Abandonware DOS title

Zeliard manual - FAQ

---> Z E L I A R D <---   
(F)requently (A)sked (Q)uestions


- DATE (this version was last updated on): 8/24/2001  
- VERSION: 1.2
- AUTHOR: Alan Franciškovic
- E-MAIL ADDRESS: ivan.franciskovic@rijeka.crosig.hr 

Note: This is my father's address, at work, because I don't have my 
own. Should there be anything that I should know, send me mail to 
this address and my father will print the mail out and give it to me. 
Then, I'll update my FAQ or write to you, if you need my help with 
something about Zeliard or the FAQ. Be sure to leave your address 
when you leave me mail, so that I can contact you. Should I get an 
address in the future, I'll make a new version and put it there, 
along with my father's address. 


v1.0. (27.7.01.) - First version of the FAQ
v1.1. (21.8.01.) - Made some updates, corrections and additions
v1.2. (24.8.01.) - Added a few more things


This is a FAQ that helps people understand Zeliard. I sincerely hope 
that I haven't missed anything important to say and that this is all 
the information needed to obtain for a good playing experience. To 
achieve a more stylus effect to the FAQ, I've added some tables and 
much add-on information about many things, which make them fully 
described in exact and accurate detail. The things that are marked 
with one or more asterisks "*" are explained under the table in a 
more detailed way. Still, everything is described, whether in the 
table, or not. I have written at least a few sentences about every 
single detail. I've even written a walkthrough of the entire game, 
which covers everything in it, but it's pretty much a copy of 
another, shorter FAQ. Still, I received permission to write it. The 
boss defeating part is also not my own work. Much is, but I copied 
some things, although I was given permission to do so. The FAQ isn't 
written in a question-answer form, but all the questions that exist 
are answered. This would be only a description of the game, but since 
people asked all the things I wrote about (and it includes a copied 
FAQ (walkthrough) and one that I mainly modified in my version (boss 
FAQ)), it is a FAQ. I'll get to the point now and begin the FAQ.

IMPORTANT: I'm NOT responsible if this FAQ promotes ANY illegal 
activities or actions. Proceed reading at your own risk. YOU'll 
answer for those activities/actions and NOT me. 


The table describes what you can do with the FAQ under all the 
mentioned conditions or what you can't do with it, EVER. The "You 
can" and "You can't" parts are short for: "You can do this with the 
FAQ" and "You can't do this with the FAQ". You must obey EVERY 
condition in EVERY way, otherwise you will be ILLEGALLY using the 
FAQ. Each condition is equally important. Example: if the table says 
"You can read it if you have time and like to read it", you MUST have 
time AND like to read it; if all conditions aren't fulfilled, your 
action is still illegal. ALL conditions of ALL actions must be 
obeyed. If there are two things you can do under one set of 
conditions, for both are required all the conditions mentioned. The 
example says that you can READ the FAQ: You can JUST read it. If 
something isn't mentioned, it's CERTAINLY forgotten and stands under 
the "You can't" do it part. The conditions are ONLY there for the 
"You can" part. If you want to do something unmentioned, mail me.

This FAQ is copyright 2001 Alan Franciškovic. All rights reserved. 

- Read it
1. Always
- Make money off it 
- Make copies of it
1. If it stays the same
- Damage it in any way
- Use it to make your own 
FAQ about Zeliard based 
on the information that 
is written here
1. If you credit me 
2. If you change 
3. With my permission
4. If you write in-depth
- Edit it in any way; 
  therefore: You can't 
  change anything that is
  written here
- Announce it to friends,
- or on web-sites
1. With my permission
2. Without critics
- Re-write it and claim 
  it was originally yours 


1. My mother
- Helping me with the final world
2. NeoZenogias
- Letting me include the walkthrough
3. Sashanan (Peter Butter)
- Inspiring me for the boss part


1. Story
2. Bosses
   2.1. Location of bosses
   2.2. Almas worth for bosses
   2.3. Boss defeating information
        2.3.1. Cangrejo
        2.3.2. Pulpo
        2.3.3. Pollo
        2.3.4. Agar
        2.3.5. Vista
      With the Knight's Sword
      Without the Knight's Sword
        2.3.6. Tarso
        2.3.7. Paguro
        2.3.8. Dragon
        2.3.9. Alguien
        2.3.10. Jashiin
3. Power-ups
   3.1. Gold
        3.1.1. Different amounts of gold
   3.2. Almas orb
   3.3. Recovery potions
        3.3.1. Red potion
        3.3.2. Blue potion
4. Description of underlings
   4.1. Nature
   4.1.1. Muralla Town
   4.1.2. Satono Town
 Blue slime creatures
 Read toads 
   4.1.3. Bosque Village
 Earth worms
 Clay balls
   4.1.4. Helada Town
 Green slime creatures
   4.1.5. Tumba Town
 Red slime creatures
 Evil women
   4.1.6. Dorado Town
 Red Ghosts
 Evil women
   4.1.7. Llama Town
 Fire creatures
   4.1.8. Pureza Town
 Lave slime creatures
 Blue ghosts 
   4.2. Almas worth for underlings  
5. Towns
   5.1. Bank
        5.1.1. Three kinds of Almas balls
        5.1.2. Different Almas exchange ratios
   5.2. Weapon Shop
        5.2.1. Description of weapon items
               Wise Man's Sword
               Spirit Sword
               Knight's Sword
               Illumination Sword
               Clay Shield
               Wise Man's Shield
               Stone Shield
               Honor Shield
               Light Shield
               Titanium Shield
        5.2.2. Limitation of buying weapon items
   5.3. Magic Shop
        5.3.1. Description of magic items
      Ken'Ko Potion
      Ju-enn Fruit
      Magia Stone
      Sabre Oil
      Kioku Feather
      Elixir of Kashi
      Chikara Powder
      Holy Water of Acero
        5.3.2. Limitation of buying magic items
   5.4. Inn
        5.4.1. Different fees 
        5.4.2. Church vs. inn
   5.5. Sages
        5.5.1. Number of times each sage will upgrade your powers
        5.5.2. Names of all the sages
6. Unmentioned parts of the inventory screen
   6.1. Spells
        6.1.1 Names and meaning of spells
   6.2. Keys
        6.2.1. Normal Keys
        6.2.2. "Lion's Head Key"
   6.3. Shoes
        6.3.1. Types and description of shoes
      Ruzeria Shoes
      Pirika Shoes
      Silkarn Shoes
      Asbestos Cape
   6.4. Crests
        6.4.1. Hero's Crest
        6.4.2. Glory (Family Crest, Crest of Honor)
        6.4.3. Elf Crest
7. Walkthrough of the entire game
   7.1. Muralla Town/Cavern of Malicia
   7.2. Satono Town/Cavern of Peligro
   7.3. Bosque Village/Cavern of Madera/Riza
   7.4. Helada Town/Cavern of Escarcha/Glacial
   7.5. Tumba Town/Cavern of Corroer/Cementar
   7.6. Dorado Town/Cavern of Tesoro/Plata
   7.7. Llama Town/Cavern of Caliente/Reaccion/Corroer
   7.8. Pureza Town/Cavern of Absor/Millagro/Desleal/Faltar/Final
8. Other, special things to mention
   8.1. Gelroid
   8.2. The secret items
        8.2.1. The secret sword and the free swords
        8.2.2. The secret shield
   8.3. The secret shoes-the Feruza Shoes
   8.4. The secret village-the Esco Village
        8.4.1. Cost of magic
        8.4.2. Cost of weaponry 
   8.5. Comand line parameter  
   8.6. Shortcuts
        8.6.1. Muralla Town/Cavern of Malicia
        8.6.2. Satono Town/Cavern of Peligro
        8.6.3. Bosque Village/Cavern of Madera/Riza
        8.6.4. Helada Town/Cavern of Escarcha/Glacial
        8.6.5. Tumba Town/Cavern of Corroer/Cementar
        8.6.6. Dorado Town/Cavern of Tesoro/Plata
        8.6.7. Llama Town/Cavern of Caliente/Reaccion/Corroer
    8.6.8. Pureza Town/Cavern of Absor/Millagro/Desleal/Faltar/Final
9. Cheats 
   9.1. Hex cheat
   9.2. Zeliard trainer-Zeltrain
   9.3. Other FAQs
        9.3.1. Walkthrough
        9.3.2. Boss strategy
10. Tips and tricks (general)
    10.1. Zeliard's too hard
    10.2. Zeliard's too easy
11. Keystroke help
12. Conclusion


Zeliard is a screen scrolling, action-fantasy-adventure game in which 
the player has to rescue the princess, Felicia that was turned to 
stone. Her father, the King, prayed to the Holy Spirit and one-day it 
appeared. Leaving him speechless, it told him that a brave warrior 
will arrive to his castle and help him reclaim the Holy Crystals, 
called "Tears of Esmesanty", with which he can seize power over the 
daemon that represents the Age of Darkness, the Emperor of Chaos, 
Jashiin. Those Tears are actually tears of the king and the people of 
the land of Zeliard. Those tears became crystals and were stolen by 
Jashiin, who was reborn, after being defeated and sealed under Earth 
for 2000 years. He added his power to theirs and created the other 
creatures, to make sure nothing could stop him from his revenge to 
the princess and, indirectly, her ancestors and descendants. The main 
character, the man you control is a brave knight bearing the name of 
Duke Garland. He must go into deep labyrinths and defeat eight of 
Jashiin's most deadly minions, and then face the final foe, Jashiin, 


A boss is the most powerful creature in a world, that guards it and 
the Tear of Esmesanty entrusted to him by Jashiin. Jashiin also holds 
one, but much bigger and prettier. Paguro is a monster, but not a 
boss, because he doesn't guard a world or a Tear of Esmesanty. He 
allows you to get the Elf Crest and makes the game have more 
"colorful adventure". Anyway, here, you can find out where each one 
is, how many Almas they're worth and detailed information on bringing 
each one of ten of these down (Paguro included).


Here is all the information you will need about the types of bosses 
in the game. Paguro is not a boss, but is listed, because he matches 
the criteria of definition for others, although he doesn't posses 
(guard) a Tear of Esmesanty. Both the town and cavern are mentioned 
as well as name and description of each one. Now you can see what 
kind of boss opponent you're facing in each world. They are all 
giants, for harder moving around of the player and less area to dodge 
the attacks, as well as less space to escape them.

Here is the table explaining that:

1. Muralla Town (Cavern of Malicia)                      
Cangrejo (Giant Crab)
2. Satono Town (Cavern of Peligro)                        
Pulpo (Giant Octopus)
3. Bosque Village (Cavern of Riza)
Pollo (Giant Chicken)
4. Helada Town (Cavern of Glacial)                         
Agar (Giant Ice Cube)
5. Tumba Town (Cavern of Cementar) 
Vista (Giant Fish)
6. Dorado Town (Cavern of Tesoro) 
Tarso (Titan)
7. Llama Town (Hut)                                   
Paguro (Giant Flaming Cube)
8. Llama Town (Cavern of Caliente)                      
Dragon (what do you thing)
9. Pureza Town (Cavern of Absor) 
Alguien (Giant Bat)
10. Esco Village (Cavern of Final) 
Jashiin (Giant Man-like Daemon)


There is a special worth of Almas that you get after defeating each 
of Jashiin's deadly monsters. There are nine of them, of which each 
one holds and guards a Holy Crystal, a Tear of Esmesanty, except 
Paguro. Each one of those that do, guard a world and you can't pass 
it without defeating them. Each monster is worth a different amount 
of Almas, and later monsters are harder to destroy and are worth more 
Almas. Here is the Almas worth of each monster you kill. 

Jashiin isn't worth any Almas because you will win after beating him; 
you can't return to a city and exchange it, so there is no logic to 

Note: Tarso and Paguro have the Almas needed for the Asbestos Cape. 
It costs 2500 Almas, which is much more than what Tarso give you, 
after you have defeated him (1500 Almas). This is not a rule, but you 
(probably) can't gather 1000 Almas in the caverns without the cape 
because you can't stand the heat. Also, you can't talk to the people 
in Llama Town without the Elf Crest. You get it after defeating 
Paguro, and their words may effect your whole future in the game, 
because this part is tricky and is a preparation for the kookiest 
world of them all, Absor/Desleal/Millagro/Faltar/Final. Here you may 
be surprised of air currents... Wait 'till you start walking through 
walls... (This may shake your confidence that you can do it. There is 
a walkthrough available, which includes the final world, as well.) 

