Game company profile: Microids
Microïdsis a French video game developer founded in 1985 by Elliot Grassiano, and it became one of the most distinctive European studios of the 1990s and early 2000s. Initially focused on strategy and simulation titles for home computers, Microïds gradually built a reputation for intelligent design and technical ambition, especially on PC. The studio truly found its identity with narrative-driven adventure games, where atmosphere, storytelling, and artistic direction took precedence over fast-paced action.
Its international breakthrough came with Syberia and Syberia II, created by Belgian artist Benoît Sokal. These games blended melancholic storytelling, detailed hand-crafted worlds, and puzzle-based gameplay, helping redefine the modern point-and-click adventure at a time when the genre was widely considered obsolete. Microïds became closely associated with thoughtful, slow-burning experiences that appealed to players seeking immersion rather than spectacle.
Despite critical success, the company faced financial difficulties and underwent several restructurings, acquisitions, and rebrandings over the years. Although the original studio eventually dissolved, the Microïds name survived and was later revived as a publisher focused on adventure and AA titles.

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