Abandonware DOS title

Day of the Tentacle walkthrough

Day of the Tentacle Walkthrough and Item Guide V1.0

Contents:
---------------------------------------
-Intro
-Tips to playing the game [T000]
-Walkthrough [W002]
  -Bernard
    -[B001]
    -[B002]
    -[B005]
    -[B009]
  -Hoagie
    -[H003]
    -[H006]
    -[H008]
  -Lavirgne
    -[L004]
    -[L007]
  -Hoagie/Bernard/Lavirgne
    -[HBL010]
-Item  Index [I001]
-Item Descriptions [I002]
-FAQ [F001]
-Copyright Info

Intro:
---------------------------------------
   
This walkthrough is intended to help you complete the Day of the Tentacle game
 in a minimal amount of time.  It will guide you to pick up items you may not 
know how to use.  Following the instructions will have you procuring items you 
may not need until the end of the game, or completeing story line in some 
timelines that won't be useful until much later.  Accept these directions 
without question and it will become clear eventually.  If you would rather have 
tons of fun playing the game, don't use this Walkthrough, but instead try the 
game yourself.  If you get stuck, you can always use the Item Index to help you 
get moving again.  All Items in the Item Index should be listed under the name 
they appear in the game as.

All letter/number combinations appearing in brackets, [], are references useful 
with the Find function of most text editors and internet browsers.  Typing the 
reference into the Find function, including the brackets, and searching down 
from the beginning will produce search results at each key location referenced, 
allowing you to quickly find what you're looking for.



[T000] Tips to playing the game: (spoiler free)
----------------------------------------
1. Move your cursor over everything in every room.  If you see one of the 
action options light up, try to use, pick up, push, pull or look at the object.

2. Pick up all objects you can.

3. Look for similar objects.  If you see one object in one area, and another 
similar object in another area, it's a good bet you'll need to use them 
together somehow.

4. If you get stuck, think about what things might be needed to move on and 
where they might be located.  Most of the sub-puzzles are a string of items 
necessary to achieve a result.

5.  The game will be easier if you pass all items you can to one timeline and 
work from there.  You won't have to keep running back to the Chron-O-John if 
you've got the items you need handy.

6.  Not all items will go through the Chron-O-John, but that doesn't mean you 
can't move them through time!

[W002] Walkthrough
------------------------------------------

Bernard: [B001]
-Flyer [Fl04]
-Help Wanted Sign [He03]
-Dime [Di02]
-Swiss Bankbook [Sw05]
-Booboo-B-Gone [Bo02]
  Pick up the Help Wanted Sign.  It's the white square in the window next to 
the main entrance. Pick up the Flyer.  It's the paper hanging out of the slot 
next to the main entrance. Pick up the dime in the phone.  If you look closely 
on the phone behind the counter, there's a small square toward the bottom with 
what appears to be a dime in it.  Click on the pick up: dime to get it. Open 
the door to the office and go in. Pick up the Swiss bankbook from the desk.  
It's the small blue book. Open the desk drawer, pick up the Booboo-B-Gone from 
inside the drawer, and leave the office. Open the pendulum of the grandfather 
clock.
->Cut Scene

Bernard: [B002]
-Chattering teeth [Ch02]
-Decafe Coffee [De01]
-Regular Coffee [Re01]
-Fork [Fo05]
-Funnel [Fu08]
-Crank [Cr04]
-Hamster [Ha01]
-Video Tape [Vi01]
-Keys [Ke01]
-Crowbar [Cr05]
-Fake barf [Fa01]
-Dime [Di02]
  Go back upstairs as the doctor suggests.  Open the double doors and go into 
the party room.  Open the grate on the left side of the room next to the door.  
Walk to the right side of the room and up next to the chattering teeth.  
They'll run away from you, but if you keep following them you can eventually 
guide them into the hole where the grate used to be.  Pick up the teeth. Go 
through the door next to the grate and into the kitchen.  Pick up both coffee 
pots and the fork on the kitchen table, then head into the laundryroom on the 
right.  Open the pink cabinet and pick up the funnel inside.  Head back out to 
the party room and go up the chimney to the roof by clicking on the open 
fireplace.  Pick up the crank on the flag pole and go in the window to the 
right and into the attic bedroom. Open the door inside, then the trapdoor in 
the floor in the main attic room. Go down the stairs to the 3rd floor.  Open 
the door on the right side and go into Weird Ed's room.  After the cutscene, 
select discussion options 4,4 and grab the hamster.  Leave the room, and head 
down the stairs. Open door F at the back of the hall and go inside.  After the 
cutscene select discussion option 4.  Push over the right speaker, then walk 
over to the left speaker.  On top is a stero on/off switch.  Hit the switch and 
pick up the video tape on top of the stereo.  Turn the stereo off and leave the 
room. Goto the end of the hall by room W and put the hamster in the ice 
machine.  Go into room W, close the door and grab the keys from the lock, and 
turn on the TV. Open the door and leave the room.  Go downstairs  and out the 
front door.  Goto the rigth side of the main entrance walk and you'll see a guy 
trying to break into a pink car. Give him the keys and head back to the foyer.  
Pick up the fake barf that fell from the ceiling and use the crowbar to pry the 
gum and dime off the floor next to the desk. Select the gum in your inventory 
do split it into a dime and ABC gum. Go down to the basement and grab the 
super-battery plans off the bulliten board to the right of the hamster 
generator.  After the cutscene is over, immediately switch back to Bernard by 
clicking on the picture of his face and flush the textbook to Hoagie.  Once 
that's done, switch back to Hoagie and pick it up from the toilet.  Repeat this 
for the flyer, the Help Wanted Sign, and the chattering teeth.

