In 1998, Descent: FreeSpace – The Great War decided the world needed fewer corridors and more cosmic dogfights. Instead of bumping into walls like a drunken astronaut, you’re now a fighter pilot in a galaxy-wide war against aliens who apparently skipped diplomacy class. Missions range from simple escorts to massive fleet battles, all while juggling shields, weapons, and that one wingman who always finds a way to explode in the first five minutes. It’s cinematic, ambitious, and surprisingly tactical—less about pure reflexes and more about staying alive long enough to radio HQ that, yes, the enemy definitely has bigger ships.
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