Ultima IV: Quest of the Avatar is one of the most influential and innovative role-playing games (RPGs) in video game history. Released in 1985 by Richard Garriott under the Origin Systems banner, it is the fourth installment of the Ultima series and marked a significant shift in the genre of RPGs at the time. Unlike previous RPGs which revolved around defeating a great evil or a powerful villain, Ultima IV introduced a unique concept: moral development. Players have considerable freedom to explore the world of Sosaria (later renamed Britannia) at their own pace. There are quests to complete and dungeons to explore, but the player is free to choose in what order to tackle them.
CVG Magazine (1986): "There is plenty to do Ultima IV, so much in fact, that is contained on two double sided disks, which you are prompted to change over when necessary. As well as a certain amount of animation, there are sound effects to accompany your actions. It can be turned on or off instantly by a single keystroke, should you tire of it. This is an absorbing game with plenty of depth, that should please those who enjoy quest-type adventures, and dedicated purists who are partial to straying occasionally from the orthodox text graphics adventure format."
Write a comment Have you ever played Ultima 4: Quest of the Avatar? Did you like it? Did you hate it? Write something about it: share your experience, give us hints on how to properly run this game or simply say how much you loved it.