1. Cangrejo 
2. Pulpo                                                                         
3. Pollo                                                                          
4. Agar                                                                          
5. Vista                                                                          
6. Tarso 
7. Paguro                                                                       
8. Dragon                                                                       
9. Alguien 


Main guidelines:

>	Rest before a fight
>	Carry healing and other items
>	Have the best weaponry
>	Practice some manuovers that are difficult and useful
>	Train and get used to several quick and hard-to-do moves
>	Get the most life. This also increases your spell number and sword 
damage. Combining Sabre Oils and this is a cheap way to win. 

It's a darn shame, but you will find out that the spell given to you 
in every next town is just what you needed to defeat the previous 
monster earlier, so the monsters serve as tests to your skills-if you 
don't pass, you don't continue. (I just hate that rule that reminds 
me of school!) 

Note: I have to give Sashanan (Peter Butter) credit; were it not for 
him, I wouldn't even have written the boss part; he inspired me. I 
used only some of his information and copied it to my FAQ, as well as 
being granted the permission to do so, so the FAQ is legally 
submitted. Sashanan's e-mail address is sashanan@hetnet.nl

IMPORTANT: DO NOT touch bosses with a Magia Stone after defeating 
them. This drains the Magia Stone within very little time.

The advantages and weaknesses of the monsters are as follows for each 


Watch out when he decides to jump! He will take a lot of space from 
you if you let him do it. Watch him carefully and when he bends, 
either attack him or try to run under him (not advised because he'll 
spit on you!). If you attack him continuously, he will retreat and 
even if he does jump, avoid him and start over. Attack immediately. A 
Magia Stone or a Wise Man's Sword and/or Sabre Oil(s) kill him before 
you even notice it. 

2.3.2. PULPO

You can enter the door and rest or concentrate, because he can't 
attack before he gets hit twice (I advise that you continue beating 
him until he starts blinking his eyes and firing spittle). Although 
he can't move at all, the spittle that he shoots is deadly and you 
have to jump over them or take massive damage (maybe even lose your 
life!). It has full range. When you attack him, jump in front of him.
The Magia Stone will kill him before he has a chance to attack.

2.3.3. POLLO

Beware when he decides to fly. When he squawks twice, he will shoot a 
dart you can't always block, so you have to bend. When he squawks 
four times, he will take off and fly, chase you, and take half the 
space you have. It's best to fire a Saeta spell to counter him 
because he will land then. Also, try aiming for the head to inflict 
more damage upon him, wgether with the sword or the spell. Here, 
there is a tricky move that does massive damage: When he flyies, 
press your back against the left wall and stab your sword on his head 
when he lands. Also, you can get behind him, but when you hurt him, 
he'll back off, and you'll pass right through him. That's PAINFUL!

2.3.4. AGAR

He also has a nasty habit of jumping to take your precious territory. 
He can shoot a bit of ice at you, but this time, you can block it 
with a bigger shield (so buy the Honor Shield). When he shakes a few 
times, he will jump and try to stomp you. I say it's best to fire a 
Fuego spell for him to land on, so that he gets hurt. Also, he'll 
retreat 'till it stops "melting" him. If you fire one when you corner 
him, he'll suffer the entire spell and won't be able to jump because 
this is a very "hot" idea. It's much trickier to attack him with the 
Fuego Spell than with the Saeta Spell that will simply chase him 
away, but the Saeta Spell will not hurt him considerably (don't even 
think about Espada!). The Magia Stone disables his phisical attacks.

2.3.5. VISTA

The Sage says that Vista simply can't be defeated without the 
Knight's Sword, but I did it, so any skilled player can. You just 
need to have a little more time, patience and luck. 

--------------------------------------------------------------------- WITHOUT THE KNIGHT'S SWORD

The strategy is this: While she swoops down, fire a Lanzar spell to 
harm her (she'll do it after she reaches a corner or you run under 
her). The Magia Stone will prevent her to bite you, but watch out for 
the spittle acid. Use some Sabre Oils and put it on your sword. The 
Saeta spell may help and the Fuego is useful, but it is tricky to do 
it right. I think you should rely on other methods.

--------------------------------------------------------------------- WITH THE KNIGHT'S SWORD

This is simple. Jump and attack her with the sword because it'll 
reach and hurt her since it's longer than the Spirit Sword. You can 
use the Lanzar Spell, but the Sword is enough. She'll be gone before 
you get hurt considerably, so there is no need for Ju-enn Fruit or a 
Magia Stone.

2.3.6. TARSO

He'll punch and kick the life out of you unless you get out of his 
way and get him by either Lanzar or Rascar. The sword is reliable if 
you attack continuously, but run for your life when he tosses an orb. 
You will notice his attack by seeing a lot of dust by his foot and an 
energy orb hurdling towards you. Avoid it and continue beating him. 
And so on. When he tries to step on you, hit him, but do so at your 
own risk :)

2.3.7. PAGURO

Actually, Paguro isn't a boss. He lives in the largest house in Llama 
Town. He's very resilient, but the sage Saied will teach you the Agua 
Spell, which alone is enough to make him wish that he was never born 
and kill him. You don't have to kill him, if you don't want to, but I 
advise that you do (you'll get the Elf Crest and 1600 Almas, as well 
as the ability to talk to the inhabitance of Llama Town.

2.3.8. DRAGON

He's a real copy of Godzilla added to Zeliard. Watch the angle he'll 
throw his "Flames of fury" at you. If he shoots straight, you can 
bend and avoid it. If he shoots in an inclined angle, try running 
away or toward him. If you go toward him, attack him with the sword, 
or Agua Spells. If he shoots vertically, just run away. Level him 
with Agua spells and pray that you'll survive long enough to finish 
him off with your sword (or another spell, perhaps Rascar will come 
in handy because he's so large). Don't try jumping at all and, if you 
have to suffer his fire, do it with the shield. Maybe someone'll 
think that the Asbestos Cape'll protect them from his fire... The 
Magia Stone is preferred in this battle, along with a lot of Ju-enn 
Fruits and Agua Spells, this is the hardest of all enemies to kill, 
so you can be really proud of yourself when you defeat him. 

2.3.9. ALGUIEN
He reminds me of a pterodactyl, but he's a bat. He'll put up a good 
fight, but with Guerra on the job, he's (burnt) toast. It takes about 
three to kill him. Just watch out for the straw-like breath attack 
coming from his mouth. It's unavoidable in most cases, if you're 
skillful and lucky enough to dodge it, at least those few times you 
can. Sorry, but, believe me, even if you're a scientist or something, 
you won't want to study this strange overgrown bat at close range. 
Not to worry, though. Invent a Guerra and he's already gone in the 
way of the dodo, extinct.   

2.3.10. JASHIIN

He too is considered pretty tricky and tough, but again, with Guerra 
at the right time, he doesn't have a good chance of survival. At the 
beginning of the battle, he will be invisible. That means that you 
can run around because he will try to get as close to you as he can 
and touching him with your back (or front if you don't have a shield) 
is VERY painful. It takes about fifteen unmissed Guerras to kill him, 
but you can use the Fairy Enchantment Flame Sword. Just make sure 
that you save two or three Guerras for the time when he's about to 
start regenerating his life. That'll show him who's the "boss" around 
here :). Watch out for his disappearing from time to time; he will be 
visible for about a second each time he disappears. He shoots two 
attacks. When he stands up, he'll throw a Fuego at you. When he 
kneels down, he will fire a Lanzar. Avoid him and attack. At all 
costs, don't let him regenerate his life. He does it when there is 
only a fifth of his life left and he'll stand up, lose the ability to 
disappear, and jump if cornered. He'll also run away from you. If he 
gets his life back, you will have to start the whole battle over 


Along the way, Duke Garland finds many objects, which help him on his 
mission. (Example: Recovery potions, gold, or Almas orbs). They are 
hidden or protected, as they are valuable. The Almas are also 
collected when you kill one of Jashiin's monsters or defeat one of 
his henchmen. The Almas are a part of Jashiin's power and are used 
for money in your quest, but they are also used for medicine and 
other useful things by the inhabitance of the towns. When you gather 
the Almas, go to town, enter the bank and choose "Exchange Almas". 
You will find out that in Tumba and Llama an Almas is worth is a 
different amount of money. In Tumba, an Almas is worth two golds and 
in Llama, four Almas are worth two golds. The towns that have an 
equal amount of gold worth for an Almas are Murala, Satono and Pureza 
(6), Bosque and Esco (8) and Helada and Dorado (4). Additionally, 
saving Almas in Muralla and Satono for exchange into gold in Bosque 
means that you get two more golds for each Almas, with the only 
condition is surviving without buying anything. Plus, the Sage will 
raise your lifeline and spell levels because the Almas are the only 
condition for it. The secret is this: Upon gathering the first couple 
of hundred, she will give you the first raise. Each time for her to 
raise it again, you must have double the Almas you had the last time. 
That's what made my skills so sharp; in the places above Dorado Town, 
I had to spend many long hours trying to get the Almas required for 
additional magic and life. Eventually, I wanted to explore new places 
and thusly, get many Almas quickly. If I wanted to make it, I had to 
learn to be patient and concentrated. I hoped that the saying "It's 
worst just before it's best" would come true and it did. The good 
side is that the Almas balls are worth more Almas (Almas balls 
contain more Almas). 

3.1. GOLD

Throughout the caverns, gold is stashed away in boxes. It will help 
you in a financial crisis. Just make sure you make it to town, or 
you'll lose it all. 


The boxes contain different amounts of gold in them. In the early 
caverns it's smaller, and vice-versa. The possible amounts are: 50, 
100, 500 and 1000 golds.


In the entire game, there is only one Almas orb worth 100 Almas that 
doesn't come from a defeated foe, but a wall. When passing Malicia, 
after entering the green door to Peligro, go left, up and left and 
slash the wall. (If you don't know what I'm talking about, consult 
the walkthrough.)


These potions improve your health. They can be found in a box or 
buried in a wall. You don't have to take them and you can also save 
them for later, if you don't need them. There are two kinds of 
potions: red and blue (the blue one looks like water). They heal 
differently. There are many of them.


This one is found in the early caverns. It restores about as much 
life as a Ken'Ko Potion. It isn't very useful, but the life capacity 
you have for the lasting of them being available is restored almost 


The blue potion is like a Ju-enn Fruit. It will heal you completely, 
no matter how long or short your life bar is. You can't find a better 
way to heal; it's free and it restores your full strength.

Note: In the final world, there are MANY of the blue potions and they 
are buried in a wall, but the strange thing is that they are in the 
UPPER side of the wall. Slashing the sword all the time upwards (and 
sometimes you have to jump also) will make a couple of them fall on 
your thirsty tongue. This world is kooky in many ways.


This part of information reveals advantages and weaknesses for each 
small monster you often meet in the caverns. It's useful to know if 
you're exploring the caverns, so that you won't be surprised because 
of the special abilities some of them posses, but you can exploit 
their weaknesses and easily prevail over any number of them. Many of 
them are very special, in a specific way, so I suggest that you read 
this before going into the labyrinths where these underlings can 
easily kill you if you don't know their nature. I listed them under a 
town, not a cavern, because from the third world, there are two or 
more caverns under a town (look at the last one! [see the 



--------------------------------------------------------------------- TOADS

The toads are fast and harmful when attacking. They're some of the 
most dangerous enemies in the Malicia Caverns.

--------------------------------------------------------------------- SLUGS

These creatures are slow, but are persistent and won't be destroyed 
easily. You'd better have the Wise Man's Sword when facing these 
bores. Unfortunately, they're the least of your problems and aren't 

--------------------------------------------------------------------- BATS

The bats are also hard to kill. They swoop down periodically from the 
roof and follow you until they hit a low ceiling or you. They can be 
painful and frustrating, since you have to wait for them to swoop 
down again to get a chance to kill them. This takes a whole lot of 

--------------------------------------------------------------------- RATS

They're even faster than toads, but are worth the most Almas in 
Malicia. The interesting thing here is that they either leave 10 
Almas or none. They can be hard to avoid, but are pretty easy to 


--------------------------------------------------------------------- BLUE SLIME CREATURES 

These little foes like to tease the player. They're pretty confused 
and don't know which way to go. It's easy to kill them if you posses 
the Wise Man's Sword, which makes most enemies wish that they were 
never born.

--------------------------------------------------------------------- BATS

The bats are similar to the ones in the Cavern of Malicia, but 
slightly more endurable. These bats appear in far larger numbers than 
before, so be very careful not to let one surprise you and make you 
lose much life. They aren't that hard to kill, especially if you have 
the Wise Man's Sword.

