

The second chapter of the Ultima saga is much similar to the first one (same top down visual, same dungeon 3d visual, same gameplay), although there are many small improvements. The series begins to take the shape of the detailed, deep, rpg saga that gamers will always remember.
Autoduel is an abandoned top-down open world post apocalyptic RPG/driving game hybrid designed by Chuck Bueche and Richard Garriott of Ultima fame. Autoduel was developed by Origin Systems and was released in 1985 for DOS, Atari 8-bit, Atari ST, C64, Apple II, Macintosh, Amiga. Autoduel is based on a board game designed by Steve Jackson himself.
Ultima IV is remembered as one of the best Ultima games ever released, designed as usual by Richard Garriott. Garriott took the Ultima series to a whole new level by introducing the eight virtues: honesty, compassion, valor, justice, sacrifice, honor, spirituality, humility. Ultima IV started the trilogy known as "Age of Enlightenment".
This is the first of the very popular RPG saga Ultima. The setting is the land of Sosaria, the enemy to defeat is Mondain. It's a classic cRPG. The wilderness and cities are represented from a top down perspective, while dungeons can be explored in a first person 3d view.
Space Rogue is a science fiction RPG developed by Richard Garriott's Origin and desined by Paul Neurath. Space Rogue combines a 3D space simulation with a top down view RPG gameplay. As a space pilot you can hunt bounties, buy and sell goods, land on starbases or outposts and talk to NPCs, do quests, etc.
Times of Lore is an abandoned action RPG designed by Chris Roberts, developed and released by Origin Systems in 1989 for DOS and many more 8 bit and 16 bit platforms. Compared to Ultima (the much more popular franchise also by Origin) Times of Lore is a washed down RPG, more similar to a NES game. In fact, Roberts was inspired by The Legend of Zelda.
After the success of Ultima 6: The False Prophet, Origin decided to "create worlds" not part of the popular Ultima series (strictly speaking) using the same engine of Ultima 6. They came up with two games: The Savage Empire and Martian Dreams. The Savage Empire is set in a stone age-like world and features prehistoric tribes, dinosaurs, insectoid and reptilian species, and NPCs with familiar names to Ultima fans.
Ultima: Worlds of Adventure 2: Martian Dreams is an abandoned rpg game set in the Ultima universe designed by Richard Garriott, Jeff George, developed by Origin Systems and released by Origin Systems in 1991. Ultima: Worlds of Adventure 2: Martian Dreams runs on DOS. Download the game here. Ultima: Worlds of Adventure 2: Martian Dreams is part of the Ultima game series.
Ultima VII: The Black Gate is a top-down RPG where you, the Avatar, have to find out what's happening in Britannia by solving quests, meeting interesting NPCs and fight hordes of headleass monsters. The land of Britannia is shaken by mysterious earthquakes, a new religion (the Fellowship) is spreading and is replacing the old virtues, and who is the Guardian? Ultima 7 takes another leap forward in the Ultima Series by upgrading both graphics and the interface.
Ultima Underworld: The Stygian Abyss is one of the first free-roaming first-person 3D ARPG (action RPG) ever created. The Stygian Abyss is the dungeon of the same name, part of the land of Britannia, and it's set in the Ultima universe created by Richard Garriott. Ultima Underworld was designed by Paul Neurath, developed by Blue Sky Productions and released by Origin Systems in 1992. It was followed by Ultima Underworld II: Labyrinth of Worlds.
Strike Commander is combat flight simulation game created by Chris Roberts (the designer behind Wing Commander) and Jeff George. Strike Commander was developed by Origin Systems and released by Electronic Arts in 1993 for DOS.
After the well received Ultima 7 The Black Gate, Origin decided that the new Ultima engine could be used for one more game. Enter Serpent Isle. This time the Avatar travels to a whole new land, far away from the usual Britannia. Serpent Isle brings its own charm to the series; exploring new lands is a welcome change after seven chapters spent walking around in the same Britannia landscape.
Wing Commander: Armada is space combat simulation game developed by Origin Systems and released by Electronic Arts in 1994 for DOS. Wing Commander: Armada is part of the Wing Commander game series and was published before Wind Commander III. Armada is focused on multiplayer battles but it can be played in single player mode too. It features different game modes: Battles, Gauntlet, Armada, Campaign.
Crusader is an action-oriented computer game. The player controls a super soldier that defects from the current world government and joins the Resistance. The world is shown in an isometric view.