Conqueror is what happens when a tank simulator and an arcade game go on a date and forget their purpose. You drive a tank in a pseudo-3D landscape, blow up stuff, and command squads like a battlefield conductor with no baton. It’s weirdly fun, wildly impractical, and surprisingly strategic if you squint hard enough. The best part? You get to paint your tank. The worst part? Everything else is trying to kill you.
Zero Magazine Issue 05 (1990): "Strategy games are great. Arcade games are great. Strategy/arcade games are greater. Conqueror has tried to make an effort to combine these lovely genres, but the resulting strategy is too flimsy and the arcade action is too unwieldy, and there's no happy balance between the two. There's not enough to satisfy either types of gameplayer. A prime objective like an enemy base to invade, or a variety of opponents (things like planes, helicopters or ground troops for instance) would have made a more interesting and playable game."
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