Gabriel Knight: Sins of the Fathers walkthrough
- Gabriel Knight: Sins of the Fathers
- walkthrough
Gabriel Knight: sins of the fathers hintbook
== Day One
Problem:
St. George's Book Shop
Hint:
Every morning read the paper by the coffee pot for hints on things to do every
day. On the table you can find a magnifying glass and tweezers. On the top left
shelf of the bookshelves on the back wall you can find a book by "Heinz
Ritter". On the right top shelf of the bookshelves there is a book on Snakes.
Read both books. On the book shelf under the window you can find a
German/English dictionary. Open the cash register and get a gift certificate.
Use the "Question" icon on Grace, and ask her for messages. This will put the
Police Station and Grandma Knight's place on your map. Later in the day, you
will need to ask Grace to do some research on Malia Gedde. (This triggers the
end of the day.)
Problem:
Grandma Knight's house.
Hint:
Use the "Question" icon on Grandma Knight, and ask about "Family" and "Family
Members". This will put the cemetery on the French Quarters Map. Go to the
attic and take the sketch book. Put the "operate" icon on the clock. You will
see a close-up of the clock. Move the hands to 3:00 with the move icon. Move
the outer circle until the dragon is at the top of the clock. Use "Operate" on
the windup key. This will open the bottom drawer of the clock. Take the photo
and letter. Open your inventory to look at the photo and read the letter.
Reading the letter adds "Heinz Ritter" in Grandma's topic and adds
"shattenjager" to Global topics. Go ask Grandma about Heinz Ritter.
Problem:
Police Station
Hint:
Ask the desk sergeant about Mosely. He will give you an envelope from Mosely.
Go into inventory and open the envelope to reveal a murder photo and Mosely's
graduation picture.
Problem:
Mosely's Office
Hint:
Ask Mosely about the patterns at the crime scene, this will put "Other
Patterns" in the topic menu. He will tell you about six other partial patterns.
Ask about them. This will let you know that Officer Franks has the "case file".
Go talk to Officer Franks and have her pull the case file for you.
Problem:
How can I get a copy of the Crime Scene file?
Hint:
Request another photo of Mosely with you for your book. Officer Franks will
come in to take the photo. At this point use the dialogue choice to leave the
room, (Hold on a sec while I go check my hair.) Once you leave, take the file
out of the in box at officer Franks desk, and make a photo copy. (This puts
veve copy in your inventory.) Then go back in for your picture with Mosely. If
you steal the file, officer Franks will no longer talk with you.
Problem:
Jackson Square
Hint:
Go to the North West room of Jackson Square, and walk close to the mime. You
will notice he follows whoever walks closely to him. Get the mime to follow you
by walking up to him. It is somewhat difficult to make him follow you. Every
time someone walks close enough he will follow them, so avoid other people if
you can. Once you get him to follow you, go to the motorcycle cop. The mime
will make fun of the cop and the cop will chase him out of the picture. When
the cop is gone, use the "operate" icon on his motorcycle radio. This will give
you the "Crime Scene" on your greater New Orleans Map.
Problem:
Lake Pontchartrain
Hint:
Look at the veve marks on the ground. This will add "Patterns" to Mosely's
topic. Use the magnifying glass on the marks in the grass. The grass is on the
right side corner by the tree. This will give you a close-up of a snake scale.
Use the tweezers on the snake scale. This adds "snakes" to the topic menu. Use
the sketch book on the pattern that surrounded the body. This puts "lake
pattern" in inventory. Take some clay by the waters edge.
Problem:
Dixieland Drug Store
Hint:
Look at the sign. This adds "St. John's Eve" to the topic menu. Use the murder
photo on Willy, "the store owner," or ask about Voodoo Murders. This adds
"Cabrit Sans Cor" to the topic menu.
== Day Two
Problem:
St. George's Book Shop
Hint:
At the beginning of the day read your newspaper. At the end of the day, if you
were able to observe Madam Cazaunoux at the Dixieland Drug Store, use the
"Question" icon on Grace, and request research on Madam Cazaunoux.
