Solomon's Key is a 1988 puzzle-platform game in which the player controls a wizard attempting to navigate rooms filled with enemies, traps, ladders, and blocks that can be created or destroyed. The clever level design makes the environment itself part of the puzzle: platforms can be constructed to reach new areas, while the wrong placement can make progress considerably more difficult. The game demands both quick reactions and careful planning, since enemies continue moving while the player tries to figure out the solution. Solomon's Key has the compact, challenging design associated with classic arcade games, where every screen presents a self-contained problem and failure teaches you something useful. The magical theme gives the mechanics plenty of personality without distracting from the puzzles. It is a game that looks simple until you try to solve one of the harder rooms, at which point your wizarding career suddenly becomes an exercise in architectural frustration.
The Games Machine (1988): "Unimaginative use of this restricted palette makes the game drab to look at and surprisingly slow, considering the PC's fast processor. The original game was very highly rated on 8-bit machines, but despite an attractive tune the dull graphics and sluggish response make the PC version distinctly unaddictive."
More information on Solomon's Key
Status: abandonware Also published for: Arcade, NES, Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, Master System, Game Boy Abandonware DOS views: 11290
Write a comment Have you ever played Solomon's Key? Did you like it? Did you hate it? Write something about it: share your experience, give us hints on how to properly run this game or simply say how much you loved it.
You may also like...
These are some of the abandoned games similar to Solomon's Key in some way.