Hoagie: [H003]
-Letter [Le03]
-Left-handed hammer [Le02]
-Lab Coat [La01]
-Spaghetti Noodles [Sp02]
-Oil [Oi01]
-Bucket of Water [Bu07]
-Brush [Br05]
-Red Paint [Re00]
-Toy mouse [To03]
-False Teeth[Fa02]
-Wine bottle [Wi02]
-Soap [So01]
  Walk to the left along the path and into the field.  Continue following the 
path to the left to the main entranceway. Walk to the mailbox in front of the 
main door and open it. Pick up the letter and go inside the house. Open the 
bottom of the grandfather clock and go down to the basement.  Give Red Edison 
the battery plans and pick up the left-handed hammer off of his work bench.  
Return to the foyer and go through the double doors into the party room, then 
into the kitchen through the door at the back. Pick up the spaghetti noodles 
and oil off the shelf on your left, and head through the door on your right 
into the laundry room. Pick up the bucket next to the column and grab the brush 
from inside the red cabinet.  Go back to kitchen and use the bucket on the 
water pump on the left side of the room.  Return to the party room and go up 
the chimney to the roof.  Go in the left window to the attic and sit on the bed 
closest to the cat.  Now select use, then click on each bed to switch them.  
Use the bed you're next to and walk over to pick up the toy mouse. Pick up the 
bucket of red paint next to the column and open the trapdoor to go down to the 
thrid floor.  Use the textbook to read to the horse and pick up his false 
teeth.  Go into the room behind you and select discussion option 4.  Switch 
hammers the sculptor is using by picking up the one he is using when it's 
sitting on the barrel and returning the left-handed one.   Head down to the 2nd 
floor and go in the first door you come to. Once inside Ben Franklin's room, 
pick up the wine bottle next to the door, and head back out to the hall.  Go to 
the room at the other end of the hall next.  Inside George Washington's room, 
select use then the bed to mess it up. Pull the rope to the left of the door to 
call the maid and return to the hall. Step to the side of the cart in the hall 
and use the bucket of water on the block of soap on the cart. Return to the 
foyer and go outside following the path to the outhouses.  Use the red paint to 
paint the kumkwat tree to the left of the outhouses and then send the letter to 
Bernard.  Go back up to the third floor Go to the party room and use the flyer 
on the suggestion box.  Wait for the cutscene and then use the Wine bottle on 
the silver time capsule in front of Jefferson.  Once he agrees to include it 
talk to George.  Select discussion options 1,2,2,2.  Walk over by the Chron-O-
John, send Bernard the red paint and switch to Lavirgne.

Lavirgne: [L004]
-Tentacle Anatomy Chart [Te01]
  Talk to the purple tentalce in the room and select discussion option 3.  Wait 
for the cutscene and grab the tentacle anatomy chart off right wall.  Leave the 
doctor's office and try to go throught the main door.  You'll end up back in 
the cell you started in.  Talk to the purple tentacle again and select 
discussion option 2.  Walk to the right and into the Chron-O-John area.  Send 
the tentacle anatomy chart to Hoagie and the scalpel to Bernard.

Bernard: [B005]
-Disappearing ink [Di04]
-Flag gun [Fl03]
-Sweater [Sw04]
-Quarters [Qu01]
-Stamp [St03]
-Contract [Co03]
-Box'o laughs [Bo04]
-Cigar Lighter [Ci03]
-Explosive cigar [Ex01]
-Rope [Ro03]
  Send Lavirgne the fake barf, the fork, the Booboo-B-Gone, and the crank.  Go 
to the right and use the decaffe coffee on the doctor's mug, then head up to 
the second floor and into room R.  Use the letter on the man inside the room.  
Once the room is open, pick up the disappearing ink from the table next to the 
door and the flag gun off the floor by the bed.  Return to the hall and goto 
room W.  Put the dimes in the Ficklefingers coin slot behind the sleeping 
salesman so he's vibrated onto the floor.  Pick up the sweater off the bed and 
return to the hall.  Use the crowbar on the candy machine and pick up the 
quarters.  After the cutscene go up to the third floor and into Wierd Ed's room 
on the right.  Use the disappearing ink on him and wait out the cutscene.  Pick 
up the stamp and book, reentering Wierd Ed's room to return his book to him.  
Go into the room across the hall and push Nurse Edna out of the room.  Use the 
tape on the VCR, then look at it.  Make sure the VCR is set to SP on the right 
side, then push record just after the doctor closes the safe.  Once the 
recording is done rewind the tape, set it to EP on the right hand side, and 
play it back.  Click the screen to return to normal and go down to the office.  
Open the safe and get the contract.  Attach the stamp to the contract, leave 
the office, and goto the party room.  Use the scalpel on the clown and pick up 
the box'o laughs.  Use the flag gun on the gun shaped cigar lighter sitting 
next to the salesman on the pile of junk.  Talk to the salesman and select 
discussion option 2,1.  Go up the chimney and in the second window.  Select 
pick up on the rope tying up the doctor and return to the roof.  Use the rope 
on the pulley directly outside the second window and go back down the chimney.  
Go throught the kitchen to the laundry room, open the dryer and put the sweater 
in.  Use the quarters on the dryer and go outside.  Paint Ted the mummy red, 
and use the rope on him.  Go back to the party room, and up the chimney to the 
roof.  PUll the rope and go back to the roof and in the window.  Select use, 
then Ted and Doctor Fred.  Use the rope on Doctor Fred, go out the window, and 
pull the rope again.  After the cutscene use the funnel on Doctor Fred, then 
the regular coffee.  Use the contract on the doctor and select discussion 
option 4,4.  Send Hoagie the exploding cigar, the cigar lighter, and the 
contract.  Send Lavirgne the box'o laughs.

Hoagie: [H006]
-Hancock's blanket [Ha02]
-Gold-plated quill pen [Go01]
  Have Hoagie send Lavirgne the spaghetti noodles, the false teeth, the toy 
mouse, and the can opener. Go down the path to the main entrance path.  Use the 
bucket of soapy water on the dirty carriage, and put the letter in the mailbox. 
 Go inside to the party room and use the exploding cigar then the chattering 
teeth on George Washington.  Pick up the blanket Hancock dropped and go 
upstairs to the second floor.  Go in the only room you haven't yet, the middle 
one, and select discussion option 1,any.  Put the tentacle anatomy chart on the 
table and go up to the roof.  Use the blanket on the chimney and return to the 
party room.  Pick up the gold-plated quill pen, and go to the basement.  Give 
Red Edison the oil and the gold-plated quill pen, then go up to the second 
floor.  Go into Ben's room at the end of the hall and select give, then the 
labcoat then Ben.  After the cutscene select use then the kite so it falls on 
the ground.  Select discussion option any,2 then goto the outhouse. 