--------------------------------------------------------------------- RED TOADS

Read toads are far more dangerous than the green ones. They shoot low 
spittle and can be painful and frustrating, since the Stone Shield is 

--------------------------------------------------------------------- TROLLS

These creatures are the most resilient ones in the early caverns, 
maybe those before Tumba, but they appear in very small numbers. They 
run away and shoot little axes at you, because they're nothing but 
lousy cowards that don't even have the guts to face you in a fair 


--------------------------------------------------------------------- EARTHWORMS

The earthworms are visible, but untouchable while burrowed. They can 
move while in the ground and when they come out, you can kill them. 
They shoot spit at you, so don't turn away. They aren't very hard to 
slaughter, although they're tricky. 

--------------------------------------------------------------------- BUGS

The bugs are the most powerful creatures here, so be careful. They 
jump and can cause you unforeseeable damage. They die easily, though.

--------------------------------------------------------------------- CRABS

The crabs are dangerous, but easy to kill. They come after you when 
you approach their vicinity. They stand next to the wall, usually 
guarding a door.

--------------------------------------------------------------------- CLAY BALLS

These creatures are insufferable. They walk on walls and ceilings and 
drop on you or hit you. They form legs in order to walk on the walls. 
They give poor Almas and cause plenty of trouble. You can easily 
dispose of them, if you manage to hit them at the right time. That 
isn't easy, but there aren't that many of them. They're what I like 
to call "trouble with a capital "T"". 


4.4.1. TURTLES

The turtles are some of the worst creatures here. They can jump when 
they enclose themselves in their shell and collide with you if they 
turn their shell up side down. They're very hard to kill and they can 
hurt you badly if they collide with you and you don't get the message 
on time.


They're the most endurable creatures here. After you hit them, 
they'll produce another creature by themselves. They don't give much 
Almas, but aren't fast and don't cause much damage in spite of this 
little trick. They die easily, if you use the Fuego Spell and they 
don't reproduce themselves, because they don't have time.

4.4.3. ARROWS

They circle around small pieces of ground at great speed. They're 
very painful and hard to kill, because it's hard to hit them on time 
and/or place. The only "bright side" here is that they appear in very 
small numbers.



These creatures are much worse than the green ones. They reproduce 
themselves upon contact with a sword or spell besides Fuego and 
Lanzar, and are even harder to kill with the Fuego Spell. The "bad 
news" is that the swords don't harm them. Upon close range, to kill 
them, two Fuego Spells are required. The Magia Stone only acts like 
ordinary swords and makes it much worse. Only the Fairy Flame 
Enchantment Sword can kill them (besides the two spells). They live 
in the Gelroid and are painful as well as they appear in large 


The eyeballs can speed up their movement and go twice as fast. This 
can hurt you a lot. They don't give up easily, but it isn't very hard 
to kill them. If you're scared of collision, try using the Lanzar 
Spell to kill them on long range. That'll work!


They're the worst of the present enemies. The superior and more 
beautiful enemy is in the Gold Caverns. These women try to take Duke 
Garland from the princess. That's why they hurt him. They're 
incredibly hard to destroy, but there aren't many of them. They're 
the first of the creatures that are worth 100 Almas. They shoot spit 
at you, which is painful. You can't harm them if you attack down; hit 
the head to kill them.

4.5.4. BATS

They're very similar to the bats in the earlier caverns, but are much 
more powerful. They're just as frustrating, though. They swoop down 
in a different way, otherwise, not much of a change. 



Do you believe in ghosts? You should, at least in these. They can be 
nasty. If you hit them with the Knight's Sword, they'll disappear for 
a short while and you won't be able to harm them, although you can 
see them, but only slightly. Therefore, buy the Illumination Sword.

4.6.2. CONDORS

These little creatures can speed up to twice the speed at any time. 
They're easily destroyed, if you can catch them.


These are the worst foes in the Gold Caverns. Just like those in the 
Rotten Caverns, but much more powerful. They also disappear after 
shooting a heart at you and are prettier than the previous ones (if 
it means anything). To kill them, hit the head, otherwise you won't 
hurt them. Even the Illumination Sword takes two unmissed shots to 
kill them and you have to be quick, because they disappear right 
after attacking, just like Jashiin. They can put your survival in 
doubt, especially when they appear on you. Luckily, there are very 
few of them, so meeting one is a rare occurrence, but also, staying 
with them is a deathwish. 



These are the mightiest of foes in this world (the Fire Caverns). 
They shoot something harmful at you and can hurt you if you touch 
them. You have to hit their head, just like the women before, to kill 

4.7.2. TROLLS

These trolls are cowards, as well. They run away from you just like 
the trolls in the Peligro cavern, but these are far more powerful and 
endurable. They also shoot darts and a lot of them and quickly. Wait 
for a period when they stop and kill them with the sword.

4.7.3. RATS

The rats are very fast and valuable. They appear in great numbers, 
especially in the labyrinth of Corroer. They can hurt you very much.


4.8.1. LAVA SLIME CREATURES (Not quite sure)

They shoot on two sides. On the left, green spit, and on the right, 
red, which is much more painful. They are hard to kill, but any enemy 
can be destroyed with one blow of the Fairy Flame Enchantment Sword. 
They are very slow, but shoot on whichever the side you're on. There 
are many of them. 

4.8.2. BUGS

There is nothing special about them, except their wacky looks. They 
are pretty harmful, so be careful.

4.8.3. MEDUSAS 

These creatures can "take it out of you". You have to hit the head to 
inflict damage. If they touch your back, well, it's been nice knowing 
you (if you have a full lifeline, it should take about 5 times to 
kill you). They even damage the Titanium Shield greatly. 


These little creatures are like the Red Ghosts you met in the Gold 
Caverns, but are much more powerful. They're harmful and hard to 
kill, but they're slow and worth a lot of Almas. 


The table displays the Almas worth for underlings. This is a quick 
way to decide which monsters are worth going back to fight again. The 
table displays the monsters with the town of habitat and the Almas 
that it leaves. In the table, I've written "Almas 1" and "Almas 2" 
instead of "Almas Worth 1" and "Almas Worth 2" because there was no 
space. It means the first and second worth of Almas a creature can 
leave, because some of them can leave two kinds. The first amount is 
smaller and the second one is bigger.

Note: Every monster can sometimes explode instead of leaving Almas. 
Some do it more often than others. I don't really know why it is like 
that. My guess is that more valuable creatures explode more often, 
but I don't know for sure. In fact, I think that there is no rule to 
this occasion. Maybe every fifth one or so explodes. Also, some 
explode one after another, but many more continually leave Almas. 
Besides, I don't think it's actually that rare. I'd say about third 
or fourth, but I think that there is no combination; you may never 
know which ones will explode. I highly think so, but it just MAY be 
any other way.

- Slug
Muralla Town
- Toad
Muralla Town
- Bat
Muralla Town
- Rat
Muralla Town
- Blue Slime 
Satono Town
- Troll
Satono Town
- Bat
Satono Town
- Red Toad
Satono Town
- Bug
Bosque Village
- Crab
Bosque Village
- Clay Ball
Bosque Village
- Earthworm
Bosque Village
- Turtle
Helada Town
- Green Slime
Helada Town
- Arrow
Helada Town
- Red Slime
Tumba Town
- Bluish Person
Tumba Town
- Eyeball
Tumba Town
- Bat
Tumba Town
- Red Ghost
Dorado Town
- Kondor
Dorado Town
- Evil Woman
Dorado Town
- Fire Creature
Llama Town
- Troll
Llama Town
- Rat
Llama Town
- Lava Slime Creature
Pureza Town
- Bug
Pureza Town
- Blue Ghost
Pureza Town
- Octopus
Pureza Town


Here are the details on each building in a town.

5.1. BANK

The banks are places where you trade your Almas into gold. Each town 
has a different exchange ratio, which is all written below. In this 
building, you can also check the amount of gold you have and deposit 
and withdraw a certain amount.


Here is the table that informs you about which amount of money 1 
Almas is worth in each place. In Llama, you must have at least four 
Almas in order to get any gold, but you get two, instead of one gold. 
The Almas not exchanged will be left aside, in the space where your 
number of Almas is displayed. If you had 10 Almas, you will get an 
exchange into 2 gold and after getting another 10, into 4, without a 
leftover Almas. 
1. Muralla Town
2. Satono Town
3. Bosque Village
4. Helada Town
5. Tumba Town
6. Dorado Town
7. Llama Town
8. Pureza Town
9.Esco Village


The Almas balls are worth one, ten or a hundred Almas, but each one 
looks different. Those worth one Almas are gray on the outside and 
have a red glow inside. Those worth ten have a gray edge and green 
glow and those worth a hundred are red outside and have a green glow. 


In the game, there are many swords and shields, which Duke Garland 
can buy. Each item costs differently because those that cost more are 
more powerful or effective against enemies. In each town, you can buy 
a new sword OR shield. Note that those that have been presented in a 
previous town cost less in the next, because it's hard to survive 
without them when passing the old one, and less effective in the new 
one. Inferior swords in each new town require greater skill of the 
player and such shields, greater indurance (effort and skill). Items 
have a hold (pause) for the lasting of two cities. (There is no new 
item (sword OR shield in the next town)).

Here is a list of swords and shields that are in the game. From worse 
to better, but you can't buy each of them in every town. (The 
limitations are written below.) The table is separated in two parts, 
in the small and big swords, and small and big shields. The big 
swords are twice the size, and big shields are twice higher. 

1. *Training Sword
1. Clay Shield
2. Wise Man's Sword
2. Wise Man's Shield
3. Spirit Sword
3. Stone Shield
4. Knight's Sword
4. Honor Shield
5. Illumination Sword
5. Light Shield
6. Enchantment Sword
6. Titanium Shield

Here's the description of every weapon item in the game. Now you can 
know what's worth buying. Later, you can know the price.

--------------------------------------------------------------------- SWORDS

--------------------------------------------------------------------- WISE MAN'S SWORD

This sword isn't much better than the Training Sword. It isn't 
recommended or special, but it's worth to have it as it's pretty 
cheap. This is a useful sword, although it doesn't have great value. 
However, until the Spirit Sword is presented, this sword will cover 
and solve your entire enemy destroying problems. 

--------------------------------------------------------------------- SPIRIT SWORD

The Spirit Sword is much more powerful than the Wise Man's Sword. 
It's a high-grade product and a valuable sword. It can be very handy 
and it is easy to defeat enemies with it. It's a wise choice to have 
it in battle. It's first presented in Bosque Village.

--------------------------------------------------------------------- KNIGHT'S SWORD

The Knight's Sword is a much longer sword and a very efficient sword. 
It packs a far more powerful punch than the earlier ones. This sword 
won't disappoint you-it's very useful against any enemy. It's one of 
the best swords you are able to buy. You get it in exchange for the 
Glory Crest from the salesman in Tumba, and it's buyable afterwards. 

--------------------------------------------------------------------- ILLUMINATION SWORD

This is the best sword you can buy. It's very useful and powerful. 
Other swords pale in comparison to this one. Even the Knight's Sword 
becomes pretty lousy and useless once you get the hang of it. The 
price is very high, but this sword is like no other. Nothing comes 
close to matching it's might and power. The only sword better than 
this one is the legendary Fairy Flame Enchantment Sword. It's first 
presented in Dorado. 

--------------------------------------------------------------------- SHIELDS

--------------------------------------------------------------------- CLAY SHIELD

This shield has very limited defensive capability. It's small and 
pretty useless. I think that it isn't even worth trying it out, 
regardless of the fact that it costs almost nothing; it does nothing 
as well.

--------------------------------------------------------------------- WISE MAN'S SHIELD

It's only slightly better than the Clay shield. Long ago, a well-
known hero used it for a short time, which proves that it's very 

--------------------------------------------------------------------- STONE SHIELD

This shield is more durable than the Wise Man's Shield. It isn't very 
special, but it's worth to have it, even though it has its 
disadvantages. It's first presented in Satono Town. 

--------------------------------------------------------------------- HONOR SHIELD

The Honor Shield is a superior shield. It's bigger and protects the 
entire front of you, so no high or low attack will penetrate it. It's 
strong and light and easy to use. This shield is the least a brave 
man should have. It's first presented in Helada Town.

--------------------------------------------------------------------- LIGHT SHIELD

This is not an ordinary shield. It's not made of common iron. It's 
made of magic metal called Megane, and is pretty much unbreakable. It 
has the same hit points as the Honor Shield, but is way more durable. 
This is one of the best shields available. It's first presented in 
Dorado Town.

--------------------------------------------------------------------- TITANIUM SHIELD

The Titanium shield is the best buyable shield. This shield is light 
as a feather and hard as a diamond. It has double hit points than the 
Light Shield, and can protect you much more than it can. It's first 
presented in Llama Town. You can't lose with this one.


