Zork I: The Great Underground Empire walkthrough
- Zork I: The Great Underground Empire
- walkthrough
ZORK I: THE GREAT UNDERGROUND EMPIRE
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(You begin outside a white house) N, E, E, N, W, U (into the tree), GET EGG, D,
S, E, OPEN WINDOW, IN, GET SACK AND BOTTLE, W, GET LAMP AND SWORD, E, U, LIGHT
LAMP, GET ROPE AND KNIFE, D, W, MOVE RUG (under it is a trapdoor), OPEN
TRAPDOOR, D (someboyd slams the trapdoor shut), N, KILL TROLL WITH SWORD (till
he dies), DROP SWORD, S, S, E, GET PAINTING, W, N, N, W, W, W, U, GET BAG, SW,
E, S, SE, OPEN SACK (you notice some food and a clove of garlic), GIVE LUNCH AND
WATER TO CYCLOPS (he falls asleep), ULYSSES (startled, he runs off and breaks
the door in the process! You ought to save your game here), U (the thief appears
and attacks you), GIVE EGG TO THIEF, KILL THIEF WITH KNIFE (until he dies. You
may then take the chalice and the now open egg), DROP KNIFE AND BOTTLE, GET
CHALICE AND EGG, D, E, E, OPEN CASE, PUT PAINTING,CHALICE AND COINS IN CASE,
TURN OFF LAMP, E, E, E, N, W, WIND UP CANARY (inside the egg. A bird flies into
view and drops a bauble), GET BAUBLE, GET CANARY, S, E, IN, W, PUT EGG;BAUBLE
AND CANARY IN CASE, OPEN TRAPDOOR, D, LIGHT LAMP, N, E, E, SE, E, TIE ROPE TO
RAILING, D, GET TORCH, EXTINGUISH LAMP, S, DROP ALL BUT TORCH, E, OPEN COFFIN
(you find a sceptre), GET COFFIN AND SCEPTRE, W, TEMPLE (you are teleported to
the thief's treasure chamber), D, E, E, PUT COFFIN IN CASE, E, E, E, E, D, D, N,
WAVE SCEPTRE (the rainbow becomes solid), E, W, GET POT (the usual one!), SW, U,
U, W, N, W, IN, W, PUT POT AND SCEPTRE IN CASE, D, N, E, E, E, ECHO (the echo
changes), GET BAR, U, E, N, GET MATCHBOOK, N, GET WRENCH AND SCREWDRIVER, PRESS
YELLOW (the bubble by the dam starts glowing), S, S, TURN BOLT WITH WRENCH (the
water drains away), DROP WRENCH, W, WAIT (5 times. The water level is low enough
for you to cross the river), N, GET TRUNK, N, GET PUMP, S, S, SE, D, W, SE, E,
D, S, TEMPLE (to the treasure chamber), D, E, E, PUT BAR AND TRUNK IN CASE, W,
W, U, TEMPLE (back again), GET ALL (incl. BELL), S, GET BOOK AND CANDLES, BLOW
OUT CANDLES, D, D, RING BELL (the spirits are frightened. You drop the candles),
LIGHT MATCH, LIGHT CANDLES WITH MATCH (the spirits are terrified), READ PRAYER
(they make their escape), S, DROP BOOK AND CANDLES, GET SKULL, N, U, N, N, N, E,
U, E, D, INFLATE BOAT WITH PUMP (the plastic is actually a small boat!), DROP
PUMP, GET IN BOAT, LAUNCH IT, WAIT 10 (you sail down-river to a buoy), GET BUOY,
E, GET OUT OF BOAT, DROP BUOY, OPEN IT (it contains and emerald), GET EMERALD
AND SHOVEL, NE, DIG IN SAND WITH SHOVEL, AGAIN, AGAIN, AGAIN (you uncover a
scarab), DROP SHOVEL, GET SCARAB, SW, S, S, W (across the rainbow), W, SW, U, U,
W, N, W, IN, W, PUT SKULL;EMERALD AND SCARAB IN CASE, D, N, E, N, NE, N, N, N,
GET TRIDENT, U, N, N, W, N, W, GET GARLIC, N (the bat stays away, thanks to the
garlic), E, PUT TORCH AND SCREWDRIVER IN BASKET, N, LIGHT LAMP, D, GET BRACELET,
E, NE, SE, SW, D, D, S, GET COAL, N, U, U, N, E, S, N, U, S, PUT COAL IN BASKET,
LOWER BASKET (to 'Drafty Room'), N, D, E, NE, SE, SW, D, D, W, DROP ALL, W, GET
COAL;TORCH AND SCREWDRIVER, S, OPEN LID, PUT COAL IN MACHINE (to be found again
in "Zork III"!), CLOSE LID, TURN SWITCH WITH SCREWDRIVER (the coal turns into a
diamond), OPEN LID, GET DIAMOND, DROP SCREWDRIVER, N, PUT TORCH AND DIAMOND IN
BASKET, E, GET AL BUT TIMBER AND SACK, E, U, U, N, E, S, N, U, S, RAISE BASKET,
GET DIAMOND AND TORCH, W, GET FIGURINE, S, E, S, D (through the slide to
'Cellar'), U, PUT FIGURINE;TRIDENT;BRACELET;DIAMOND AND TORCH IN CASE (a map
appears in the case), GET MAP, E, E, S, W, SW (using the secret path), ENTER
BARROW ("Zork II" awaits. Later!!)
TREASURES:
1. Bar - in 'Echo Room'
2. Trident - in 'Atlantis Room'
3. Trunk - in 'Reservoir'
4. Emerald - inside the buoy in the river
5. Scarab - buried in 'Sandy Cave'
6. Egg - in the tree
7. Jade Figurine - in 'Bat Room'
8. Bag of Coins - in 'Maze'
9. Chalice - in 'Treasure Room'
10. Canary - inside the egg
11. Coffin - in 'Egyptian Room' in the temple
12. Torch - in 'Torch Room'
13. Sceptre - in the coffin
14. Bauble - with the bird
15. Pot of Gold - at 'End of Rainbow'
16. Painting - in 'Gallery'
17. Bracelet - in 'Gas Room'
18. Diamond - from the coal after a trip to 'Machine Room'
19. Crystal Skull - in 'Land of the Dead'
Jacob Gunness - 23/3-1990.
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