Lavirgne: [L007]
-Tentacle disguise [Te02]
-Human name tag [Hu04]
-Frozen hamster [Fr06]
-Vinegar [Vi02]
-Extension cord [Ex02]
-Roller skates [Ro02]
-Dinner certificate [Di03]
-Wet hamster [We01]
-Sweater [Sw04]
-Cat w/ White stripe [Ca01]
  Attempt to go back inside the house.  Once back in your cell talk to the 
purple tentacle and select discussion option 3.  Leave the doctor's office and 
go through the door at the back of the foyer.  Go through the open fireplace 
entrance to the roof.  Use the crank on the base of the flag pole then use the 
attached crank.  Pick up the flag/costume and select it from your items.  Go 
back down the chimney and talk to the blue tentacle to the right.  Go back to 
the foyer and past the grandfather clock to the stairs.  Look at the ice 
machine, then pick up the frozen hamster.  Go into the first door, room W, and 
use the can opener on the chrome time capsule at the back of the room.  Pick up 
the vinegar and leave the room.  Go into the next room, room R, and use the 
name tag on the mummy.  Pick up the extension cord on the floor by the door and 
the roller skates on the table.  Use the roller skates on the mummy and then 
push him.  Go to the end of the hall and the third floor.    Use the wet 
noodles, the fork, the box'o laughs, and the false teeth on the mummy.  Use the 
fake barf on Harold, the guy with blue hair behind the mummy.  After the 
cutscene go to the right and talk to the judges.  Select one of the first three 
discussion options and watch the cutscene.  Repeat until you win the dinner 
certificate.  Once the cutscene is done, leave the room and return to the 
foyer.  Go through the door at the back and then throught the door immediately 
across from the one you entered from.  Use the hamster on the microwave in the 
far left of the room, then go into the laundry room on the right.  Open the 
dryer and use the hamster on the sweater inside.  Go outside and over to the 
fence.  Use the Booboo-B-Gone on the fence where the cat was scratching it's 
back.  Go to the Chron-O-John area and use the extension cord on the plug.  
Then use the extension cord on the small window at the back.  Send the vinegar 
to Hoagie and return to the main entry path to use the toy mouse on the cat.  
Go through the door at the back of the foyer, then through the door next to the 
one you came in.  Select discussion option 4, then use the dinner certificate 
on the purple tentacle.  Use the switch next to the door, then select the cat 
from your items.  Return to the foyer and open the bottom of the grandfather 
clock.  Use the hamster on the hamster generator, then use the hose of the 
vaccuum in the corner on the mouse hole.  Open the hatch on the side of the 
vaccuum and pick up the dust ball inside.  Use the hamster on the hamster 
generator again, and plug in the extension cord to the outlet next to it.

Hoagie: [H008]
-Battery [Ba01]
-Fully-charged battery [Fu07]
  Go to the basement and give the doctor the vinegar. Pick up the battery off 
the shelf after the cutscene, and go outside to the field.  Select discussion 
option 1.  Immediately use the battery on the kite, and wait for Ben.  When Ben 
says "now," select push, then the kite to send it soaring.  After the cutscene, 
pick up the fully-charged battery and go to the outhouses.  Use the fully-
charged battery on the plug and switch to Bernard.

Bernard: [B009]
  Go upstairs and into the office.  Use the phone and wait out the cutscene.

Hoagie/Bernard/Lavirgne: [HBL010]
-Bowling ball [Bo03]
    Go out in the hall and open the door to room R.  After you're shrunk, go 
into the room and run through the mouse hole in the back of the room.  You 
should return to normal size, then you can pick up the bowling ball on the 
table next to the globe.  Leave the room and go to the basement.  Use the 
bowling ball on the purple tentacles by the sludge-o-matic and wait for the 
cutscene.  After it's over, talk to the old purple tentacle and select 
discussion option 1,4,1,3.  

[I001] Item Index
-----------------------------------
A-B
-Battery                [Ba01]
-Booboo-B-Gone          [Bo02]
-Bowling Ball           [Bo03]
-Box'o laughs           [Bo04]
-Brush                  [Br05]
-Bucket                 [Bu06]
-Bucket of Water        [Bu07]

C
-Can Opener             [Ca00]
-Cat w/ White stripe    [Ca01]
-Chattering teeth       [Ch02]
-Cigar Lighter          [Ci03]
-Contract               [Co03]
-Crank                  [Cr04]
-Crowbar                [Cr05]

D
-Decafe Coffee          [De01]
-Dime                   [Di02]
-Dinner certificate     [Di03]
-Disappearing ink       [Di04]

E
-Explosive cigar        [Ex01]
-Extension cord	        [Ex02]

F
-Fake barf              [Fa01]
-False Teeth            [Fa02]
-Flag                   [Fl02]
-Flag gun               [Fl03]
-Flyer                  [Fl04]
-Fork                   [Fo05]
-Frozen hamster         [Fr06]
-Fully-charged battery  [Fu07]
-Funnel                 [Fu08]

G
-Gold-plated quill pen  [Go01]
-Gum                    [Gu01]
-Gum w/ Dime in it      [Gu02]

H
-Hamster                [Ha01]
-Hancock's blanket      [Ha02]
-Help Wanted Sign       [He03]
-Hubcap                 [Hu03]
-Human name tag         [Hu04]

I-J-K
-Keys                   [Ke01]

L
-Lab Coat               [La01]
-Left-handed hammer     [Le02]
-Letter                 [Le03]

M-N-O-P-Q
-Oil                    [Oi01]
-Quarters               [Qu01]

R
-Red Paint              [Re00]
-Regular Coffee         [Re01]
-Roller skates          [Ro02]
-Rope                   [Ro03]

S
-Scalpel                [Sc00]
-Soap                   [So01]
-Spaghetti Noodles      [Sp02]
-Stamp                  [St03]
-Stamp Book             [St04]
-Sweater                [Sw04]
-Swiss Bankbook         [Sw05]

T
-Tentacle Anatomy Chart [Te01]
-Tentacle disguise      [Te02]
-Textbook               [Te03]
-Toy mouse              [To03]

U-V
-Video Tape             [Vi01]
-Vinegar                [Vi02]

W-X-Y-Z
-Wet hamster            [We01]
-Wine bottle            [Wi02]

[I002]  Item Descriptions
--------------------------------------
Any name of an item beginning with a capital letter is a reference to another 
object in the Item listing.  This may be useful in discovering related items.