This part of information is linked with the limitations of buying 
swords or shields in every town. Even though you can find out for 
yourself, this table can be used for a quick reference. For every 
next item, the town's name is repeated because there is no room for 
another item. Every town doesn't have all items, but you can sell the 
things you own. You'll get the money based on his item or, if the 
salesman doesn't have it, its original price. In this way, every town 
can have every item. Esco Village already has everything, and it's 
all cheap, so by selling, you'll just make money. The Esco Village is 
an ideal place to buy swords or shield, because they're cheap, but 
the trouble is that the salesman will only give you the price which 
is half of what you bought it for. Another problem is that you can't 
buy the Fairy Flame Enchantment Sword in the Esco Village. 
Additionally, you can't get a description of this item there, even if 
you sell it. Here you can find it out, enhanced, improved and 
compacted into a single place, without having to ask of the 
description of each item itself; that would take a lot of precious 
time that this FAQ saves. Enjoy!

Note: You can get these items with the Hex editor, following the 
description of the Hex editor cheat, mentioned (but not described) in 
the 9.1. part. Also available with ZelTrain, more quickly and more 
simply. This is mentioned at part 9.2.

- Muralla Town
Training Sw.
Muralla Town 
Clay Shield
- Muralla Town
Wise M. Sw.
Muralla Town
Wise M. Sh.
- Satono Town
Training Sw.
Satono Town
Clay Shield
- Satono Town
Wise M. Sw.
Satono Town
Wise M. Sh.
- Bosque Village
Training Sw.
Satono Town
Stone Shield
- Bosque Village
Wise M. Sw.
Bosque Village
Clay Shield
- Bosque Village
Spirit Sword
Bosque Village
Wise M. Sh.
- Helada Town
Training Sw.
Bosque Village
Stone Shield
- Helada Town
Wise M. Sw.
Helada Town
Wise M. Sh.
- Helada Town
Spirit Sword
Helada Town
Stone Shield
- Tumba Town
Wise M. Sw.
Helada Town
Honor Sh.
- Tumba Town
Spirit Sword
Tumba Town
Stone Shield
- Dorado Town
Spirit Sword
Tumba Town
Honor Sh.
- Dorado Town
Knight's Sw.
Dorado Town
Stone Shield
- Dorado Town
Illumin. Sw.
Dorado Town
Honor Sh.
- Llama Town
Spirit Sword
Dorado Town
Light Shield
- Llama Town
Knight's Sw.
Llama Town
Honor Sh.
- Llama Town
Illumin. Sw.
Llama Town
Light Shield
- Pureza Town
Training Sw.
Llama Town
Titanium Sh.
- Pureza Town
Wise M. Sw.
Pureza Town
Honor Sh.
- Pureza Town
Spirit Sword
Pureza Town
Light Shield
- Pureza Town
Knight's Sw.
Pureza Town
Titanium Sh.
- Pureza Town
Illumin. Sw.


In each town, there is a shop where you can buy useful artifacts to 
help you in your mission. For example, the Magia Stone is an item 
that will guard you in a measure. It surrounds your aura and hurts 
enemies that touch it. It doesn't always spare you of all enemies, so 
be careful not to rely on it too much! And don't collide with enemies 
at a great rate of speed or you will get hurt, because it doesn't 
always have a stone in the place that your enemy is approaching. When 
the Magia Stone begins to weaken, there will be fewer stones in a 
turn of the spell. That's the sign for you to start heading for town 
or be careful not to be surprised when it wears off completely. This 
table describes every item in a short way.  

- Elixir of Kashi
- Restores a magic spell's full strength
- Chikara Powder
- Restores all magic spells' full strength
- Ken'Ko Potion
- Restores very little life
- Ju-enn Fruit
- Restores life to full capacity
- Magia Stone
- Protects the person's aura
- Kioku Feather
- Brings you to Muralla Town
- Sabre Oil
- Increases the sword's offensive power
- Holy Water of Acero
- Restores 100 H(it) P(oints) to a shield


Here is all the information about the magic items. Even though you 
can find out in the magic shop, I want to have a full FAQ. I like to 
have everything in one place. The full description of every magic 

--------------------------------------------------------------------- KEN'KO POTION

This is a blend of junkel fruit and Ripodi leaf. It covers loss of 
very little health, but is very cheap. It is used as a mild health 
tonic, but is not really recommended; the Ju'enn Fruit is a great 

--------------------------------------------------------------------- JU-ENN FRUIT

This item restores the person's life to its full capacity. Its 
usefulness depends on the amount of life in need to recover and is 
used best when the person is in danger of dying. The trees on which 
this fruit grows bear once every ten years. They cost much more than 
Ken'Ko Potions, but if you are close to dying on a high level of life 
capacity, a Ju'enn Fruit is a lot better than all the Ken'Ko Potions 
you can carry and it's much cheaper.

--------------------------------------------------------------------- MAGIA STONE

The Magia Stone is probably the most useful of all the items. The 
Magia Stone protects the aura that living beings exude. It surrounds 
the aura to protect it from the interference of other auras. Its 
purpose is protection against contact of the person equipped with it 
and the enemy. It consists of stones that rotate around the person 
and hit anything touching it. Upon hitting an enemy, it loses some 
magic power, but it takes many, many hits for it to start visibly 
weaken. In a turn, it goes from two to four stones. In a different 
area (which you enter after going through a door) it'll turn in 
another way. (There are two ways). When entering town, you'll lose it 
completely. When it begins wearing off, there will be utmost three 
stones. After a few more attacks, it'll weaken to only two and, 
eventually, one. In such a case, an enemy attack could severely 
damage you, because it takes time for the stone to rotate the whole 
way. The Magia Stone is always one space out from the body, so it 
only protects you from approaching enemies. If an enemy should 
penetrate it, only it's falling behind will make him be hit, but by 
then, it maybe too late. 

--------------------------------------------------------------------- SABRE OIL

This item increases the strength of the current sword and makes its 
attack much more deadly for the lasting of the magic. It's best to 
use it for enemies that are hard to kill, or a cover for an inferior 
sword because you can't buy a better one. Additionally, using more of 
these makes the sword incredibly strong. The Sabre Oil is very 
expensive, but also, very useful.

--------------------------------------------------------------------- KIOKU FEATHER

This feather remembers the voice of the last wise man that spoke to 
you. Particularly, it brings you back to the guard of Muralla Town 
and is most useful when the person has doubts about surviving or has 
any reason to return to Muralla Town or simply, get out of the 

--------------------------------------------------------------------- ELIXIR OF KASHI

This is made from a broth of mistletoe simmered on a night of a full 
moon. It restores all spells of a single type. It's bitter, but 
cheap. Its best use is when you have a spell that you wish to use 
again, but only it, or a few of them. When battling a tough monster, 
if you only use some spells, and wish to save a Chikara Powder, use 
some Elixirs of Kashi instead.

--------------------------------------------------------------------- CHIKARA POWDER

The Chikara Powder is the best choice for restoration of magic 
spells. It's a mixture of powdered dragon scales and crushed Wise 
Man's Stone steamed for one hundred days. It'll fully restore all the 
magic powers that you possess and is best for using when you have 
used up all of your magic spells, such as when dealing with a 
resilient foe.  

--------------------------------------------------------------------- HOLY WATER OF ACERO

The Holy water of Acero is a liquefied metal made of mercury and 
iron. If you paint it on a shield weakened by battle, it will regain 
100 points of damage to it. It's useful for saving a shield from 

Many of these items are extremely useful. Not having them can be very 
dangerous. For example, if you are about to loose your life and don't 
have a Ju-enn Fruit or even a Kioku Feather, you are in big trouble, 
especially if you're far from the town and/or have a lot of gold and 
are in a very dangerous area. The only possible way that it can be 
worse is if you haven't saved the game for a long time. There are a 
few things you should know about some of the items:

- Don't use the Magia Stone in the Rotten Caverns. It'll make new red 
slime creatures and won't hurt them. It just wastes it and is 

- If you have a very little health bar, when hurt, use a Ken'Ko 
Potion instead of a Ju-enn Fruit. This is a simple way to save a lot 
of money.
Also, if you have a huge life bar, use a Ju-enn Fruit instead of a 
whole bunch of Ken'Ko Potions which won't restore much of your life, 
because you can't store more than five of them.  

- Don't use the Chikara Powder if you have used up only one magic 
power. Use an Elixir of Kashi. Also, don't use the Elixir of Kashi if 
you haven't used up the entire power. If you have a lot of powers 
drained, use a Chikara Powder. This saves a lot of money.


Here's a table that shows the items in a Magic Shop for each town. By 
selling form different towns, you can have every item everywhere. The 
item will have the price it had it the town you bought it in. Esco 
has every item, including a really cheap price. That price is written 
above. If you sell an item from a town that had it to a town that has 
it also, you won't make a difference, except that the saleswoman will 
give you the sell price for her own item. To make all this clearer, 
let me make an example. If you buy a Magia Stone in Bosque Village 
for 1500 golds and sell it in Muralla Town, you'll get only 500 golds 
resale because the Magia Stone costs only 1000 golds there. In this 
manner, by selling a Magia Stone bought in Muralla in Bosque, you'll 
get 750 golds, which is 3/4 of the price, instead of just half. 

Note that each shop doesn't have every item, but by selling from town 
to town, you can have all items in every shop (town). It will have 
the price it had in the town you bought it in.

Now you can know the price of every item in each town, so that you 
can make such combinations to get better value and save money! It's 
all with the help of this table below. It indicates the price of each 
item in each town or village. The prices of the same items increase 
greatly when in later towns. This is because it is supposed that you 
already have enough gold to afford it. This is extremely useful. 
Luckily, there isn't a thing I've missed here, so here it is. This 
table is one of the most difficult things to write in this document. 
I hope you'll appreciate the effort I've spent in the doing of it. As 
I said, here it is.

This table shows which items are available in each town with their 

- Muralla Town
Magia Stone
- Muralla Town
Ken'Ko Potion
- Muralla Town
Sabre Oil
- Satono Town
Ken'Ko Potion
- Satono Town
Elixir of Kashi
- Satono Town
Holy Water of Acero
- Satono Town
Sabre Oil
- Bosque Village
Ju-enn Fruit
- Bosque Village
Elixir of Kashi
- Bosque Village
Magia Stone
- Bosque Village
Sabre Oil
- Bosque Village
Kioku Feather
- Helada Town
Ju-enn Fruit
- Helada Town
Elixir of Kashi
- Helada Town
Chikara Powder
- Helada Town
Magia Stone
- Helada Town
Holy Water of Acero
- Helada Town
Sabre Oil
- Helada Town
Kioku Feather
- Tumba Town
Ju-enn Fruit
- Tumba Town
Magia Stone
- Tumba Town
Sabre Oil
- Dorado Town
Ju-enn Fruit
- Dorado Town
Chikara Powder
- Dorado Town
Magia Stone
- Dorado Town
Holy Water of Acero
- Llama Town 
Ju-enn Fruit
- Llama Town 
Magia Stone
- Llama Town 
Sabre Oil
- Llama Town 
Kioku Feather
- Pureza Town
Kioku Feather

5.4. INN

Besides Muralla Town and Esco Village that have churches, the other 
places have inns, places in which you rest, but the innkeeper will 
charge you for your rest. That price grows in every following place, 
in Satono through Pureza. The table shows the prices. 


1.Satono Town
30 golds
2.Bosque Village 
50 golds
3.Helada Town
70 golds
4.Tumba Town
100 golds
5.Dorado Town
150 golds
6.Llama Town
200 golds
7.Pureza town
400 golds


The churches are obviously the solutions to all your financial 
problem concerning recovery. The problem is that there are only two 
churches-in Muralla and in Esco. Using a Kioku Feather would be a 
remedy and having the Pirika, Silkarn and Feruza Shoes would be an 
enhancement. There is also an alternative: resting in a safe spot 
with the speed on the highest level.

5.5. SAGES

In each town, there is a sage, a woman that tells you your task in 
the current land, raises your power and saves your game. The 
exception village is Esco, where there is no sage and you can't save 
your game. There is a Church, like in Muralla, instead of an Inn (You 
don't have to pay for your recovery). This is a sort of a secret 
place where everything is cheap and the people give you useful advice 
concerning your path to Jashiin, but they are hard-to-solve mysteries 
which are part of the thrill of the game. The thinking and seeking of 
the answers to those mysteries is up to you. The Sage will reinforce 
your powers if you have fought enough and gathered enough experience.


This table shows the number of times Duke Garland can receive 
increases in power in each town. The Sages will raise your power, but 
under the condition that you have enough "*experience". 

