X-COM Apocalypse: a different X-COM
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X-COM: Apocalypse is the third installment of the very popular X-COM franchise. After X-COM: Ufo Defence and Terror From the Deep, fans expected another smash hit. Apocalypse is quite different under many aspects, from gameplay to aesthetics. X-COM Apocalypse was designed by Julian Gollop (the same designer that brought the original X-COM to life), developed by Mythos Software and released by MicroProse Software in 1997 for DOS and Windows.
Input: keyboard, mouse
Distributed on: cd-rom
PC Powerplay (issue 15, 1997): "For: gameplay the has more strategic depth than the proverbial Pacific Ocean. Alien autopsies, hover cars, big guns and dimensional doors...what a great combination. Against: keeping track of finances, weapons supplies, personnel etc can be occasionally overwhelming. The aliens look too "Blobby" and indistinctive."