Drakkhen (1989) was weird—wonderfully, gloriously weird. A 3D RPG before 3D was really ready, it let you roam a strange fantasy world full of surreal landscapes, bizarre enemies, and sudden, often unfair deaths. The polygonal graphics looked like something out of an avant-garde art class, but they gave the game an eerie atmosphere. The story was thin, the combat clunky, yet the sheer sense of otherworldliness made it unforgettable. It’s a cult classic, not because it was polished, but because it felt like stepping into a dream—or maybe a fever nightmare. Either way, it stuck with you.
Zero Magazine Issue 7 (1990) - "Let's take a look at a little number called Drakkhen. It proves how you really need to persevere with some games, before you can start to get into them. I'd almost given up as I seemed to be killed at every turn and was getting nowhere pronto. But all along I was sussing out the system and when it suddenly started to work together, I changed my mind about the game completely. It's In the great RPG tradition and you create a team of four characters to enter the realm of the dragon and absorb his power. That's the gist of it, I think, although the booklet takes 78 pages to tell you."
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