*Note: The explanation for this is written above, in the POWER-UPS 

1. Muralla Town
2. Satono Town
3. Bosque Village
4. Helada Town
5. Tumba Town
6. Dorado Town
7. Llama Town

In Pureza Town there may be countless power raises because I never 
came to a stop here. I don't think it can ever stop, because there is 
no continuing after that world and no other Sages after that one. 

After raising your powers as much as she can, the Sage will no longer 
be able to do so. This means that you have to defeat the boss 
opponent with what you have and ask the Sage in the new town for a 
raise to a higher level. If she can't raise them any more, but you 
don't have the experience, she'll say that you don't have enough 
experience (in one of the three ways that are written below) and, 
when you gather sufficient experience, she'll say this:

"I can no longer impart the power of the Spirits to you. Continue 
your quest, you'll soon find others to help you."
If the Sage is going to grant you a new level of power, her message 
will be this: 

"The light of the Spirits is bursting forth within you. Indeed, your 
power has grown."

If you don't have the experience needed, she'll say one of these 
three messages. 

She will say the first one is if you barely have any of the 
experience needed:

"Your experience is lacking. Persevere in your quest."

The second one is told if you have a lot of experience, but not close 
to that what you need to have:

"You must accumulate more experience."

She'll say the third one if you're really close, but still don't have 
all the experience needed:

"I can see the faint light of the Spirits in you. You must endure a 
little longer." 


In every town, there is a different Sage. The new ones are more 
powerful because they can raise your power to a greater level. Their 
names are as follows in the table below. 

This table displays the names of each one of them with the town in 
which she resides.
1.Muralla Town
2.Satono Town
3.Bosque Village
4.Helada Town
5.Tumba Town
6.Dorado Town
7.Llama Town
8.Pureza Town



The spells are found at the top of the screen. They are offensive 
items. An overview of the kinds of spells would be this:

1. Espada
- Short distance, stops upon contact
2. Saeta
- Long range
3. Fuego
- Short range, long lasting
4. Lanzar
- Long range
5. Rascar
- Falls from top to bottom of the screen
6. Agua
- Long range, high
7. Guerra
- Covers entire screen


1. Espada
- Throwing swords
2. Saeta
- Arrows
3. Fuego
- Fire
4. Lanzar
- Flame
5. Rascar
- Falling rocks
6. Agua
- Water
7. Guerra
- War

6.2. KEYS


The keys are what you open locked doors with. Here are the numbers of 
keys in the accompanying town. This doesn't include boss doors, or 
any that are mentioned in this table. 

1. Muralla Town
2. Satono Town
3. Bosque Village
4. Helada Town
5. Tumba Town
6. Dorado Town
7. Llama Town
8. Pureza Town

*Locked with "Lion's Head Key", see the next paragraph.
**The second key is for a passage door, but only for another part of 
that world

6.2.2. "LION'S HEAD KEY"

This is a unique key. It's required for opening the green door in the 
Gold Caverns, but the key itself is in the final world. It's also the 
type of key that would open the blue door in the Cavern of Final, but 
there is no second one; the door is meant to be locked, from when you 
enter, to eternity (the only way you could repeat the journey is if 
you lose the duel, but after beating Alguien again, the same thing 
happens). Only with ZelTrain can you get another key. In such a case, 
you'd appear inside Alguien!

6.3. SHOES

I mentioned earlier in this document, a special kind of shoes which 
you need to find, the Feruza Shoes. There are also three other types 
of shoes and a cape, which you get in every following town, after 
Bosque Village (Starts in Helada). 

The shoes are as follows with their description:                                            
1. Ruzeria Shoes
- Help you walk on ice (you don't slip)
2. Pirika Shoes
- Protect you from Gelroid, thorns and hot liquids 
3. Silkarn Shoes
- Allow you to scale slopes
4. Asbestos Cape
- Protects you from getting hot in the Fire Caverns
5. Feruza Shoes
- Allow you to jump twice higher

These shoes are found in the middle of the inventory screen and can 
be worn at any time. You will have to put them on each time you want 
to achieve the desired affect the certain shoes represent, because 
just having them does nothing. This also means that you don't have to 
wear any of them. The Pirika, Silkarn and the Feruza shoes are very 
useful when passing thorough different lands because wearing them 
shortens and eases the way. The reason of that is that the game is 
designed to have slopes, long fires, thorns or Gelroid or high ropes 
or places where you don't have the shoes needed to get to a place 
without going the entire long way.


The Ruzeria Shoes' purpose is enabling Duke Garland to avoid slipping 
on ice, which can cause trouble like falling onto thorns or bumping 
into Agar. They are the only shoes that you don't have a strict 
obligation for having. I succeeded in passing the Ice caverns without 
them, but believe me, no matter how hard it is to find them, it's 
worth it. 


These shoes are one of the three that are of high use for a shorter 
way back to the world that you failed to pass (or died for another 
reason without proceeding to the next world), or that are needed to 
pass some of the way in another world. They protect you from getting 
hurt whenever you step into either Gelroid, thorns or a hot 
substance. They are required for passing the Rotten caverns. Without 
them, the Gelroid will disable your advance, so like-no like, you 
must have them. An interesting detail is that they are above a slope 
on the easily accessible side and that the shoes in the very next 
land are the Silkarn shoes, which enable you to climb them. 


The valiancy of these shoes is extremely high. Without them, worlds 
above Tumba can't be passed. There are numerous slopes in each world, 
so these are the most important. Still, most of them are in the Gold 
Caverns, because, that's their original world. You can find out a 
detail about these shoes when repeating your journey through the Ice 
caverns. The slopes there are frozen, so you'll slip and you can't 
wear the Ruzeria Shoes and the Silkarn Shoes at the same time. 
However, this doesn't always happen. Sometimes, you'll be able to 
climb it and sometimes not. I wonder why that is. 


This is a pretty unique piece of clothing. It's meant only to be used 
(and it only is needed) in the Fire Caverns. The problem is that you 
have to wear it all the time and passing this world requires the 
Silkarn and Pirika Shoes, so you'll lose some of your life anyway. 
After trying it, I realized that you get hot faster than recover lost 
life points, so, even if you remain still, you won't be able to 
survive through this part without it. Considering the long way 
(including the labyrinth) and many enemies, you have no chance of 
making it alive. Plus, the guardian monster is the toughest in the 
game (Dragon is the most resilient, most powerful and most dangerous 
boss enemy in the entire game, even worse than Jashiin because you 
don't have the Guerra Spell). This is not found in the caverns. You 
buy it from an inhabitant of Llama Town for 2500 Almas.


On the right part of the inventory, there are, besides swords, keys 
and shields, "Crests". They have a certain meaning in the game and 
are well hidden or protected because they're part of the game and 
without them, you can't travel to a certain place that follows. These 
1. Hero's Crest
Allows you to encounter Pollo
2. *Glory (Family) Crest
Allows you to get the Knight's Sword
3. **Elf Crest
Allows you to talk to the people of Llama Town 

*The Glory Crest is not needed because you can defeat Vista without 
the Knight's Sword, but it's much more difficult that way. In other 
words, it exists only for players with little skill, patience, or 
luck, but it makes the game less dull (the Knight's Sword is free).

**The Elf Crest is unneeded unless you are curious of information in 
Llama Town, but the people there say useful things and, if you're 
playing for the first time, you should know their advice. Also, by 
defeating Paguro, you get the Almas needed for the Asbestos Cape.


This crest is the first one. It's also the ONLY one that you HAVE to 
find. It lets you pass the third world and continue.

Note: If you get it with Zeltrain, it won't have any effect; the 
guard won't fall for the fake one.


This crest is not really needed, as it is proven that Vista can be 
defeated without the Knight's Sword. I think the makers of Zeliard 
have goofed. Anyway, the crest makes the salesman in Tumba give you 
the Knight's Sword in exchange for it.

6.4.3. ELF CREST

This crest is also unneeded. It just allows you to talk to the people 
in Llama Town. You get it when you beat Paguro.


This part tells you everything about passing each world in detail. It 
will familiarize you with the process of finding each object or 
secret in every one of eight worlds. It also provides the name of the 
boss(es) and the items that exist in the current world on the very 
beginning. This is undoubtedly the most important part of the FAQ by 
far. This information alone will solve all the problems you have in 
the game, but the rest is interesting, non the less. This walkthrough 
consists mainly of "up", "down", "left", or "right", but it can be 
followed easily that way. 

Note: This walkthrough is mainly copied data from an already existing 
FAQ, but the last world was not described there, so some parts of 
information are original and, besides, make my FAQ a full one. I 
received permission from the original author of the walkthrough, so 
this part is legally written by all the guidelines mentioned at the 
web site "how to write a FAQ for GameFAQs". That is why I HAVE to 
give a HUGE thanks to the original author, NeoZenogias. His e-mail 
address is Braekdown3@aol.com. 


-Boss: Cangrejo the crab
-Secrets: Two hidden potions

After the opening sequence make your way to the castle, which is 
incidentally right in front of you. Talk to the king and he'll give 
you 1000 golds. After you leave the palace, go to the shrine to see 
the princess. After that, go to town, where you can visit each shop. 
Instead of upgrading your sword or buying a shield, the best thing to 
buy is the Magia Stone, which costs exactly 1000 golds, or you can 
save the money. When you are ready, you may enter the cavern at the 
right end of the town. 

The first thing to do here is equip the Magia Stone in the item 
screen. When you have done this, go to the left and down a rope. Kill 
the monsters and grab the chest. Then jump onto the green platform 
and make it go up until you can jump of to the right. Go right until 
you come to a rope. Go down, but don't use the chest unless you need 
to. Go down, then right, when you see a rope, go down, then left and 
up and grab the key. This is a good resting-place, just watch for the 

After you get the key go back down the rope and right. Climb this 
rope and right again. Go down the rope and to the right. Climb this 
rope. If you need it, there is a potion of full healing in the wall. 
Just jump onto the platform and ride it to the top. Slash the wall 
and get the potion (as I said, if you need it). Get off the rope on 
the first left and follow it all the way. You will come to an 
unclimbable slope. But you'll see two doors. Climb the rope near the 
slope to the top. Grab the rope next to it and get on the path. Go 
right and climb the rope. Carefully jump the pit and continue. Climb 
the rope and make your way over the spikes. Soon you'll come to a 
platform to go across. This area is great for picking up Almas while 
running back and forth because the monsters will regenerate.

Climb the rope and go trough the door. You'll come to a new cavern. 
You can't do much here right now, but someday. Go left over the rope 
and go up the next rope. Then go to the left of the rope and slash 
the wall. Buried in it is an orb worth 100 Almas. Go back and down 
the rope. To the left is another door. Go through it and carefully 
cross the platform. Climb the rope and go right. Climb the next one 
and go left. When you climb the next rope, climb it. To your right is 
a red door that makes noise. This is a sign of a door, in which a 
boss lives and is prepared to fight you. (It is advised that you save 
your game before encountering a boss enemy and, in this case, just 
jump to the right, climb the rope and go right to reach the town). 
When you're ready, open the door and fight a one-on-one battle with 
the giant crab, Cangrejo. Grab the key and go through the blue door. 
Enter the door on your left, which is the entrance to Satono Town. 


-Boss: Pulpo the octopus
-Secrets: hidden potions in the wall

When you first arrive in Satono make your way to the Sages hut 
immediately. She'll teach you a new spell. Save your game. If in need 
to do so, visit the shops. When you're ready, enter the cavern of 

The first thing you'll want to do when you enter Peligro is to find 
as many of the keys as possible. When you leave the town, go left and 
climb the rope. Climb to the top and go right. Don't follow the rope 
all the way down. Get off to the right path you first see. Get on the 
platform and ride it to the right. Climb the rope that you see after 
getting off the platform and grab the key. Go back down the rope and 
get on the green platform. Go down until it stops. Get off and climb 
the rope down. Fall off the ledge to the right. After you fall go 
left. Watch out for the trolls; they can be tricky. Climb the rope 
down and touch the blue stone. It will tell you to be careful of the 
box. If you touch the box, it'll turn into a very dangerous bat. 
After you kill it, you get a full heal potion.

From where you are get on the rope and climb up. Go to the left until 
you come to the rope. To the left side of the rope is a healing 
potion in the wall. Go down the rope and go left. On the ground is a 
key. Grab it and go back the way you came. When you get to the area 
where the blue stone is, follow the large rope all the way down. Go 
right and climb the ropes. Enter the door. Go left, cross the 
platforms and cross the platforms. Soon you'll come to a door. Enter 
it and cross the platform on the left. Climb the ropes down cross the 
other platform on the right. Here will be another encounter door, 
which you can enter. You can heal yourself here, instead of outside, 
because Pulpo can't move (he's stuck) and it's "crowded" outside. 
When you're ready, start attacking Pulpo. (See the instructions below 
to see details how to beat him, in the advantages-weaknesses of 
monsters part of the tips and tricks section). Enter the door and 
then enter the door on the right. This will bring you to the cavern 
of Madera/Riza. Go left and then go down. The door on the left is the 
entrance to Bosque Village. Enter it.  