-Battery [Ba01]-
Time: Past

Location: Shelf of Red Edison's workbench just to the left of his head

Retrieval Method: You have to bring Red Edison the plans from the present, then 
oil, vinegar, and the gold-plated quill pen to have him build it for you.  Once 
it's built you can pick it up off the shelf just to the left of Red's head

Purpose:  Once it's charged it allows Hoagie to return to the present

-Booboo-B-Gone [Bo02]-
Time:Present

Location: Left-top desk drawer of the office

Retrieval Method: Open the left-top desk drawer in the office and pick it up

Purpose: Used to paint things white, this is used on the fence in the future to 
make the black cat look like a skunk

-Bowling Ball [Bo03]-
Time: Present

Location: End table of Green Tentacle's room, next to the globe

Retrieval Method: When all the characters return to the present as an 
amalgamation, you can pick it up.

Purpose:  The combined character uses it to knock down a bunch of purple 
tentacles in the basement lab.  Just use it on the group of tentacles in front 
of the Sludge-O-Matic.

-Box'o laughs [Bo04]-
Time: Present

Location: Inside the clown punching bag

Retrieval Method: use the scalpel from the future to pop the clown punching 
bag, then pick it up off the floor

Purpose: Used to win the Best Laugh category in the human competition in the 
future

-Brush [Br05]-
Time: Past

Location: Inside the red cabinet in the laundry room.

Retrieval Method: Open the cabinet and pick it up

Purpose: Used in connection with the soap, and bucket of water to begin washing 
the dirty carriage and cause a rainstorm

-Bucket [Bu06]-
Time: Past

Location: Laundry room corner next to the pilar

Retrieval Method: Pick it up

Purpose: Filled with water at the pump in the kitchen to create the Bucket of 
water.  Then used with the soap and brush to begin washing the dirty carriage 
and cause a rainstorm.

-Bucket of Water [Bu07]-
Time: Past

Location: See Bucket

Retrieval Method: Once getting the Bucket, goto the kitchen.  Select the bucket 
from your inventory, then click on the water pump in the corner.

Purpose:  Used with the soap and the brush to begin washing the dirty carriage 
and cause a rainstorm.

-Can Opener [Ca00]-
Time: Past

Location: Hoagie starts with it.

Retrieval Method: None

Purpose: Lavirgne uses it in the future to open the time capsule and get the 
Vinegar.

-Cat w/ White stripe [Ca01]-
Time: Future

Location: Picket fence immediately outside main door, then roof above main door

Retrieval Method:  You must first see the cat scratching it's back on the 
fence.  To do this, you have to go outside unaccompanied by using the tentacle 
disguise.  Use the Booboo-B-Gone on the fence where the cat was scratching its 
back, then attempt to pick it up.  It will run to the roof above the main 
entrance.  You'll have to use the Toy Mouse on it to draw it to you, then you 
can pick it up.

Purpose: Trick the human prisoners into thinking it's a skunk so they run away 
and distract the tentacle hunter/guard from the grandfather clock entrace to 
the basement.

-Chattering teeth [Ch02]-
Time: Present

Location: Party room far right side

Retrieval Method: You have to open the heating grate in the floor to the left 
of the fireplace, then chase the teeth until they fall in.  You can then pick 
them up.  It's difficult to get the teeth to go where you urge them, but keep 
trying.

Purpose: Used in place of George Washington's wooden teeth in the past to get 
Thomas Jefferson to start a fire in the fireplace.  You'll first have to blow 
George's teeth out with the Exploding Cigar, lit by the Cigar Lighter.  
Ultimately this will allow you to use Hancock's blanket to eventually get the 
Gold-Plated Quill Pen and have the Battery built.

-Cigar Lighter [Ci03]-
Time: Present

Location: Table full of junk next to the salesman.

Retrieval Method: You'll have to have the Flag Gun first, but you use the Flag 
Gun on the Cigar Lighter (which looks like a gun) to swap them when the 
salesman isn't looking.

Purpose: Needed in the past to light the Exploding Cigar given to George 
Washington in order to blow out his teeth.  Ultimately leading to obtainment of 
the Gold-Plated Quill Pen, a necessary component of the Battery.

-Contract [Co03]-
Time: Present

Location: In the safe in the office.

Retrieval Method: After using the Video Tape to get the combination to the 
safe, go open the safe in the office and pick up the Contract.

Purpose: After saving Fred from the IRS and waking him back up with the Regular 
coffee and the Funnel, you tell Fred you'll stop Purple Tentacle on your own, 
then trick him into signing the Contract by telling him it's a return request 
for a bunch of 8-tracks he just got from a record club.  This allows you to 
send the letter in the past with the Stamp and use the money Fred has to call 
the shopping network with the Swiss Bankbook and buy the diamond in the 
present.

-Crank [Cr04]-
Time: Present

Location: Roof, attached to the fishing rod looking flag pole

Retrieval Method: Pick it up

Purpose: Used in the future to crank the Flag down to within reach.

-Crowbar [Cr05]-
Time: Present

Location: Outside off the screen to the right of the house, in the hands of the 
guy in the ski mask

Retrieval Method: Bring the guy in the ski mask the Keys

Purpose: Used to pry the Gum with a Dime in it off the floor, and crack open 
the vending machine to obtain the Quarters

-Decafe Coffee [De01]-
Time: Present

Location: Kitchen, to the far left middle of the screen, next to the Regular 
Coffee

Retrieval Method: Pick it up

Purpose: Used to refill Fred's cup of coffee in the basement, depriving him of 
caffeinne and causing him to walk in his sleep and reveal the combination to 
the safe in his office.