Problem:
Police Station
Hint:
Use the "Question" icon on the desk sergeant and ask about Mosely. When he lets
you go in to see Mosely, change the temperature controls to 75 or hotter with
the operate icon.
Problem:
Mosely's Office.
Hint:
When you see Mosely use the "Question" icon on him and request some coffee.
Mosely will have his jacket off because it is so hot. When Mosely leaves, take
his badge from his jacket that is on the chair.
Problem:
Jackson Square
Hint:
At the North East section of Jackson Square watch the artist lose his picture.
Give your "gift certificate" that you found in your cash register to the hot
dog vendor. This will give you a hot dog in your inventory. Give the hot dog to
the young boy dancing. Use the talk icon on the boy and select from the dialog
choices a request for the drawing. The boy will retrieve the the drawing for
you. Return the drawing to the artist. Give the artist the six patterns that
you received from Mosely. Use the lake pattern on the artist. The artist will
then try to reconstruct the total picture for you.
Problem:
Gedde's Mansion
Hint:
Use the "Operate" icon on the door knocker. Use the "Question" icon on Malia
Gedde. Ask her about voodoo two times, ask her about "Lake Pontchartrian" then
flirt with her. You will need to flirt with her until she has you kicked out of
the house. You must get kicked out of the house to end the day.
Problem:
Voodoo Museum
Hint:
At the Voodoo Museum, ask Dr. John about voodoo. This adds "historical/modern
voodoo" to the topic menu. Ask him about modern voodoo until the messages
repeat. This adds "Moonbeam's" to the French Quarter Map. Ask about historical
voodoo until he tells you about Marie Laveau. This adds "Marie Laveau" to the
topic menu. Ask about Marie Laveau. This adds " St. Louis Cemetery" to the
topic menu.
Problem:
St. Louis Cemetery
Hint:
Ask the watchman at the cemetery about "Marie Laveau, until the messages
repeat. This adds "Other voodoo marked tombs" to the topic menu. Ask the
watchman about other voodoo tombs. Look at the Laveau tomb wall. Use the sketch
book on the crosses on the tomb. This adds "voodoo code 1" to inventory. You
must visit the Gedde tomb and have a confrontation with Malia Gedde.
Problem:
Moonbeam's House
Hint:
Ask Moonbeam about "voodoo, and St. John's Eve". This adds "animal masks" and
"Grimwald", to the topic menu. Ask Moonbeam about Grimwald, and select the
demonstration request. Moonbeam will demonstrate her dancing with her snake
"Grimwald". While she is dancing, go to Grimwald's cage and take the snake
skin. Take the coded voodoo message from your inventory and Moonbeam will
translate the codes for you. Compare the snake scales in inventory by using the
magnifying glass.
Problem:
Dixieland Drug Store
Hint:
At the Dixieland Drug Shop watch Madame Cazaunoux. This adds "Cazaunoux", to
the topic menu. Ask Willy about "animal masks", then ask about "Willy Jr.".
Willy will tell you how much he wants for the Crocodile mask, ($100).
== Day Three
Problem:
St. George's Book Shop
Hint:
Ask Grace for messages, and Ritter's phone number. Read the newspaper. This
adds "Tulane U" to the Greater New Orleans map. A neighboring shop owner will
come in to ask about buying your painting. Sell the painting to him for $100.
If you have the sketch from the artist, return later in the day and use the
"Question" icon on Grace. Ask her to do some research on the "pattern".
Problem:
Gabriel's Studio Room early on day 3
Hint:
Get the Hair Gel out of the medicine cabinet. Use the "Operate" icon on the
phone. Use the phone to call Cazaunoux's house, at 555-1280. At the end of your
conversation with the lady, you will hear the dog barking and she will call her
dog by name. Call the vet at 555-6170 from the phone book page. Tell the
assistant about dog dancing lessons. If you have Cazaunoux's address, you will
now have "Madam Cazaunoux's House" on the French Quarter Map. Later in the day
ask Grace two times for your messages. She will give you Ritter's phone number
Call Ritter in Germany at 49-09-324-3333.
