Origin Systems was at the forefront of creating immersive game worlds. The "Ultima" series, in particular, was known for its open-world design, where players could explore a vast, interconnected realm, interact with NPCs, and make moral decisions that affected the game's outcome. This approach to game design influenced later RPGs and open-world games.
In 1992, Electronic Arts (EA) acquired Origin Systems, making it a subsidiary of the larger game publisher. While some successful games continued to be released under the Origin Systems label, the studio's direction began to shift under EA's ownership. Unfortunately, Origin Systems was gradually phased out by Electronic Arts in the late 1990s and early 2000s. The closure of the studio marked the end of an era in the history of RPG and immersive game development.