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Sherlock Holmes: Another bow walkthrough

SHERLOCK HOLMES: ANOTHER BOW 
(walkthrough by Magic Chris ; written 30/01/99)


1st DAY:    see manual
========
          
2nd DAY:
========
 3:00 A.M.  (crewman wakes us up) FOLLOW CREWMAN. GET NOTE. READ IT. GET ROPE. EXAMINE IT. 
            EXAMINE NECK. WAIT
 3:30 A.M.  INFORM MRS RYAN. KNOCK. INFORM ADJUTANT. KNOCK. GO TO SURGEON. TALK TO GARSON. 
            WAIT. WAIT. GO TO OUR ROOM. SLEEP
 7:59 A.M.  (Holmes hurrys to Surgeon's) EXAMINE NECK. GO TO DINING ROOM. EAT BREAKFAST. 
            FOLLOW LAWRENCE. CREWMAN, TELL ME ABOUT CALLUS. LAWRENCE, TELL ME ABOUT CALLUS.
            OPEN POUCH. TAKE A WALK. FOLLOW MRS RYAN. LEAVE. SMOKE
 9:44 A.M.  (cry, "Man overboard!") GO TO LOWER STARBOARD WALKWAY. GET LIFE PRESERVER.
            THROW IT INTO OCEAN. WAIT (Captain pulls out Lawrence). WAIT.
            (crewman, "Sir, there's a fight in the lounge!") GO TO LOUNGE. GO TO DOYLE.
            GO TO OUR ROOM. SLEEP
11:59 A.M.  GO TO DINING ROOM. EAT LUNCH. GO TO LIBRARY. TALK TO LAWRENCE. EXAMINE SHELVES.
            GET POEMS. READ THEM (Gillette reminds us about performance). GO TO DINING ROOM
 6:30 P.M.  EAT DINNER. FOLLOW MRS DOUBLEMAN. GO TO CARGO HOLD. WAIT (until show starts)
 8:30 P.M.  TAKE A WALK. WAIT. TALK TO CAPTAIN. GO TO OUR ROOM. SLEEP

3rd DAY:
========
 1:24 A.M.  FOLLOW SOUND. FOLLOW SHADOW. TALK TO GARSON. FOLLOW GARSON. GO TO OUR ROOM. SLEEP
 7:59 A.M.  GO TO DINING ROOM. WARN LAWRENCE. FOLLOW MAN. GO TO DINING ROOM.
            FOLLOW MRS TAREYTON. GO TO GALLERY. EXAMINE PAINTINGS. GO TO HOUDINI. KNOCK.
            FOLLOW GARSON. GO TO MR TAREYTON SR. GO TO DOYLE. GO TO OUR ROOM. SLEEP
11:59 A.M.  GO TO DINING ROOM. EAT LUNCH. GO TO OUR ROOM. SLEEP
 5:04 P.M.  GO TO TOBACCONIST. TOBACCONIST, PLEASE REPAIR MY PIPE. GET SCREEN. EXAMINE IT. 
            EXAMINE SUBSTANCE. GO TO DINING ROOM. WAIT (until dinner starts)
 6:00 P.M.  EAT DINNER. FOLLOW LAWRENCE. WAIT. FOLLOW LAWRENCE. GRAB MAN (case 1 solved!)
            INFORM CAPTAIN. GO TO OUR ROOM. SLEEP

4th DAY:
========
 1:14 A.M.  FOLLOW SOUND. FOLLOW SHADOW (meeting Miss Lee). FOLLOW SHADOW. TALK TO GARSON.
            GO TO OUR ROOM. SLEEP
 7:59 A.M.  GO TO DINING ROOM. WAIT (until breakfast starts). EAT BREAKFAST. WHAT ABOUT CABLE 
            (crewman comes to table). GO TO CAPTAIN (Melissa calls out). FOLLOW MELISSA. WAIT.
            GO TO ROOM 112. TAKE A WALK. GIVE TOBACCO TO MRS TAREYTON. FOLLOW GARSON. LISTEN. 
            ENTER CABLE OFFICE. WAIT. WAIT (Watson, "inform Rothschild"). INFORM BARON
11:59 A.M.  GO TO DINING ROOM. WAIT. EAT LUNCH. GO TO CABLE OFFICE. SEND CABLE. WAIT
 1:53 P.M.  GO TO OUR ROOM. SLEEP
 4:15 P.M.  WAIT. FOLLOW MISS LEE. MISS LEE, TELL ME ABOUT DRAWING. 
            WAIT (until Watson says, "check cable")
 5:15 P.M.  GO TO CABLE OFFICE. PURSER, TELL ME ABOUT CABLE. WAIT
 6:00 P.M.  GO TO DINING ROOM. EAT DINNER. FOLLOW MRS DOUBLEMAN. ENTER ROOM 120. 
            SEARCH DRESSER. GET LETTER. READ IT. TAKE A WALK. GILLETTE, MEET US. WAIT.
            FOLLOW MRS RYAN. GET BOOK. READ IT (And now the plot thickens!!)
 7:44 P.M.  GO TO CARGO HOLD. FOLLOW TAREYTON JR. GO TO CARGO HOLD. TALK TO MISS STEIN.
            GO TO GALLERY. GRAB MISS LEE. GO TO RENALDO. 
            THROW KNIFE AT RENALDO (case 2 solved!)

5th DAY:
========   
12:43 A.M.  INFORM CAPTAIN. MEET GILLETTE. GO TO CABLE OFFICE. GRAB GARSON. 
            INFORM CAPTAIN (case 3 solved!). INFORM GILLETTE. SLEEP
 7:59 A.M.  GO TO DINING ROOM. EAT BREAKFAST. FOLLOW TAREYTON JR. GO TO HOUDINI. KNOCK.
            GO TO OUR ROOM. SLEEP
11:59 A.M.  GO TO DINING ROOM. EAT LUNCH. FOLLOW SATCHELMOUTH. TALK TO SATCHELMOUTH.
            GO TO DINING ROOM. MR DOUBLEMAN, TELL ME ABOUT MRS DOUBLEMAN. GO TO ROOM 120.
            GET CANE. KILL SERPENT WITH CANE (case 4 solved!). INFORM CAPTAIN (surprise!!).
            GO TO FREEZER. GET DIAMOND (case 5 solved!). HOUDINI, PLEASE OPEN DOOR
 2:40 P.M.  GO TO CARGO HOLD. HOUDINI, PLEASE OPEN SAFE (wow, this guy is really good!).
            (Purser enters) GO TO CABLE OFFICE. GRAB CAPTAIN. GO TO CARGO HOLD.
            TAKE A WALK (or try something else to find Miss Marks!). GRAB MISS MARKS.
            GO TO CARGO HOLD. CAPTAIN, PLEASE DISARM BOMB (case 6 and game solved!!)

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