-Boss: Pollo
-Items: Hero's Crest

Upon entering the village, talk to the Sage who'll teach you a new 
spell. Save your game. Your health bar should be about at the half 
way mark. If it isn't, gather more experience. 

Go to the weapon store here and buy the Spirit Sword. If you go to 
the left, you'll notice a guard at the other exit. He is in league 
with Jashiin, but, not to reveal it, he claims that a Spirit came to 
him in a dream and told him not to allow anyone to pass without the 
Hero's Crest, which Jashiin hid in the Forest Caverns. Your mission 
is to get it and, upon passing the guard, destroy Pollo.

In Madera, jump to the right instead of going down the rope and go 
through the door. Go left and move the platform all the way up. When 
you reach the top level, go right and down the rope. Go through the 
door. Climb the rope to your right and go through the door. To your 
right is a very thin green area. Run across quickly and without 
stopping. Then go through the door. Climb the rope to your right. Go 
right and slash the trunk to reveal the Hero's Crest.

Go back to where you first went to Riza. Go right and down the rope. 
Then go left off the ledge. Go right again across the rope and 
through the door. Climb down the rope to your right. Go left and down 
the other rope. Go right to find the key. Then go back to town the 
way you came.

Do what you need to prepare for the boss battle. Go left and the 
guard will let you pass. Go right and off the ledge. The door to the 
right is the entrance to Pollo's room. When you prevail, enter the 
door. Go right and then you'll find yourself in the Ice Caverns.  


-Boss: Agar
-Items: Ruzeria Shoes

When you enter, go left and through the door. You'll need a key to 
open the locked door on the right, across the platform. Fall off the 
ledge and go to the left to another platform. Carefully cross it and 
go all the way left and down the rope. Go right and get on the 
platform, which will take you to the ledge with the key. Make your 
way back to the door and go through. Go right and follow the 
platforms right and down the rope. Go right and down another rope. Go 
left and up the rope and you'll be before Helada Town. Visit the Sage 
and save. Here, you can buy the Honor Shield, which will guard you 
from Agar's ice attack and is much more indurable than earlier 
shields. When you're done, exit the town from the left side. When you 
go to the Ice Caverns again, you'll find out that you'll slip on the 
ice and that the icicles will fall from the roof periodically.

You will find yourself in Glacial. Go to the left and down the rope. 
Go right and down another. Wait for a platform and ride it to the 
right, climbing off onto the rope. After you climb the rope, go right 
and down another rope. Run to the right, ducking at the last second. 
You'll fall onto the pair of boots. Those are the Ruzeria Shoes, 
which help you walk on ice, because they prevent slipping and 
sliding. Equip the Ruzeria Shoes and go left and then down the rope. 

When you climb down the rope, go left. Climb the rope and go left 
again. When you get to the rope to the far left, climb down. When the 
moving platform is under, jump on it and go through the door to the 
right. You'll once again be in Escarcha. Go right and get on the 
moving platforms. Continue going right until you come to a rope. 
Climb the rope and, after you cross the platforms, climb another. Go 
right and cross the platform. Climb the rope and go right and climb 
the next two ropes. Go left and cross the platforms. Climb the rope 
and go right, across the platform and enter the door. 

This will take you back to Glacial. Climb down the rope to your left 
and go left. Jump through the hole by. To do this, you must unequip 
the Ruzeria Shoes. Quickly put them on and you will fall in front of 
a boss door. Kill Agar and go through the door. Now you're in the 
Rotten Caverns. Go right and up the rope. Then go right again and 
through the entrance to Tumba Town.


-Boss: Vista
-Items: Pirika Shoes, Family (Glory) Crest

When you enter the Tumba Town, visit the Sage and do the rest what 
you need and want. In the Weapon Shop, the salesman will refuse to 
sell you the Knight's Sword. The Sage says that you can't defeat 
Vista without it, but it is possible, since I done it and without 
that many complications (details on defeating Vista are written 
below, including the description on defeating her without the 
Knight's Sword). When you're ready, go back out the way you came in. 

When you leave town, go down the rope to the right and left. Climb 
down the rope and go left again. When you get to the wall, you can go 
through it. Go down the rope to the left and go right. Get on the 
green platform and move it up until you find a spot where you can go 
through the wall. Climb the rope and cross the platforms and go 
through the door. Go left and up the rope and then left again. Get on 
the platform and go left again and down until you get to a door. Go 
through, then right, climb up and go right again. Climb the rope and 
go left. Grab and equip the Pirika Shoes. 
Go down the slope and up the rope. Go left until you see the town. Go 
up the rope and enter the town. You should save your game. When 
you're done, exit the town from the left side. 

When you arrive in Corroer, go left and up the rope. Then go right, 
through the wall, and into the door. Go right, down the rope, left 
and down the rope all the way to the bottom. Go left and don't fall 
into the hole. Get on the platform and climb the rope. Go left and 
grab the key. Get on the platform and move it down. Go left and up 
the rope. Get on the platform and go right. Then go through the door. 

Go left and down the rope. Enter the town to save, repair the shield, 
etc. When you exit the town from the left, go right and then down the 
rope. Follow the path left and then right until you get to the six 
ropes. Carefully make your way across them until you get to the door. 
Unlock it and go through. Go right all the way and then down the 
rope. Grab the key (and the Crest, if you want the Sword (You can 
have the Crest, but you won't be able to do anything in the Weapon 
Shop (in Tumba) until you trade it for the Knight's Sword)). (To 
return to the town, go up the rope, then left, through the door, fall 
down to the right, go left, jump the hole and then left again. Climb 
the rope and the town is on the left.)

When you are ready, leave the town, (or just follow these directions 
leading from the town) exit from the right. Go down the rope and 
follow the path left, down and right. Enter the door to the left. Go 
right until you get to a rope. Climb it and go left all the way, then 
up and right. Go up and then left. Climb the rope and grab the full 
heal potion in the wall. Go left and fight Vista. After beating her, 
go through the door. Now you're in the Gold Caverns. You'll need to 
find a key to open the door to Dorado Town. From the door you came 
through, go down the rope to your right and cross the platforms to 
get the key. Go back to the entrance door, climb the rope and go 
left. Climb another and enter the town.


-Boss: Tarso
-Items: Silkarn Shoes

Upon entering the town, visit the Sage. By now, your health bar 
should be about 3/4 of the way to full. If not, gather more 
experience. When you finish looking around the town, exit to the 
right, where you came from.

The first thing you'll need to do is find the Silkarn Shoes. These 
will allow you to climb the slopes. Go down the rope to the right of 
the entrance to the town and then go left and down the ropes. Keep 
going down until you are on top of the extremely long ledge, which 
looks like gold. Wait for the moving platform and get on. Ride it 
until you get to the second thick rope. Climb the rope all the way to 
the top. Go left and get on the moving platform. Climb the ropes and 
go right. You'll see another platform, but don't go on it. Drop down 
and go through the door instead. 

Climb the rope to your left and continue going left. Climb the rope 
just so that you can get onto the platform. Ride the platform and go 
to the door on the right. Go through it and ride the platform all the 
way up. Continue going up 'till you find the chest containing the 
Silkarn Shoes. Take and equip the shoes. Get back on the platform and 
ride it down. Go back to the entrance of Dorado Town. From there, go 
down the rope to the right (or just go to it in the first place) and 
go down the right rope. After going down, you'll come to a moving 
platform. Get on it and go through the door on the left. 

From here, go up to the rope to your right. Go right and you'll find 
a moving platform. Get on it and go right. Destroy the block in your 
way. Go down the rope to your right. Go down the rope directly under 
the last one. Go left and up the slope. Drop down into the hole and 
move the green platform down until it is in the place with the 
others. Get off and go to the right. Ride the moving platform and 
climb the rope to the right. Get onto the green platform to your 
right and move it up. When you get to the blocks that are all in a 
row, run across them quickly. Go through the door to your right and 
to the left you'll see the moving platform. Ignore it and drop down. 
Go through the door.

From here, climb the rope to your right and you'll find the key. Go 
back down and down the green platform. Go back to the town. (The way 
back is simple because you lowered the platform. The high places can 
be seen from a known place but can only be reached after a long 
process throughout the mazes of the caverns. When you finish in the 
town, exit from the left side. Go left and on the platform. When you 
reach the rope on the left, climb it and go right. Ride the other 
moving platform across. Go down the slope and climb the rope to the 
right. Get on the platform and grab the rope when you get under it. 
Climb it to the top, go left and climb another. Get to the platform. 
Time your fall from the platform to the other one. Go left and climb 
down the rope. Then, jump on the platform. Climb the ropes until you 
reach the ledge where you can't see the platform. Once you make it, 
enter the door to the right. 

Go left and down until you come to the boss door. Enter and fight 
Tarso. After you beat him, go through the door, climb the slope and 
enter the door to the left. You'll appear in the Fire Caverns. Go 
right across the rope and go through the entrance door to Llama Town.

*The cavern of Arrugia is the place where you go when you unlock the 
green door. It's in the Gold Caverns, although it's impenetrable 
without the Lion's Head key, which you get two worlds later, in the 
final world of Absor.


-Boss: Dragon 
-Items: Asbestos Cape, Elf Crest

The first thing you'll notice in Llama is that nobody won't talk to 
you before you get the Elf Crest and to do that you must defeat 
Paguro. That is because some of Jashiin's monsters have been 
pretending to be heroes and wreaking havoc upon Llama Town. The 
Elder, Myuuza will tell you that and won't believe you that you 
aren't one of them. If you want to get the Crest, you must literally 
fight for it. Going right, you'll find a house with a woman yelling 
that there is a monster in her house. If you want the Crest, enter 
the house and fight with Paguro. At the right end of the town, a 
citizen will offer you his Asbestos Cape, which you must buy because 
of the heat. He'll sell it to you for 2500 Almas and defeating Paguro 
will get you all the Almas required (in addition to Tarso's Almas 
When you're ready to leave town, go out the right exit door.

Note: You'll need to change the shoes here often. Sometimes you need 
the Pirika Shoes and sometimes the Silkarn Shoes. Whenever you take 
the Asbestos Cape off, you'll quickly have to put it on, as soon as 
you're done using the Silkarn Shoes or the Pirika Shoes, because of 
the heat. (I trust that by now you know that the Silkarn Shoes are 
used for scaling slopes and the Pirika Shoes for protection against 
thorns, Gelroid and boiling liquids or anything that would hurt you 
if you step in it, for that matter.)

Upon exiting the town, go right and down the green platform. When you 
reach the first ledge, get off. Climb the slope and then the rope. 
Grab the key on the left and fall. Move the green platform down and 
go right. An air current will take you to where you first came into 
this world. Go right and down the rope. You'll see a key on the left 
side of the hole. Fall down and unlock the door. 

There is a chest near that door containing 1000 golds. Go right and 
down the rope and right again. In this covered area is the chest.

From here go left and jump into the flames and fall down the hole. Go 
through the door and go right. Fall down the small ledge on the right 
and jump over the small pit. Grab the key on the right. Fall down to 
the right and enter the previously locked door. Cross the flames, 
cross the platform and go up the rope. To your right are platforms 
that fall down as soon as you step on them. Even if you fail, stand 
on the edge and jump to the right. You'll make it to the edge of the 
other side. Climb the ropes and go over the other falling platforms. 
This time, stand next to the first one and jump far to the left. 
You'll touch the other platform, but you'll be able to jump to 
safety. If you don't succeed, go through the door at the back (right, 
down) and try again. Climb the rope to the left. Ignore the door on 
the far right. It's there just to trick you so that you'll go back 
all the way. Don't ever go through it, unless you want to go back. 
Climb the slopes. Cross the moving platforms and go right. Don't go 
through this door either. Stand on the left side of the block and 
right of the rest of the wall. Jump and go through the door to the 

From here go left and you'll see a whole bunch of platforms. Get on 
the second one and make it move two steps lower and jump on the one 
to the left from the middle. Make this one go up about three times or 
so, until it looks like you'll hit the ceiling once you jump. If you 
do this right, you'll make it to the edge of the last platform. 
Adjust its position and jump onto the rope on the left. Then go 
through the door and go right. 

