Abandonware DOS title

Hollywood Hijinx walkthrough

HOLLYWOOD HIJINX (Infocom)
--------------------------

   (You start outside uncle Buddy's house) TURN STATUE WEST, TURN IT EAST, TURN 
IT NORTH (the front door is unlocked), N, OPEN MAILBOX, GET PIECE OF PAPER AND 
BUSINESS CARD, OPEN DOOR, N, TURN ON FLASHLIGHT, N, EXAMINE MODEL (a model of 
Tokyo with Godzilla!), PRESS GREEN, AGAIN, AGAIN, PRESS BLACK, GAIN (the monster 
destroys tanks...), PRESS WHITE, AGAIN (and planes), PRESS GREEN, AGAIN, AGAIN, 
PRESS BLACK (you smash the tank. The missile misses!), PRESS BLUE (the monster 
grabs the ring), PRESS GREEN, AGAIN, AGAIN, PRESS RED, AGAIN, AGAIN (you melt a 
hole in the dome), GET *RING*, E, E, S, GET FILM AND SLIDE, EXAMINE FILM 
PROJECTOR, REMOVE CAP, DROP IT, TURN ON SLIDE PROJECTOR, INSERT SLIDE IN IT, 
FOCUS SLIDE LENS, INSERT FILM IN FILM PROJECTOR, TURN ON FILM PROJECTOR, EXAMINE 
SCREEN (this reveal a song title - remember it!), N, GET YELLOW CARD, W, W, S, 
W, EXAMINE RED STATUETTE, EXAMINE WHITE  STATUETTE, EXAMINE BLUE STATUETTE (note 
the number of hands and fingers), E, E, LOOK BEHIND PAINTING, GET GREEN CARD, 
EXAMINE SAFE, TURN DIAL RIGHT 3, TURN IT LEFT 7, TURN IT RIGHT 5 (no more 
lock!), OPEN SAFE, GET *GRATER*, E, PLAY XXX (where XXX is the song title you 
found earlier. A trapdoor in the floor opens), PUSH PIANO NORTH (you can now 
move the pillar), D, S, GET PILLAR, DROP IT, N, U, PUSH PIANO SOUTH, AGAIN (the 
floor tips up!), D, N, GET *METER*, S, U, OPEN PIANO, GET VIOLET CARD, W, W, 
DROP RING;GRATER AND METER, N, UNLOCK DOOR, OPEN IT, N, GET ORANGE CARD, S, S, 
OPEN CLOSET, IN, PULL THIRD PEG (the closet ascends!), OPEN DOOR, OUT, TURN 
NEWEL (this locks the stairs), W, S, LOOK UNDER MAT, GET RED CARD, N, E, E, GET 
SACK, OPEN WINDOW, OPEN SACK (inside is *FINCH*), W, D, DROP SACK, W, IN, REMOVE
BRICK, DROP IT (a card falls out), GET INDIGO CARD, U, U, U, E, D, GET 
*PENGUIN*, U, W, D, D, D, OUT, N, W, D, OPEN CLOSET, IN, GET BLUE CARD, OUT, 
READ BUSINESS CARD (ROY G. BIV are the initials of different colours and show 
the order in which the cards should be inserted), DROP IT, EXAMINE COMPUTER, 
TURN IT ON, INSERT RED CARD;ORANGE CARD;YELLOW CARD AND GREEN CARD IN SLOT, 
INSERT BLUE CARD;INDIGO CARD AND VIOLET CARD IN SLOT (watch that phone number!), 
U, GET MATCHBOX, E, GET PAPER, PUT IT ON YELLOWED PAPER (ah! a garden maze map - 
very useful!), S, GET RED STATUETTE, E, U, W, N, DIAL YYY (where YYY is the 
phone no. from the computer - your late aunt gives you a hint ?!?), S, E, IN, 
GET SKIS AND BUCKET, PULL SECOND PEG, OPEN DOOR, OUT, N, W, W, D, GET *TOUPEE*, 
U, E, E, S, DROP TOUPEE;PHOTO AND LETTER, N, N, N, NW, GET SHOVEL, NE, N.


   Garden Mazen: N, W, N, W, N, W, S, W, W, N, W, S, E, S, E, N, E, S, W, N, W, 
S, W, N, W, S, W, N, E, N, E, N, E, E, N, E, S, E, E, S, E, N, E, N, E, S, S, S, 
W, W, S, E, N, W, S, DIG IN GROUND, DROP SHOVEL, GET *STAMP*, N, E, S, W, N, E, 
E, N, N, N, W, S, W, S, W, N, W, W, N, W, S, W, W, S, W, S, W, S, E, N, E, S, E, 
N, E, S, E, N, W, S, W, N, W, N, E, S, E, E, N, E, S, E, S, E, S, S.


   DROP BUCKET, N, E, N, GET BALL, PUT IT IN CANNON, OPEN MATCHBOX, GET MATCH, 
LIGHT IT, LIGHT FUSE WITH MATCH (the cannon slides away), OPEN COMPARTMENT, GET 
*MASK*, E, E, DROP FLASHLIGHT, WEAR SKIS, D (you fly across the gap in the 
stairs and down on the beach!), REMOVE SKIS, DROP THEM, GET MATCH, LIGHT CANDLE 
WITH FIRE (the wax starts melting), DIP MATCH IN WAX (so it won't get wet), S, 
W, DIVE, D, D, W, U, U, N, LIGHT MATCH (why the matchbox hasn't become all soggy 
is beyond me!), LIGHT CANDLE WITH MATCH, N, U, PULL CHAIN (the hatch opens), 
BURN ROPE WITH CANDLE, ENTER RIGHT END OF PLANK, Z (the safe drops on the board 
- up you go!), DROP ALL BUT CANDLE, GET LADDER, PUT IT IN HOLE, D, GET LADDER, 
HANG IT ON HOOKS, EXAMINE SAFE, READ PLAQUE (note the initials and the lenght of 
the names, ie. Levy = 4 Left), TURN DIAL LEFT 4, TURN IT RIGHT 5, TURN IT LEFT 
7, OPEN SAFE, GET *FILM* (try putting it in the projector!), U, GET ALL, U, E, 
E, GET FLASHLIGHT, W, W, S, GET BUCKET, FILL IT WITH WATER, SE, SW, S. 

   S, S, OPEN CLOSET, IN, HANG BUCKET ON THIRD PEG, OUT, U, OPEN DOOR (the 
elevator's roof is at level with the floor), IN, Z, Z (the water drains out of 
the bucket and you go up), OPEN DOOR, OUT, OPEN PANEL, OPEN TRUNK, GET 
*HYDRANT*, GET PEG, READ NOTE (your aunt has a surprise!), D, OPEN DOOR, IN, PUT 
PEG IN HOLE (you fall into the basement where your aunt and cousin happen to 
be), THROW ZZZ AT HERMAN (keep trying until you find a real weapon. It knocks 
Herman out), UNTIE AUNT (you have solved the game!!)

Jacob Gunness - 13/7-1991.

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