-Dime [Di02]-
Time: Present

Location: Coin return of the broken pay phone, and in some gum on the floor in 
front of the main desk

Retrieval Method: It's hard to see, but toward the bottom of the pay phone 
there's a small square with what appears to be a coin on edge in it.  You have 
to pick up the coin from there.  The other dime is in the Gum with a Dime in it 
in front of the main desk.  You have to get the Crowbar and pry that up off the 
floor.  You then select the Gum with a Dime in it off your item menu and you'll 
automatically split it into the Gum and a Dime.  

Purpose: Used in the Ficklefinger's coin slot behind the sleeping guy in room 
W.  When both are in, the bed will vibrate the guy onto the floor so you can 
get the Sweater

-Dinner certificate [Di03]-
Time: Future

Location: Obtained as one of the prizes from the human competition

Retrieval Method: You have to win the human competition by pushing Ted down the 
stairs on the Roller Skates while wearing the Human Name Tag, then putting the 
Spaghetti Noodles on his head, the False Teeth in his mouth, and the Box'o 
Laughs in him.  You also have to use the Fork on the Spaghetti Noodles on Ted, 
and the Fake Barf on Harold, the guy sitting next to Ted.  Once you've done 
this, goto the area just the the right and ask the judges to judge all three 
events.  After the third, you'll win the competition and get it as a prize.

Purpose: Used on the purple tentacle guard in the prison cell room to get him 
to leave so you can turn off the electric wall.

-Disappearing ink [Di04]-
Time: Present

Location: Room R, on the table just inside the door

Retrieval Method: Pick it up.  Can be done before or after helping the guy in 
the room

Purpose: Used on Wierd Ed's stamp collection to get him to kick you out and 
throw the book at you.  This causes the Stamp to fall out.

-Explosive cigar [Ex01]-
Time: Present

Location: In the salesman's breast pocket

Retrieval Method: You have to replace the Cigar Lighter on the table next to 
the salesman with the Flag Gun.  Then talk to the Salesman and tell him you 
want to try a cigar.  He'll try and light the cigar and fail, leaving you with 
it.

Purpose: Used in the past with the Cigar Lighter to blow George Washington's 
teeth out.

-Extension cord [Ex02]-
Time: Future

Location: Middle room on the second floor.  On the floor just to the left of 
the door.

Retrieval Method: Pick it up.

Purpose: Used on the Chron-O-John plug, then the basement window behind the 
Chron-O-John to be able to plug the Chron-O-John into the Hamster generator.

-Fake barf [Fa01]-
Time: Present

Location: Ceiling of the foyer

Retrieval Method: You have to push the speaker farthest to the right over in 
Green Tentacle's room, then turn on his stereo with the switch on top of the 
other speaker.  You can then pick it up off the floor of the foyer.

Purpose: Used in the future to disqualify Harold, the only competition in the 
Human competition, so you can win the competition and get the Dinner 
Certificate.

-False Teeth [Fa02]-
Time: Past

Location: Mouth of the horse on the third floor, then the cup of water next to 
the horse.

Retrieval Method: Use the Textbook from the present on the horse to put him to 
sleep, then pick up his False Teeth from the cup next to him.

Purpose: Used in combination with the Box'o Laughs and the Spaghetti Noodles on 
Ted during the Human competition in the future to win the best smile 
competition

-Flag [Fl02]-
Time: Future

Location: Roof on the flag pole

Retrieval Method: Use the Crank from the present to lower the flag to within 
reach, then pick it up.

Purpose: If you've had Hoagie give Betsy Ross, the flag seamstress, the 
Tentacle Anatomy Chart as flag plans, the Flag becomes a Tentacle Disguise, 
allowing Lavirgne to move around in the future with impunity.

-Flag gun [Fl03]-
Time: Present

Location: Room R on the second floor, with the depressed salesman.  On the 
floor next to the bed.

Retrieval Method: You have to use the Letter on the depressed salesman before 
you can get into the room, then he'll leave it on the floor next to the bed.

Purpose: Used to replace the Cigar Lighter, which also looks like a gun, next 
to the salesman in the party room to obtain both the Cigar Lighter and the 
Exploding Cigar.

-Flyer [Fl04]-
Time: Present

Location: Sticking out of a slot in the far left front side of the foyer, next 
to the main entrance.

Retrieval Method: Pick it up

Purpose: Used in the constitution suggestion box in the past to cause a vaccuum 
to appear in the basement in the future.  This will be used to retrieve the 
Hamster from the mouse hole when Lavirgne tries to get the hamster generator 
going.

-Fork [Fo05]-
Time: Present

Location: On the kitchen table

Retrieval Method: Pick it up off the table

Purpose: Used in the future to make Ted's Spaghetti Noodles look like a nice 
hairdo.  This allows him to win the best hair competition of the human 
competition.

-Frozen hamster [Fr06]-
Time: Future

Location: Inside the icebox across the hall from the first room on the left.

Retrieval Method: Open the icebox and select pick up from the opening

Purpose: Eventually thawed in the microwave in what used to be the kitchen, 
then wrapped in a shrunken sweater from the laundry room, he's used on the 
hamster generator in the basement to provide power to the Chron-O-John in the 
future.

-Fully-charged battery [Fu07]-
Time: Past

Location: Ground where Ben Franklin was standing after the kite flys.

Retrieval Method: You have to get the Battery first, then give Ben Franklin the 
Lab Coat after you start the rainstorm with the Bucket of Water, the Soap, and 
the Brush.  Ben will use the Lab Coat to build his kite, then have you help him 
fly it in the rainstorm.  After he gives you instructions on what you'll have 
to do to get the kite up, immediatly use the Battery on the kite in your hands. 
 This will put the Battery in the kite.  Then when Ben says the word, select 
Push on the kite to send it airborne.  The Battery will be charged from 
lightning and Ben will drop the Fully-charged Battery as he walks away with the 
kite.  You can then pick it up off the ground.

