Abandonware DOS title

The Kristal manual

                              THE KRYSTAL


 SAVING A GAME
 1.Place a formatted disk in DF0
 2.Press '8' on the numeric key pad
 3.Follow on-screen instructions.

 When the game has been saved (the disk drive will stop)
 place the disk that was in DF0 back in the drive immediately.

 DO NOT attempt to save game during:
 A flight,space journey or when program indicates a change of disk
 the game will crash if you try.

 LOADING A GAME
 Once the game is running,you can load a saved game at any time during
 a sword fight or space fight,or when the program indicates a change of disk.

 1.Place Save game disk into DF0
 2.After saved game data is loaded (the d/d will stop)insert disk required.
 3.Press FIRE BUTTON.

 NEVER CHANGE A DISK UNLESS PROMPTED!

 KEYBOARD FUNCTONS!
 'F1' Toggles status area abd enables text input(ESC exits text mode)
 'F2' To pick up flashing object
 'F3' Beams up from most destinations onto your spaceship
 'F5' Describes object in use/examine box.
 'F6' Moves object in inventory display left
 'F7' Move  object in inventory display right
 'F9' Implements sword fight
'F10' 'USE' object

 THE GAME
 You are Dancis Frake and you control yourself with the joystick.
 When you meet a character and release your joystick close to them.He,she
 or it will talk to you. If they have more to say, press FIRE BUTTON or
 SPACEBAR. When the character has finished talking,you may press F1 to
 question that character.Type in your question and press RETURN.
 (Use backspace to delete mistakes). Characters respond mostly to questions
 but occasionally may ask you a question which will need answering.
 When you have finished talking to a character,press ESC.

 INVENTORY

 PICKING UP OBJECTS
 Whilst walking about,you may occasionally come across an object you can
 pick up.It will flash in the far left box of the inventory/score display.
 You may pick up by pressing F2. It will then be stored in your inventory.
 If a character gives something,it automatically goes into your inventory.

 EXAMINING OBJECTS
 For a description of the object,you must ensure that the inventory display
 is on screen(by pressing F1).Press F6 or F7 to position it into the use/
 examine box,then press F5. This will only work when there are no speech
 bubbles present.

 USING OBJECT
 Ensure that the inventory display is on screen(by pressing F1).Press F6 or
 F7 to position the object into the use/examine box,then press F10.
 This will only work when there are no speech bubbles present.

 TO HAVE A SWORDFIGHT
 Only certain characters are able to fight you.To do this press F9 and follow
 the disc prompt.This will only work when there are no speech bubbles present.
 JOYSTICK CONTROLS: SEE DIAGRAM

 USING SKRINGLES
 Skringles are the currency of the Kreema System,they can be acquired and
 spent with various characters!.
 You may spend your skringles by typing in the amount numerically.
 i.e input a number not a word.

 SPACE FLIGHT
 If you manage to get to your spaceship,choose your destination with your
 joystick and off you go!
 Joystick controls are simple:
 To Accelerate : Joystick up and firebutton
 To Decelerate : Joystick down and firebutton

 SPACESHIP DISPLAYS
 Left column indicator : Destination distance
 Right column indicator :Bullet shield
 Left Dial: Destination proximity alert(only when the entire dial is pulsing
            brown) are you on course for your destination.
 Right Dial:This is your speedometer.

 HINTS + TIPS
 1.Have a notebook handy.
 2.Draw a map.
 3.Be courageous and bold,of a good heart and a noble spirit,motivated by the
   power of love.

 FIGHT MOVES

 FIREBUTTON UP
                        BACKWARD     JUMP CHOP   FORWARD
                       JUMP CHOP                JUMP CHOP
                                 \      |     /

                    WALK LEFT  <-   JOYSTICK    ->   WALK RIGHT

                                 /      |     \
                         SHUFFLE     STUMBLE    SHUFFLE
                          LEFT                   RIGHT

 FIREBUTTON DOWN
                          HIGH        HEAD      NECK
                         BLOCK        CHOP      CHOP
                               \       |      /

                          KICK <-  JOYSTICK  -> THRUST

                               /       |      \
                           LOW        LOW       LEG
                          BLOCK      CHOP       CHOP