Dusk of the Gods manual
- Dusk of the Gods
- manual
- dusk of gods manual
CONTROLS
O options
P pause
T take
F9 music on/off
Alt Q quit
CHARACTER CREATION
Warrior represents hit points, fighting ability and strength (the amount of
weight you can carry).
Sage represents the ability to use spell runes.
Odin, Thor, Tyr and Freya represent your ability to cast spells related to
each god. As an Einherjor, you already have 1 in Odin.
Character creation allows you to increase your characteristics. Be aware that
warrior and sage will increase with use, but god abilities will never change
(though some amulets and shields grant you 1 point in the relevant ability
when worn).
I rarely used spells in this game other than light and heal.
A high warrior ability will allow you to carry more items and fight better.
So my advice would be to greatly raise warrior skill and Freya favor and
moderately raise sage skill.
SPELLS
Sacrifice precious items (money, perfume, incense,...) or magic items (after
their power is used-up) at shrines to gain spells.
ODIN
Mannaz (sage +)
Flaming Javelin
Wolf Aspect
Battlebrue (berserk)
Othila (speak with the dead)
THOR
??
Isa (freeze foes)
Lightning
Speed
Mjolnir
TYR
Fehu (create weapon)
Teiwaz (warrior +)
Hagalaz (destruction)
Harm
Flaming Sword
FREYA
Eihwaz (heal)
Light
Kano (magic unlock)
Thurisaz (teleport to Asgard)
Cloak of Obscurity
REGIONS
Leaving Asgard by the Bifrost, a cave leads to Midgard North or Center
Hela's
Jotunheim
Iceland Aegis' Midgard N Alfheim Asgard
Midgard C Hrothgar
Midgard S