Purpose: This is plugged into the Chron-O-John to get Hoagie back to the 
present.

-Funnel	[Fu08]-
Time: Present

Location: Inside the pink cabinet in the laundry room.

Retrieval Method: Open the pink cabinet and pick it up off the shelf inside.

Purpose: Used with the Regular Coffee on Fred after you free him from the IRS 
auditors to wake him up.

-Gold-plated quill pen [Go01]-
Time: Past

Location: Party room, next to the constitution.

Retrieval Method: You have to use the Exploding Cigar and the Cigar Lighter on 
George Washington to blow his teeth out, then give him the Chattering Teeth.  
This will make Thomas Jefferson start a fire in the fireplace, allowing you to 
pick up Hancock's Blanket and use it to block the smoke coming from the chimney 
on the roof.  Washington, Jefferson, and Hancock will jump out the window to 
avoid the fire, but Hancock will forget to grab the pen.  You can go down to 
the party room and grab it off the table.

Purpose:  Used as a source of gold in Red's construction of the Battery.

-Gum [Gu01]-
Time:Present

Location: Floor of the foyer in front of the main desk.

Retrieval Method: You have to use the crowbar to pry up the Gum with a Dime in 
it.  Then when selected off your item menu, it is split into Gum and a Dime.

Purpose: None, it's leftover in the process of getting a Dime.

-Gum w/ Dime in it [Gu02]-
Time: Present

Location: Floor of the foyer in front of the main desk.

Retrieval Method: Requires you to use the crowbar on it to remove it from the 
ground.

Purpose: When selected off your item menu it is split into a Dime and Gum.  The 
Dime is used to eventually get the Sweater.

-Hamster [Ha01]-
Time: Present/Future

Location: Right front corner of Wierd Ed's room on the third floor.  It's 
inside a cage reading a newspaper.  In the future, it's the Wet Hamster after 
being wrapped in the Sweater.

Retrieval Method: Walk over and pick it up.  In the future you have to use the 
Sweater from the dryer in the laundry room on the Wet Hamster.

Purpose: Put in the icebox on the second floor across from room W, it is picked 
up as the Frozen Hamster by Lavirgne in the future. In the future it's used to 
power the hamster generator in the basement to allow Lavirgne to return to the 
present.  The first attempt to do so will cause the Hamster to end up in a 
mouse hole in the wall and fling Lavirgne across the room creating the Hubcap.  
To retrieve it you have to already have put the Flyer in the constitution 
suggestion box in the past allowing Lavirgne to use the vaccuum to suck the 
Hamster out of the mouse hole and retrieve it from behind the door in the body 
of the vaccuum.  The second attempt to use the Hamster on the hamster generator 
is sucessful.

-Hancock's blanket [Ha02]-
Time: Past

Location: Hancock's back, then the floor next to Hancock.

Retrieval Method: You have to get Jefferson to start a fire by using the 
Exploding Cigar, Cigar Lighter, and Chattering Teeth on Washington.  Hancock 
will then drop his blanket on the floor next to him, where you can pick it up.


Purpose: Used to block the smoke in the chimney from the roof.  This will cause 
everyone to leave the party room and leave the Gold-Plated Quill Pen behind so 
you can pick it up.

-Help Wanted Sign [He03]-
Time: Present

Location: Foyer, in the front window next to the main entrance.

Retrieval Method: It appears as a white square in the window next to the main 
entrance.  You can see it from outside as a Help Wanted Sign.  All you have to 
do is walk up and pick it up from the foyer.

Purpose:  Used in the past to make Red think you should be his lab assistant, 
allowing you to pick up the Lab Coat.

-Hubcap [Hu03]-
Time: Future

Location: Floor of the basement after the first attempt to start the hamster 
generator.

Retrieval Method:  After putting the Hamster in the hamster generator the first 
time Lavirgne will be flung across the room.  As a result, the Hubcap will roll 
out into the middle of the floor where you can pick it up.

Purpose: None.  In fact if you like, you can use it in the recycling machine in 
the kitchen so Lavirgne tells you it's worthless.

-Human name tag [Hu04]-
Time: Future

Location: Blue tentacle to the far right of the party room.

Retrieval Method: You have to talk to the blue tentacle at the far right side 
of the party room while wearing the tentacle Disguise.  Tell him you want to 
enter your human and he'll give you the Human Name Tag.

Purpose:  Allows Ted to be entered in the human competition.  You have to use 
it on Ted in the middle room of the second floor, before pushing him down the 
stairs on the Roller Skates.  You may then use the Fork, Spaghetti Noodles, 
False Teeth, Box'o Laughs, and Fake Barf to win the human competition and 
obtain the Dinner Certificate.

-Keys [Ke01]-
Time: Present

Location: In the lock on the back of the door in room W.

Retrieval Method:  Go into room W, close the door, and pick up the keys from 
the lock on the door.

Purpose: Used to get the Crowbar from the man in the ski mask outside.

-Lab Coat [La01]-
Time: Past

Location: On a peg on the right wall of Red Edison's workshop.

Retrieval Method: Give Red Edison the Help Wanted Sign from the present to make 
him think you're his lab assistant, then pick it up off the peg.

Purpose: "Given" to Ben Franklin, after the rainstorm starts, to build his kite 
out of.  This eventually allows you to charge the Battery, obtaining the Fully
-charged Battery.

-Left-handed hammer [Le02]-
Time: Past

Location: Left side of Red Edison's workbench.

Retrieval Method: Pick it up off the workbench.

Purpose: When the sculptor twin in the left room on the third floor puts his 
hammer down, replacing it with the Left-handed Hammer allows you to push Nurse 
Edna out of the room in the present and use the Video Tape to record Fred 
opening the safe while sleep walking.

-Letter [Le03]-
Time: Past

Location: Mailbox outside immediately in front of the main entrance.

Retrieval Method: Open the mailbox immediatley in front of the main entrance to 
the house and pick up the Letter.

Purpose: Used in the present to make the depressed salesman feel better and 
leave the room.  This allows you to get the Disappearing Ink and the Flag Gun.

