With Zork Zero, Infocom decided to throw everything into the cauldron: graphics, mouse support, and a jester who won’t shut up. A prequel to the original trilogy, it’s stuffed with puzzles, jokes, and deeply Zorkian nonsense. There’s a map, visual clues, and even a mini-game or two to break up all that delightful text parsing. The villain, Megaboz, isn’t just evil—he’s got a flair for the dramatic. If you ever wanted your text adventure with a side of chaos and confetti, this is it.
Computer Gaming World - Issue 55 (1989): "Zork Zero is a very well documented and user friendly game. Overall, it is a worthy addition to the Zork series and is, by far, the best one to date. Players who like text games will definitely love this game. Even those who don't usually like text games or are "not sure" about them will probably be pleasantly surprised with Zork Zero. Frankly, Zork Zero is probably the best text adventure out there. It is a lot better than many animated ones. Few animated games have Zork Zero's size and depth. "When is a zero not a zero?" asks the jester. 'When it is Zork Zero!" you answer. "Right!" says the jester as he turns you into a rutabaga."
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