Delivering papers as a digital paperboy
Paperboy was an unusual 1985 arcade hit developed by Atari, later published by Mindscape for DOS in 1988 and for other platforms as well. Paperboy gameplay is peculiar: you control a paperboy on a bicycle and you have to deliver newspapers to a number of houses while avoiding dogs, cars and other obstacles. A sequel called Paperboy 2 was released in 1991 for home computers and consoles.
Paperboy was selected for All-TIME 100 video games TIME.com.
- Genres: action
- System: DOS
- Released In: 1988
- Publisher: Mindscape
- Developer: Atari
- Designers: John Salwitz, Dave Ralston, Russel Dawe, Carl Bedard
- Keywords: urban setting, coin-op conversion, arcade classic, modern world, isometric
- Input: keyboard
- Distributed on: 5,25 floppy disk
- Also published for: Amiga, Amstrad CPC, Apple II, Atari ST, BBC Micro, C16, C64, Game Boy, Game Gear, Genesis, Lynx, NES, SEGA Master System, Xbox 360, ZX Spectrum
Zero Magazine Issue 1 (1990): "The graphics on the PC version are nice enough, a bit blocky on CGA, but very nice on EGA, more like the actual arcade machine. The sound is thankfully absent, I don't think I could take the thing beeping all the way through the game, with most of the sound reserved for the tune at the start and sound effects."
Compute! Gazette Issue 58 (1988): "Paperboy always struck me as a phenomenon. Here is a game of skill, rather than violence, in which earnestness counts for more than weaponry. Al- though there are some semi -violent en- counters in the coin-operated version, the game's main thrust is always that of service: Players must deliver the newspaper to their customers. Amazingly, this simple idea stnick a responsive chord in arcades. The Paperboy game is nearly always crowded, its till fed by a constant stream of quarters."
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