Interactive Achievement Awards - 1997
The awards cover a wide range of categories, including game design, art direction, sound design, storytelling, and gameplay mechanics. They also honor individual contributions such as voice acting, music composition, and direction. The awards are presented based on votes from members of the AIAS, which includes professionals from the gaming industry.
The games
Blade Runner proved that licensed games could be more than simple adaptations. Developed by Westwood Studios, it delivered an original narrative set alongside the film, emphasizing investigation, atmosphere, and player choice. Its branching storylines and multiple endings added replayability and depth, making it a landmark example of interactive storytelling in adventure games.
StarCraft refined real-time strategy through exceptional balance and asymmetrical design. Its three factions - Terran, Zerg, and Protoss - played fundamentally differently yet remained competitively fair, a rare achievement that helped define modern esports. Combined with a strong science-fiction narrative, the game set a new standard for both competitive and single-player RTS experiences.
Age of Empires blended accessible gameplay with historical progression, allowing players to guide civilizations across technological eras. Its focus on resource management and advancement made it approachable without sacrificing strategic depth, while its educational undertones gave it a distinct identity within the genre.
Here's the complete list of the 1997 awards.
- 1997
- Age of Empires Simulation/Strategy Game of the Year
- Blade Runner Adventure Game of the Year
- Diddy Kong Racing Racing Game of the Year
- Dungeon Keeper Role-Playing Game of the Year
- FIFA: Road to World Cup 98 Sports Game of the Year
- GoldenEye 007 Game of the YearNintendo 64
- Quake II Action Game of the Year
- StarCraft Simulation/Strategy Game of the Year
- Ultima Online Massively Multiplayer Game of the Year
- WCW vs. nWo: World Tour Fighting Game
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