-Oil [Oi01]-
Time: Past

Location: Shelf of the pantry in the kitchen to the left of the entrance.

Retrieval Method: Pick it up off the shelf.

Purpose: One of the 3 components Red needs to make the Battery.

-Quarters [Qu01]-
Time: Present

Location: Inside the Vending machine on the second floor.

Retrieval Method: Use the Crowbar on the vending machine in the hallway on the 
second floor to cause an avalanche of Quarters.  You can then pick them up.

Purpose: Used in the coin slot of the dryer in the laundry room once you've put 
the Sweater in it.  This sends the Sweater to the future and also shrinks it.

-Red Paint [Re00]-
Time: Past

Location: Attic next to the forward window and the pillar.

Retrieval Method: Pick it up.

Purpose: Used in the past to paint the kumqwat tree, outside where George 
Washington is standing, red to fool George into thinking it's a cherry tree and 
getting Lavirgne down from the tree in the future.  In the present it's used to 
paint Dead Cousin Ted red in order to use him as a decoy for Fred and free him 
from the IRS auditors.

-Regular Coffee [Re01]-
Time: Present

Location: Left middle side of the kitchen, in the coffee maker.

Retrieval Method: Pick it up.

Purpose: Used with the Funnel to wake up Fred after you save him from the IRS 
auditors.

-Roller skates [Ro02]-
Time: Future

Location: Shelf to the right of the door in the middle room of the second floor.

Retrieval Method: Pick them up.

Purpose: Used with the Human Name Tag to enter Ted in the human competition.  
You use both the Human Name Tag and the Roller Skates on Ted, then push him and 
he'll roll downstairs into the group of waiting humans at the bottom, starting 
the human competition.

-Rope [Ro03]-
Time: Present

Location: On Fred in the locked room in the attic.

Retrieval Method: Go up to the roof through the chimney and into the right 
window.  Once inside, select pick up on the rope that is tying up Fred.

Purpose: Used to haul Ted who's had the Red Paint used on him up to the roof to 
replace Fred.  This is done by using the Rope on the pulley immediately outside 
the window of the locked attic room, then using the other end of the rope on 
Ted, who's right outside the main entrance.  You then pull on the rope from the 
roof and Ted will be in the locked room.  You use Ted on Fred to switch their 
places, then use the rope on Fred, go out the window and use it on the pulley 
again.  Pull the rope again to finish freeing Fred from the IRS auditors.

-Scalpel [Sc00]-
Time: Future

Location: Lavirgne starts with it.

Retrieval Method: None

Purpose: Used in the present to pop a clown punching bag and retrieve the Box'o 
Laughs.

-Soap [So01]-
Time: Past

Location: Maid's cart in the hallway in front of George's room.

Retrieval Method: Have Hoagie use George's bed, then pull the rope next to the 
door.  The maid will come in and comment on the mess.  Leave the room and pick 
up the white square off the front of the cart sitting in the hall.

Purpose: Used with the Brush, and Bucket of Water on the dirty carriage to 
start a rainstorm and eventually charge the Battery.

-Spaghetti Noodles [Sp02]-
Time: Past

Location: Pantry shelf in the kitchen to the left of the door.

Retrieval Method: Pick it up off the shelf.

Purpose: When sent through the Chron-O-John they become Soggy Spaghetti 
Noodles.  Lavirgne uses them in the future with the Fork, Box'o Laughs, and 
False Teeth to win the human competition with Ted.

-Stamp [St03]-
Time: Present

Location: In Wierd Ed's Stamp Book, then on the floor.

Retrieval Method: Use the Disappearing Ink on Wierd Ed's Stamp Book and he'll 
throw you out of the room and throw the Stamp Book at you.  After it hits you, 
the Stamp will fall out onto the floor next to the Stamp Book where you can 
pick it up.

Purpose: Used in the past on the signed Contract from the present, the whole 
package is then put in the mailbox immediatly in front of the main entrance  to 
the house so Fred has enough money in the present to call the shopping network 
with the Swiss Bankbook and buy the diamond.

-Stamp Book [St04]-
Time: Present

Location: In Wierd Ed's hands, then on the floor.

Retrieval Method: Use the Disappearing Ink on the Stamp Book while Wierd Ed is 
holding it.  He'll get pissed off, kick you out of the room, and throw the 
Stamp Book at you.  You can then pick it up off the floor.

Purpose: None.  If you return it to Wierd Ed, everything returns to how it was 
before.  If you don't he'll just stay pissed at you.  You do need to do this to 
get the Stamp to fall out.

-Sweater [Sw04]-
Time: Present

Location: Under the big sleeping salesman in room W.

Retrieval Method: Use the two Dimes in the Ficklefingers coin slot to vibrate 
the guy off the bed and onto the floor.  You can then pick up the Sweater off 
the bed.

Purpose: When put in the dryer in the laundry room with the Quarters, it will 
dry and shrink until the future where you can use it to keep the Wet Hamster 
dry and warm.

-Swiss Bankbook [Sw05]-
Time: Present

Location: On the desk in the office.

Retrieval Method: Pick up the blue book off the desktop.

Purpose: Used when ordering the diamond after getting the Contract signed, and 
mailed in the past using the Stamp.

-Tentacle Anatomy Chart [Te01]-
Time: Future

Location: Right wall of the doctor tentacle's office.

Retrieval Method: Once Lavirgne is in the jail cell, talk to the gaoler 
tentacle and tell him you arent' feeling well.  He'll take you to the doctor 
tentacle.  Eventually he'll leave, leaving you alone in his office and you can 
grab the Tentacle Anatomy Chart off his wall.

Purpose: When given to Betsy Ross, the flag seamstress, in the past as a flag 
design, the Flag will become a Tentacle Disguise.  This then allows Lavirgne to 
move around in the future with impunity.

-Tentacle disguise [Te02]-
Time: Future

Location: On the flag pole on the roof, or in your items menu.

Retrieval Method: If you haven't already retrieved the Flag, you need to goto 
the roof and use the Crank on the flagpole to get the Flag to within reach.  
Pick it up.  If you've also given Betsy Ross the Tentacle Anatomy Chart as a 
flag design in the past, the Flag will instantly become a Tentacle Disguise 
wherever it is.

