Abandonware DOS title

Wasteland

Released in 1988 for DOS, Wasteland is the kind of game that quietly changed history while pretending to be just another post-apocalyptic RPG. Long before wastelands were fashionable, this one dropped you into a harsh nuclear future where actions had consequences, characters could die permanently, and the game absolutely did not care about your feelings. The interface is clunky by modern standards, but it hides a surprisingly deep system of skills, choices, and moral ambiguity. Reading the included paragraph book felt like homework at the time, yet it added a strange tabletop charm. Humor pops up in unexpected places, usually dark and dry, like the world itself. Wasteland doesn’t hold your hand—it barely acknowledges your existence—but if you stick with it, you’ll find a smart, unsettling experience that still feels influential decades later.
Wasteland screenshot
wasteland-splash.jpg - DOS
wasteland-1.jpg - DOS
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wasteland-7.jpg - DOS
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Rating: 3.93 / 5.00 (122 votes)

Wasteland abandonware downloads

To launch the game, run wastelan/WL.EXE.

DOS Games made for DOS require an emulator to run on Windows. Use DOSBox or a frontend like D-Fend Reloaded and read this guide to play DOS games on your Windows PC.

Wasteland review

Computer Gaming World (CGW): "A fascinating science fiction story set in a post-nuclear world of disintegrating technology, dysfunctional society and mutant organisms, Wasteland was the first game many of us played where the other members of the player's adventuring party acted like "real" people instead of inventory cabinets with names and automatons with skill sets. Ask the party to divvy up the cash and one or more might refuse. Try to get a party member to cough up his/her last clip of ammo? No way! But don't take our word for it. Play it yourself."

Retro gamer collector's corner:

One of the other features of Wasteland was the inclusion of a printed collection of paragraphs which the game would instruct the player to read at the appropriate times. These paragraphs described encounters and conversations, contained clues, and added to the overall texture of the game.

Wasteland was followed in 1990 by a less-successful intended sequel, Fountain of Dreams, set in post-war Florida. The game neither contained any of the code from Wasteland nor involved any of the staff that worked on it. Electronic Arts eventually decided to downplay its connection to Wasteland, and said it was not a sequel in 2003. Interplay worked on Meantime, which was advertised as a spiritual successor to Wasteland and did not take place in the same universe. Coding of Meantime was nearly finished and a beta version was produced, but the game was canceled as the Apple II market declined.

The above text is licensed under the GNU Free Documentation License. This text is based on this Wikipedia article.

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More information on Wasteland

Status: abandonware
Also published for: Commodore 64, Apple II
Abandonware DOS views: 21317
Awards won by Wasteland:

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