Fallout 2 takes everything that worked in the original and gleefully pushes it further, louder, and weirder. Released in 1998, it expands the world, the humor, and the sheer number of things that can go terribly wrong because of your decisions. The writing leans even harder into satire, pop culture references, and morally ambiguous quests that rarely have clean solutions. Mechanically, it refines combat and skills while offering far more freedom in how you approach problems. You can talk, sneak, steal, or explode your way through most situations, often with hilarious consequences. While its tone is more chaotic than its predecessor, Fallout 2 never loses sight of the human cost of survival in a broken world. It’s sprawling, messy, and unapologetically confident.
PC Game Review (2001): "This is without a doubt one of the greatest RPGS ever made. To put it simply, this game is truly a real RPG. I really loved this game because of the immense amount of freedom. You can be anything you want. You can be an assassin, thief, speaker, computer scientist, porn star, join a mob, slaver, boxer, policeman, ranger....etc. You get the point. You can be whatever the hell you want and do whatever the hell you feel fits you. Best of all, depending on what you do, you get different experiences and different doors are opened to you. Sometimes it's just plain good to be bad. This game is all about thinking. When is it good to fight or when is it good to run. I.e...the ENCLAVE. I've beaten this game about four times. This already tells you the amount of replayability this game has. The first time through I was a slaver and a total bad ass. The second time through, I was a hacker and a more charismatic fighter. The third time through, I was a hell of a good gambler and an excellent sniper. Well, gambling is an excellent skill to supe up. Well, you get the point. Buy this game ASAP."
More information on Fallout 2
Status: NOT abandonware Abandonware DOS views: 18969
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