Go down the slope and right again. Jump and an air current will take 
you away and you'll land on the ground. Wait for the platform and 
cross it to the other side. (You won't be able to jump on it, so you 
have to drop.) Take the platform all the way down. Go left and up. 
Wait for the platform and ride it. Take the other one and ride that 
one also. Climb the ropes and go left (an air current will take you 
to the ground). Even though there are two platforms, just jump onto 
the high one and bend. Get off to the right and cross the platform. 
Climb the rope and go right. Go through the door and you'll find 
yourself in the labyrinth. 

Once there, go right and down the rope to the right and go right. 
Climb the rope and go left. Climb the other rope. Go left and up. Go 
left and climb the rope. Go left again and climb this rope. Go left 
once again and climb that rope as well. Then go right and up. Then go 
right and up again. Go left and down and left again and enter the 
door. Climb the ropes and cross the falling platforms. Grab the full 
heal potion on the left and go through the door and fight Dragon.

When you beat him, go through the door and go all the way down the 
rope and right. Enter Pureza Town. This is the last town with the 
Sage, and this is the last world. It's written below how to get to 
Esco Village.


-Boss: Alguien, Jashiin
-Items: The Fairy Flame Enchantment Sword, the Feruza Shoes
The first thing you need to do here is find the Lion's Head Key. When 
you exit the town on the left, go left and up the rope. Go right and 
ride the platform. Go down the rope and up the other. You won't be 
able to see the small hole through which you must jump, but when 
you're about half way, jump down. If you go all the way left, there 
is a chest of 500 golds. When you get the key, go back to town. Go 
right and enter the last building. After going to Dorado, exit on the 
right. Now you can unlock the green door. Go right and down the rope. 
Then again right and down, then right. Unlock the door, grab the 
goodies and brake the fake wall on the left. Climb the rope to the 
right and pick up the chests worth each 1000 golds. Go right and fall 
down. Go right and down again. Go right and enter the town. 

When you're done here, exit and go left. Pass the locked door and 
fall down. Climb the rope on the right and go right. Fall down from 
the platforms and go left. Go through the door. Go down and make the 
platform go up. Then fall down and go left. Go up and then right and 
through the door. Go left then down and then left and up. Go left and 
grab the key. Go back to the locked door that you passed when first 
leaving town. 

Once you've unlocked it and gone through, go left and then down the 
platform to the first path to the right. Go right and then up. Go 
left and cross the platforms. Go up the rope and proceed to the 
right. Climb the rope and go left. Go up the rope and right. Here, 
you need to jump in front of the right rope. An air current will take 
you to the purple door. Go through and go left. Now, jump in front of 
the rope to the left. Here, you can go through a wall. Go through the 
green door on the right. Go right, then up the rope and right and up 
another. Go left and up and then right. Jump to the right of the 
upper door, where you can go through the wall again, only this time, 
to the upper side. On the left is the Esco Village.

After you finish here, go right and fall down. Go through the door 
and then left. Fall down and go up the rope to the left. Go left and 
jump in front of the rope. Here, another air current will take you up 
and you'll go to the left side. Go left, then down and left again. Go 
through the door. Go left and down and then right. Then go down, and 
right, across the platform. Grab the key and go back to the blue 
door. When you enter the door, you'll find yourself in a new place. 
You were supposed to go back to the door on the right of Esco 
Village, but this door is unique. An old man in the village speaks 
about it. Go left, down and right, unlock the locked passage door.

Go right and up the rope. Go right again and down the other. Go right 
and up this rope. Go right again and then up again. Go left and 
through the door. Go right and grab the key. Then go left and then up 
and right again. Grab the recovery potion hidden in the wall and when 
you're ready, fight Alguien. After you beat him, go through the door. 
You'll notice that you can't go back because the door is locked. Go 
right and get the key. Go up the rope and go left. Go through the 
door, fight the final battle with Jashiin and go through the door. 
Duke Garland'll faint, but that's supposed to happen. You'll appear 
in Muralla Town, in Felishika's Castle. Enter the shrine of the 
princess on the right and the Tears of Esmesanty will bring her back 
to life and restore her true form. The Holy Spirit'll send Duke 
Garland on another mission, separating them for now. The story ends, 
but without a happy ending...

Note: If anybody knows whether a sequel to the story (game) exists, 
please mail me. 

Note: I have to give my mother credit. She's the one that showed me 
the trick of proceeding the way in this world. If she hadn't, I'd 
never pass it.



The Gelroid is a blue fluid found in the Rotten Caverns. It's a 
substance that sucks the life energy of anyone stepping into it and, 
the longer you stand, the more you get hurt. Plus, the path between 
the Gelroid and ground is very long so that you can't make it to the 
other side without wearing the Pirika shoes because the Gelroid will 
finish you off long before then. There are also many red slime 
creatures in the Gelroid. They get in your way and slow you down, as 
well as hurting you themselves. 



The Training Sword is the sword you start with, so you don't have to 
buy it. However, you can buy it because, to test your skill, get 
money, or a similar reason, after buying a new sword, you can sell it 
and get the Training Sword back. 

The Enchantment Sword is a secret sword. You get it in Dorado Town, 
when you unlock a door with a special "Lion's Head Key" (Pureza). 
Once the door is opened, grab the Feruza Shoes and the Enchantment 
Sword and fall down (brake the fake wall, first), run toward a rope, 
climb it and get three thousand gold. Climb another one and grab the 
recovery potion. If you go through the door, which you must, you will 
appear in Pureza, Absor. 

This sword is the most powerful sword. It gives off peculiar light 
and can vanquish any smaller foe with a single blow. 


The Power Shield is a not really a shield. I just makes the shield 
hit points go to maximum level. It doesn't even have a picture. With 
ZelTrain, you can get it with number 3. 


You can't make it to Jashiin without the Feruza Shoes, and in Dorado 
(in future visits), you have to suffer a lot more than with these. 
Even though they are hidden, you must have them. This also means that 
you have to find the Enchantment Sword, but it can't be bought in any 
town, so it's a secret sword. These shoes are part of the three that 
make passing through worlds a piece of cake. They grant you the 
ability to jump twice as high as you did before. They are needed 
because you can't climb the rope in the Cavern of Final without them. 
You're unable to jump that high without them and reach the rope, 
which you have to climb to get to Jashiin's room in which he is 
challenging you to a duel in a final battle. There are other such 
places, but this is the most important one.


I mentioned it before, but this time, I'll explain more fully: The 
Esco Village is a secret place completely unneeded to find. I 
wouldn't have heard of it, were it not for the man in Pureza and I 
wouldn't have found it were it not for my mother. Nevertheless, it's 
a great place. It only doesn't have a sage, so you can't save.


These tables shows you how cheap the items are. This one is for 

- Ken'Ko Potion
- Ju-enn Fruit
- Elixir of Kashi
- Chikara Powder
- Magia Stone
- Sabre Oil
- Kioku Feather
- Holy Water of Acero

This table shows the price of weaponry items:

- Training Sword
- Clay Shield
- Wise Man's Sword
- Wise Man's Shield
- Spirit Sword
- Stone Shield
- Knight's Sword
- Honor Shield
- Illumination Sw.
- Light Shield
- Titanium Shield


You can start the game from a saved game (.usr) file, without the 
intro and other junk that keeps you waiting. Just type "Zeliard <.usr 
file> and your game will start STARAIGHT from that place.

Example: "Zeliard alan". Type this if your .usr file is called "alan" 
and your game'll commense from the place where you'd load it from 
with F7. 


The shortcuts are places where you can go once you have the Silkarn 
and/or Feruza Shoes, instead of the whole way. Here are the most 
important ones, for each world.


Go right from town. Go down and right to the first path. Go down and 
climb the slope with either of the shoes. Proceed to Satono Town.


No real shortcuts here. There are a few by passing slopes with the 
Silkarn Shoes, but aren't special. Takes less time with the normal 
path, than this way.


The only shortcut here is exiting the town from the left and going to 
Helada. This isn't actually a shortcut; shoes aren't required and you 
have to pass here. Still, it's worth to know.


1.	Shortcut: When coming here, go right and down, then left and down. 
Crossing the thorns, go right and fall. You'll come to a slope. 
Climb it with the Silkarn Shoes and get on the platform. Grab the 
rope and enter the town, which you'll see from the top of the 

2.	Shortcut: Go right from town and ride the platform. Go through the 
green door and fall down. Climb the slope with either shoes and 


No real shortcuts here. But, going left, up and right from town, 
enter the purple door and climb the slope. I don't know whether it 
really shortens the way, but, just to be safe...


1. Shortcut: *Feruza Shoes: When exiting from the left, use them to 
climb the right rope and, when proceeding, jump on the rope after the 
platform you have to bend while riding.

*Note: You can skip this. The second shortcut explains why and how.

2.	Shortcut: **Feruza Shoes: Enter the green door that was once 
locked with the Lion's Head Key. Jump over the wall (break it 
first) and continue. You'll appear in Absor.


1.	Shortcut: Feruza Shoes: Go to the twin red doors. Go right and 
jump onto the stone slab. Continue the path until you get to 

2.	Shortcut: **Feruza Shoes: Enter the green door that was once 
locked with the Lion's Head Key. Jump over the wall (break it 
first) and continue. You'll appear in Absor.

**Note: This is available for both worlds.


Cheater's heaven exists in this FAQ. The three ways to cheat in 
Zeliard are: Hex cheats, Zeliard trainer and reading two other 
Zeliard FAQs.


This cheat enables you to edit the memory of Zeliard and supply 
yourself with various 
things found in Zeliard. For this you need the ZelEdit.

This can be found at: http://www.cheatingdome.com/pc/2710p.htm 
(offset list).

I don't know exactly the site for ZelEdit itself, but I suggest that 
you type "zeliard editor" in the search engine and pick a site. After 
a couple of tries, you get to the wanted page, but it's there for 

About the editor: You must start it in DOS mode because you'll have 
to type "Zedit" and the name of the .usr file for it to start, which 
you can't do from Windows.

Example: Typing "Zedit alan" will allow you to edit the saved game 
called alan.

This is what it can edit: (not showing details, see the offset list)

1.	Which sword you have
2.	Which shield you have
3.	How many crystals (jewels) you have
4.	Which crests you have
5.	Which (and how many) magic spells you have and how many you can 
have maximum
6.	How many life you have and how many you (currently) can have
7.	Which and how many use items you have.

This is not all. As I said, visit the site. This is only a short 
list/overview. Also, there are some notes that you need to know.


This trainer enables you little less options, but it doesn't require 
any special program-just ZelTrain itself. This is a really great 

You can find it on the site: http://www.avault.com... (I don't know 
the rest, but type this and go to the Z letter and pick Zeliard and 
then Zeliard trainer).
Here is (in short) what this trainer can do:

1. 1
Get better sword
2. 2
Get better shield
3. 3
Max out shield hit points
4. 4
Get key (up to 9)
5. 5
Get Lion's Head Key (up to 9)
6. 6
Toggle Hero's Crest on/off
7. 7
Toggle Glory (Honor, Family) Crest on/off
8. 8
Toggle Elf Crest on/off
9. 9
Add magic spell (and max it out)
10. 0
Add wear item
11. -
Add use item
12. =
Get max money in bank (9,999,999 gold)



Written by NeoZenogias, a step-by-step guide through the entire game. 
You can find it here, though, in the 7. part-Walkthrough of the 
entire game. This one includes the walkthrough of the final world as 
well, which is the only world of problem, but practically nobody 
knows how to pass it. I do. How's that for a competition?


Written by Peter Butter (alias Sashanan), a foolproof :) way to 
explain how to prepare for a boss fight and how to slaughter each 
one. My part is shorter; a different guide for only beating the 
bosses. This one I didn't win; his is better, so you can skip this 
part in my FAQ and download his boss FAQ. I admit defeat. (Boo-hoo!)

Both these FAQs can be found at the GameFAQs site at: 
http://db.gamefaqs.com... (search)


Last, but not least, I would like to mention some tips and tricks 
that make the game easier but also, much more fun, less boring and 

>	You can rest in safe spots. If you stand still, you will regain 
your strength. In this manner, you can also defend yourself by 
attacking with your sword while standing ground and not bending or 
jumping. Plus, you can speed up (and slow down, of course) the 
game by pressing F9 and typing a number from 0 to 9. This is cool 
and takes you very little time to recover, but make sure you won't 
be attacked while increasing speed (ESPECIALLY ON THE 9 LEVEL).
>	Save your game often. If you die, you'll have to travel all the 
way back from Muralla Town. Additionally, you'll lose half the 
Almas and all the gold you were carrying. After saving the game, 
you can load it at any time by pressing F7 and writing the name of 
the saved file. If you want to start a completely new game, press 
F7 and then space. After adjusting the game you're loading, just 
press enter (this includes restarting as well). 

