use them at every
opportunity in the game. The DAGGER should only be
equipped on those characters that have a slashing skill
higher than their other fighting skills. The CLUB is
for bashers and the STAFF for those with a good polearm
skill.
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3. Using the existing party
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If you want to play the game without creating your own
party, do the following:
Go to "Assemble a Party"
Click the portraits to preview the characters
"Check" the four bottom characters if you want them
Click "Done"
Enter the Game
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4. Using the mouse or keyboard
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Left click
select icons, options, etc.
select graphs and bubbles
spend bonus points (in training)
pick up items
drop items
Double left click
on portrait- display the statistics
on item- displays a description
on spell- will cast the spell
on clue book list- select that line
Right click
use an item
repair a broken item
in the playing area it uses what you are standing on
talk to an NPC (tables and beds)
on portrait- toggle display of one inventory panel
Double right click
on portrait- toggle display of all inventory panels
Keyboard keys
Cursor UP- move forward
DOWN- move backward
LEFT- turn left
RIGHT- turn right
Ctl-LEFT- step left
Ctl-RIGHT- step right
"A" attack
"C" cast spell
"D" disk icon
"K" uses the keyring (if you have it)
"M" uses the party map (if you have it)
"P" toggles all player panels
"R" rest (1 food per person needed)
"S" shoot projectiles
"T" uses the hourglass (when you have it)
"1-4" character HP, MP and weight
"F1-F4" character statistic panel
"F5" toggles map window
"F8" On-line clue book
"SPACE" uses the space you are standing on
casts highlighted spell
selects clue book option
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5. Icons
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Four buttons located on the right side.
The first icon is used to "SHOOT" or "ATTACK".
The second is used to "CAST" magic.
The third is used to "REST" (1 food for each person).
The last is used access the "DISK" panel.
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6. Conversations
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Initiated by right clicking on a table or bed.
Keywords are listed in yellow on the top of the panel,
responses are shown on the lower part of the panel.
At the end of the conversation, any key or click will
close the panel.
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7. Battle / Magic
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When a monster is directly in front of you, "SHOOT" it
with your projectiles. When in hand to hand, "ATTACK"
with your hand to hand weapon.
Spells are used to damage monsters or heal characters.
If a spell is invalid now, it will be "grayed out".
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8. Manipulating items
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Equipping items:
helmets on the head area
armor on the chest area
gloves on either hand
rings on either circular slot
leggings on the lower body
boots on the foot area
projectiles on the slot to the left of the head
containers on the slot to the right of the head
weapons on the slot to the left of the legs
shields on the slot to the right of the legs
Containers:
drop item onto a closed container
"USE" the container to open it
"USE" an open container to close it
containers can be placed in any of the 8 upper slots
containers can also be placed inside other containers
Dropping on the portrait:
The item will be placed in the first available
appropriate slot. (Dropping a sword on a player without
a weapon would equip the sword.)
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9. On-line Cluebook
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You can press "F8" at any time to use the cluebook.
The shareware version of the cluebook contains limited data
on maps, monsters, spells, items, and a walk through.
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10. Recent History
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- Book I -
During your first adventure in Yendor, a challenge from
the governors sent you into the mines and forests to battle
the evil monsters that seemed to be growing more and more
numerous. Zamora, Dean of the Athaneum, had been working
for many years on a solution to the problem...a magical orb,
which he would present to all of Yendor.
During the ceremony, an invisible intruder took possession
of the orb, which caused Zamora to fall into a catatonic state.
Your job was now to track down the mysterious culprit and
return the orb.
Through the course of your journey you met with members of
the "Society of Wizards". They sent you on precarious quests
to find ingredients that, when mixed together, would diffuse
the power of the orb and separate it from its captor.
After many courageous battles, you finally came face to face
with the dark-souled being that had taken the orb and used it
to wreak havoc on Yendor. This evil wizard’s name...Paltivar.
Before you could destroy him, the members of the "Society of
Wizards" informed you that Paltivar was once one of them, but
he had chosen a darker path of magic.
Now the wizards were faced with a dilemma. Because of an
ancient agreement, they could not kill Paltivar. So, with
their combined power, they banished him into time itself.
With the orb back in the presence of Zamora, he was revived.
And with his gratitude you became one of the greatest heroes
that Yendor has ever known.
And so the story continues...