Akalabeth: World of Doom
Downloads for Akalabeth: World of Doom
The game was made in the summer of 1980 by then-teenaged Garriott in the BASIC programming language for the Apple II while working at a ComputerLand retail store in Clear Lake City, Texas (though many sources say 1979, see "Release date" below).
The name derives from Tolkien's Akallabêth, part of The Silmarillion (though Garriott originally called it "D&D28b", the 28th Dungeons & Dragons-inspired game he made).
In creating Akalabeth, Garriott was primarily inspired by Dungeons & Dragons and the works of J. R. R. Tolkien. The game attempts to bring the gameplay of pen-and-paper role-playing games to the computer platform.
Most sources, including Garriott himself and Origin Systems, say that Akalabeth was created in the summer of 1979 and sold that year in Ziploc bags. However, labels of the first release are clearly marked "© Richard Garriott 1980". The dates of 1980 and 1981 for the California Pacific releases are not disputed.
players: single player
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