Long before indie developers made “roguelike” a buzzword, someone decided to fuse Doom with permadeath and ASCII graphics. The result: Doom: The Roguelike (2005). On paper, it sounds ridiculous—text characters representing demons and guns. In practice, it works shockingly well. Every run is different, every choice matters, and death is permanent. You’ll find yourself treating “@” as Doomguy and fearing that red “C” (the Cyberdemon) as much as in 3D form. It’s Doom distilled into pure strategy and chaos, proving that good gameplay doesn’t need fancy graphics—it just needs a BFG and the promise of eternal suffering.
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