Purpose: When used, Lavirgne will put it on and be able to move about the 
building freely.

-Textbook [Te03]-
Time: Present

Location: Bernard starts with it.

Retrieval Method: None.

Purpose: Used to put the horse to sleep in the past and retrieve the False 
Teeth.

-Toy mouse [To03]-
Time: Past

Location: The mouse is playing with it in the attic.

Retrieval Method: Try using the bed closest to the cat.  Once you realize it 
squeeks, use the one bed on the bed farther away.  Now that the beds are 
switched, use the bed that's farter from the cat.  When the cat starts walking 
toward the squeeky bed, walk over and pick up the Toy Mouse.

Purpose: Used in the future to get the Cat with the White Stripe to come close 
enough for you to grab.

-Video Tape [Vi01]-
Time: Present

Location: On top of the switch to Green Tentacle's stereo in his room.

Retrieval Method: In Green Tentacle's room, look on top of the switch you had 
to hit to get the Fake Barf and turn on his stereo.  There's a square that's 
the Video Tape that you can pick up.

Purpose: After Fred begins sleep walking, due to the Decafe Coffee, and after 
you've used the Left-handed Hammer in the past, goto the room on the left on 
the third floor, push Nurse Edna out of the room, and use the Video Tape on the 
bottom monitor on the right to record Fred opening the safe and play it back in 
slow motion.  Looking at the monitor will give you a different viewpoint, and 
double clicking on the screen from that view will bring you back to normal.  SP 
means normal speed and EP means slow speed.

-Vinegar [Vi02]-
Time: Future

Location: In the first room on the left of the second floor, inside the metal 
time capsule on the shelf on the far right of the room.

Retrieval Method: Use the Can Opener from the past on the time capsule and you 
can then pick up the Vinegar from inside.

Purpose: A key ingredient in the Battery.

-Wet hamster [We01]-
Time: Future

Location: Microwave in the kitchen after using it to thaw the Frozen Hamster.

Retrieval Method: Pick up the Frozen Hamster from the icebox on the second 
floor, then take him to the microwave in the kitchen.  Use him on it to thaw 
him and you'll end up with a Wet Hamster.

Purpose: Once dried and warmed with the Sweater from the dryer, the Hamster is 
used in the hamster generator to return Lavirgne to the present.

-Wine bottle [Wi02]-
Time: Past

Location: Ben Franklin's room, the middle room on the second floor, on the box 
to the right of the door.

Retrieval Method: Walk into the room and pick it up.

Purpose: When given to Thomas Jefferson in the party room to include in his 
time capsule, it can be retrieved from the future as Vinegar, a key component 
in the Battery.


[F001]  FAQ
---------------------------------
Q: Where do I get/ how do I use/ what good is ?
A: Look the item up in the listing above for a full description of where and 
when the item is,	how to get it, and what to use it for.

Q: How do I bring Lavirgne and Hoagie back to the present?
A: Lavirgne will need to get down from the tree first, but then she can use the 
hamster generator in the basement to run her Chron-O-John.  Hoagie will have to 
have the super Battery built and charged to run his Chron-O-John.

Q: what if I do/don't return the Stamp Book to Wierd Ed?
A; Nothing changes either way, the only difference is that Wierd Ed will be 
pissed off at you as long as he doesn't get his Stamp Book back.

Q: Are there items that don't do anything in the game?
A: Yes, they include the Human Show trophy which can't be used in anyway once 
obtained, the Hubcap, that Lavirgne even mentions having no purpose if you try 
and recycle it, and the Gum, a byproduct of obtaining one of the two Dimes.

Q: How do I get a diamond to make the time machine work in the present?
A: You have to turn on a TV at some point, and they happen to be selling a 2 
million dollar diamond on the shopping network.  After you make Fred 2 million 
dollars by using the Contract you can use a phone to automatically call the 
shopping network and order the diamond.  Just make sure you have the Swiss 
Bankbook handy for the account number.

Q: When I try to follow your instructions, the game won't let me, what's wrong?
A: There are a few key words in the game, listed as action buttons at the 
bottom of the screen.  When you're told to "use" something, that either means 
selecting it off your item menu if that's where it appears, or selecting the 
word "use" from your action menu before selecting the item.  The same goes for 
"look at", "push", "pull", etc.  The one exception is "give".  In this one 
case, the word must be selected off the action menu first, regardless of 
whether the item is in your item menu.

Q: Why can't I switch to Lavirgne?
A: You likely haven't gotten her out of the tree yet.  To do so, you have to 
find a way to get rid of the tree before the future.  I would suggest the Red 
Paint.

Q: I keep trying to send  through the Chron-O-John, but it 
keeps telling me it can't, how do I send it to people in other times?
A: Either you can't and don't need to, or there's another way to do it without 
the Chron-O-John.  Look at what objects and areas are the same in the different 
timelines and think about how they might be used in a cartoon logic sense to 
move the object forward through time.  

Q: I've tried using every object on everything and everyone in the game, but I 
can't get the storyline to move forward, what should I do?
A: Although it's uncommon, there are a few key points where you actually have 
to carry on a conversation with someone.  Try every possible conversation 
option to see what they each do.

Author & Copyright Info
---------------------------------------
Author: Mike Alexander
Email: mtalexan@purdue.edu

You may not plagarize or represent any of my work, in whole or part, as your 
own. You are free to make reference to my work, as long as you give me credit.  
The sum total of this entire file is my own work, independant of anyone else.  
I compiled this through my own experience with Maniac Mansion: Day of the 
Tentacle while using SCUMVM and the relavent file obtained from 
http://www.agamesroom.com/ and associated links.  Any comments or suggestions 
may be directed to the email address listed above.

Copyright 2005 Michael Alexander
This website uses cookies to ensure we give you the best browsing experience. This includes cookies from third party websites. If you want to know more or if you wish to change cookie settings, please click here. If you continue browsing our website you're giving your consent to receive all cookies on this website and from third parties.