>	If possible, buy the Magia Stone. It will give you an extra edge 
while collecting Almas and more than likely, get you out of some 
nasty situations. It's very useful against the deadliest opponents 
or for going deep into the labyrinths. If it starts weakening, 
"head for the hills" or "run for your life" (go back to town), 
because you'll soon lose it.  

>	Try to find the shoes of the place you're in as soon as possible. 
Then you won't have to worry about the nasty parts of the cavern 
that you just can't pass without them. Some jokes: (Ouch, that 
hurt, who put that thorn below my foot [that's a thorn in the 
side!]). (Wilma, where are my shoes). (It's too hot - my rear's on 
fire). (I've heard of quicksand, but live water? - quickwater, I 

>	Unless you are a player of great skill, you might want to buy new 
swords and shields in every new town and receive higher powers as 
soon as possible, so collect those Almas!

>	Be careful not to venture to deep into the caverns if you don't 
know the way. If you loose your way, the creatures that dwell 
there will kill you before you can even see the exit.

>	Having the Magia Stone and Ju-enn Fruit (if possible, more than 
one) will make it easier for you to survive while collecting Almas 
and exploring the caverns. The Elixir of Kashi (or Chikara Powder) 
and Holy Water of Acero are also important, especially if you're 
going to battle the "Final foes" of which particularly hard ones 
that require a lot of magic spells because they have a long 
lifeline. I'm accenting on Dragon.   

>	If you feel that you could die any minute, use the Kioku Feather 
to return to Muralla Town where you can rest free of charge. The 
way back is boring, but having the Silkarn, Pirika and Feruza 
Shoes will shorten the way. (Plus, the Bosque Village is a great 
place to trade all your hard-earned Almas.)

>	Repair your shield often. Repairing the most damage you can have 
on the biggest shield is nothing compared to the amount of money 
you have to pay for the new one (even a lot worse shield, which is 
much cheaper). Plus, the next shield will cost more because you 
won't get any trade-in money for your old one. Regardless of its 
damage, it's the same price. If you can survive to the next town 
with the old one, the new one will cost less. This is also true 
for swords, but you don't have to repair them at all.    

>	The small monsters reappear when you leave the screen they were on 
or enter a door. A few places exist for you to gather Almas 
quickly. Such places are in Madera and Tesoro caverns. In Madera, 
go right and down. Enter the door on the right and use the Magia 
Stone. Repeat going back and forth through the door and gather the 
Almas of the fallen bird and crab. In Tesoro, go right and down, 
and right again, until you get to the two platforms (see them). On 
the right, there are two ghosts, an eagle, and an evil woman. 
After you beat them, go off somewhere and return in a short while 
(about a minute or two). They'll all reappear and you can repeat 
the battle; they are all worth plenty of Almas. (Use the Magia 
Stone to defeat them more easily.)  

More of these places exist, but these are the two best ones. Another 
place, for an example, is in the Malicia Cavern. (This area is far 
from town, but you can consult the walkthrough for details on getting 
here.) When you're just outside of the door leading to the Peligro 
Cavern, go right and down, and right again. The bats on the roof are 
valuable, as there are many in a group. The slug, toad and rat on the 
left can be your amusement while you wait for the bats' reappearance 
(or you can enter the door and go back).

>	When you enter a new world, go straight to town and try to reach 
it as soon as possible because you will be weakened by the boss 
opponent you just fought and the underlings are much stronger 

>	You should talk to all the citizens. They may have useful 

>	Remember, although Jashiin is a deadly opponent, the Guerra spell 
will damage him and so will the Enchantment Sword. Beware his 
power to disappear and to regenerate his life. 
>	The Sabre Oil will increase your sword's strength and is useful 
for defeating the toughest monsters. While it seems completely 
obsolete, it's a handy trick and more than one can be used at the 
same time.

>	Because you don't have the Guerra spell when facing him, Dragon is 
probably the toughest, most endurable and most dangerous enemy. 
The Agua spell is precious in this matter so be accurate and quick 
when attacking him with it. Don't rely on the sword or anything 
else; only the Magia Stone will, hopefully and if you don't fry, 
level him before further attacking. So fight long and hard in this 
part of the way because you're going to need a lot of life and 
magic to survive when facing this horrible monster which is well 
known for his insufferable resilience. And also, getting to him 
requires either luck (a good guess of the way), craftiness (making 
a map of the labyrinth), memory (remembering the way), or patience 
(not giving up if you fail). 

>	As I just said, before meeting Dragon, there is a maze of air 
currents, some will block your way, and others will push you back 
to another part of the labyrinth. Patience or remembering the way 
is DEFINITELY required.  

>	This is the way you should go to encounter Dragon. To get to the 
labyrinth, go through the door, which you unlocked with the first 
key. Continue going (and climb the slopes, as well) and ride the 
stone to the other side. When you see a purple-symbol door, jump 
into the air, under an opening. Go through the blue door (unlock 
it first) and go left. Arrange the stone slabs so you can make it 
to the rope. Climb it and go through the blue door. Go right and 
ride the slab. Go down and get on another. On your left is a rope. 
Climb it and jump. Get on the high slab and bend. Go on the one to 
the right to get to the green door and follow the drawing, which 
starts at the bottom of the picture. Then go left, climb the slabs 
and then the ropes. You will see a red door, which is the entrance 
to Dragon's challenge room. Here are two things you should know 
about the labyrinth so I hope you'll remember them. Since I need 
to be specific to the last word:

>	The last key in Llama, which opens Dragon's door, is in the 
labyrinth. There are two ways to get it, the simple and the 
complicated way. 

- The simple one is: You can jump through the nearest hole to the 
first green door. You'll fall onto the box where the key is kept.

- And now, the complicated way: When following the correct path, the 
only blue door you'll see is the sign from which you'll know the 
location of the key. Upon sighting it, go right and you'll see a box 
in which the key is stored. Don't be fooled because you'll pass to 
another part of the labyrinth, which makes you think that you've made 
a mistake. Actually, it does make you repeat the whole way, but 
without the key, the previous trip is in vane. (It makes you have to 
get used to the labyrinth; either make a map or remember the way).

>	There are many rats in the labyrinth so I suggest that you be 
aware how annoying their pushing you and making you fall and 
repeat the whole way can be. Try using the Magia Stone. That'll 
prevent them to knock you off a rope or push you to another side. 
At least sometimes it will.

>	Getting to Agar without the Ruzeria Shoes is INSUFERABLE. (You'll 
probably slip and fall onto the thorns!)

>	Getting to Vista without the Pirika Shoes is SUICIDE. (The Gelroid 
will prove to be a real sucker! - Suck the life out of you.)   

>	Getting to Tarso without the Silkarn Shoes is POSSIBLE (but when 
you beat him, you can't proceed, so you have to repeat the battle 
and find the shoes (I call it double trouble). (You'll find out 
that you need to have the shoes for not slipping on the slopes). 

>	Getting to Dragon without the Asbestos Cape makes Duke Garland 
feel like Duke-Hard Boiled Soup-Garland (Burnt supper) before he 
can say, "It's too hot!" (It's also impossible).

>	Getting to Jashiin without the Feruza Shoes is NERVE-WRECKING. 
(When you beat Alguien and go through the door, find out that you 
can't jump high enough, you'll probably pull your hair out or jump 
out the window (plus, you can't go back).

>	Try to collect as much Almas in Muralla and Satono so that you can 
trade all of it into money (gold) in Bosque Village. (You get two 
more gold for every Almas if you save it for Bosque and not 
exchange in Muralla or Satono). Also, every Almas you collect is 
calculated and accounted for your life raises, so you'll 
appreciate it in higher towns.


(Starting the Zeliard troubleshooter):

>	I can never find keys and/or shoes and get to town with them 
before getting killed by the damn underlings.

Suggestions for fixing the problem:

1.	Explore the caverns with ZelTrain and get to the key or shoe, 
start the game, and get to it, then quickly go to town.

2.	Gather experience. You'll be more durable against them.

3.	Get a Magia Stone and a couple Ju-enn Fruits. This'll kill the 
monsters and heal you in case you really lose a lot of life.

4.	Use a Kioku Feather after grabbing the items.

5. See parts 4 and 7 of the FAQ.

>	I get killed by the bosses whenever I fight them.

Suggestions for fixing the problem:

1.	See part 2 of the FAQ.
>	I can't get experience quickly enough.

Suggestions for fixing the problem:

1.	Find some spots in which you can get Almas easily and quickly.

2.	Survive to high worlds with little life and begin the fast build 
up of Almas.

3.	In the Madera Cavern (mentioned in the part 10 [general tips and 
tricks]), get the Magia Stone, speed up to 9 and go through the 
door back and forth as mentioned.

Other things causing the problems are mentioned here also, but aren't 
important enough to be mentioned here (repeated). Search the FAQ.


Bored with the game? Like a challenge? Think you've done it? Well, 
just try some of these things and it'll all be harder than it was...

>	Never save (except places where you leave the game). In other 
words, whenever you don't like your position, get out of the 
situation without loading to a better one.

>	Try to complete the game with NEVER getting a raise of power. This 
is the toughest of them all, other suggestions aren't needed once 
you've done this, but, just in case... (I've made it to Dragon and 
am having trouble, but my life is as it was in the first place.)

>	Never use magic or Use items.

>	Try skipping the Ruzeria Shoes (and still not raising your life is 
a great combination).

>	Use high speeds while fighting bosses (would you believe that I've 
defeated Pollo a few times on 9 speed? [well, maximum life and 
magic (spells), but still, try it]).

>	This is one I didn't even dream of doing, but if you're really a 
pro, try this: Fight Dragon with the Training Sword, no shield, 
least life, no magic or Use items. This one can't be done, but try 
(I have the best shield and sword, best Use items, least life and 
magic items and still can't seem to do it yet (need practice).


My final word before I proclaim this document a full one, here are 
the basics of playing Zeliard on a keyboard:

>	Use the Arrow keys to move around in the game.
>	Use the Space bar to attack with your sword (if you press it along 
with the upper arrow, you'll swing the sword all the way around 
and if you press it with the down arrow while falling, you can 
stab your enemies). If you press it with both arrows, he'll remain 
on the ground and swing the sword. If an enemy is right above him, 
just pressing space will make him swing it, although he won't 

>	Use the Alt key to fire your spell.

>	Use the Escape key to pause the game (you can also do it with the 
pause key, but you won't see the pause sign on the upper part of 
the screen). 

>	Use the F7 key to load your game and type the name of the saved 
game. After that, press the affirmative key, "y" (in MS-Dos, the 
keyboard is configured to swap the "y" and "z" keys, so you have 
to press the "z" key instead).

>	Use Ctrl. + q to exit the game

>	Use F2 to toggle sound FX on/off

>	Use F1 to toggle music on/off

>	Use Enter (Return) to open the inventory screen

>	Use the Arrow keys to move around the inventory

>	Use the Space bar to accept an action while in a building 

>	Use the Space bar while in an inventory screen to accept a "Use" 


This concludes the Zeliard FAQ. The playing is up to you. Jashiin's 
waiting impatiently on his throne. Use my information to make him 
wait less and you to have more fun and experience in this great game. 
I hope reading this FAQ will help you enjoy! I also hope it will be a 
useful guide through the world of Zeliard. Creating it took a whole 
lot of time, but it was a pleasure as a hobby. Good hunting! Now, go 

For questions, comments, suggestions, praise and criticism, contact 
the author, Alan at ivan.franciskovic@rijeka.crosig.hr. Also, if you 
want to know anything else about Zeliard, or if I didn't mention 
anything here, tell me. Any serious mail will be answered. Just put 
"Zeliard" or "Your Zeliard FAQ", or something similar in the topic. 

If after all this, you still can't do it, mail me, and I'll elaborate 
the problem.

Don't have doubts: I'm good at Zeliard and don't think that writing 
for help is wasted time: you might be surprised after getting a reply 
from the "Wise One" :).

Important note: Version 1.2 of the FAQ will be released soon, but not 
for now. I gotta get some more ideas and time. It'll have screenshots 
of everything mentioned under the title. It'll also have (if I get it 
and if it won't be released in v1.3 or higher) my e-mail address at 
home for quicker answers. Also, during the school year, I'll be 
unable to write responses, except maybe a few cases (unlikely). Mail 
me 'till september 10. Afterwards, you'll have to wait 'till 
Christmas for a reply. (You know the phrase; Don't open [the mail 
message] 'till Christmas:). Still, feel free to write, but don't 
forget this! I'll appreciate your patience and will to help me add, 
update and correct! (You'll be credited, of course!) That's it! Bye!

Here's a copy of the disclaimer, in case you need it again.
This FAQ is copyright 2001 Alan Franciškovic. All rights reserved.