Problem:
Dixieland Drug Store
Hint:
At the Dixieland Drug Store buy the Crocodile Mask for $100. Read the sign to
add "Gambling Oil" to your inventory.
Problem:
Jackson Square
Hint:
Go to the Northeast corner of Jackson Square and get the reconstructed veve
from the artist. Go to the Northwest portion of the park and watch the Fortune
Teller. She will start to dance. As she is dancing, touch her. She will drop
her veil. Take the veil and use the magnifying glass on the veil. Take the
scale with the tweezers. Give the veil back to the Fortune Teller and she will
read Gabe's fortune. Compare the snake scales in your inventory later.
Problem:
Mosely's office
Hint:
Watch the interview between Mosely and Crash.
Problem:
Tulane University
Hint:
Watch the lecture. This will put "Animal Masks" in the topic menu. In Hart's
office, ask him about "Cabrit Sans Cor". Show him the murder photo. This will
add "Black Voodoo" to the topic menu. Ask Hart about Black Voodoo and St.
John's Eve. Show Hart the pattern sketch that the artist made for you. He will
make a copy of it to aid you in your research.
Problem:
St. Louis Cathedral
Hint:
Enter the priest's Ready Room. Take the priest's collar and the priest's shirt.
Problem:
How do I get in to talk with Madam Cazaunoux?
Hint:
Use the hair gel, priest's collar and shirt. Madam Cazaunoux's will let you in
and will talk with you. You can find the Hair Gel in your medicine cabinet. The
priest's collar and shirt can be found at the church.
Problem:
Madam Cazaunoux's house
Hint:
Ask Madam Cazaunoux about "Cabrit Sans Cor". She will not talk about it unless
you already know what Cabrit Sans Cor stands for. Dr. Hart can explain it to
you. Select "Goat without horns" from the topic menu. This adds "human
sacrifice" to the menu. Ask her about human sacrifice. This adds "real voodoo
queens" to the menu. Ask her about real voodoo queens. This adds "secret voodoo
hounfour" to the global menu. Ask about the secret voodoo hounfour and she will
show you a snake bracelet. You will need to use the lake clay on the bracelet
to form a mold. Choose "take bracelet" and "bless bracelet" from the dialogue
choices.
Problem:
Napoleon House
Hint:
Ask the Bartender about "voodoo" and about "Bar Patrons" (twice). Ask about
"Sam and Voodoo". Talk to Sam. He won't talk to you unless you put "Gris Gris"
Gambling Oil on him. Answer him with the correct dialog responses. 1. Ever
wonder why Markus wins every time? 2. This is powerful Voodoo Oil. 3. This
Voodoo Oil could make a nun get lucky. Sam will win the chess game and will
tell you that he will help you any time you need a favor. If you have the snake
bracelet mold, give it to Sam and he will make a copy of the bracelet for you.
== Day Four
Problem:
St. George's Book Shop
Hint:
Read the newspaper. Get the veve clippings from Grace. When you return later in
the day ask for research on "Rada Drums".
Problem:
Napoleon House
Hint:
Get your new snake bracelet from Sam.
Problem:
Jackson Square
Hint:
Go to the "Overlook" on the French Quarter map. Click the "Operate" icon on the
binoculars and watch Jackson Square. Observe the drummer and another man
speaking to him. Go to Jackson Square and follow the man into the Cathedral.
Problem:
Cathedral
Hint:
Use the snake bracelet on Crash to make him talk. Ask Crash about the Drummer.
This adds "Rada Drums" to the topic menu. Ask Crash about "Voodoo Hounfour".
After Crash dies, look at him to get a close up. Use the "Open" icon on Crash's
shirt. This will reveal a snake tattoo. Use the sketchbook on Crash's tattoo.
This adds "tattoo tracing" to your inventory.
Problem:
Gabe's Studio
Hint:
Call Wolfgang.
==Day Five
Problem:
St. George's Book Shop
Hint:
Read the newspaper. Ask Grace to do "Research" on Rada Drums. Get the Veve
clippings, Gunter's Journal and letter from Grace. Read the letter and journal
from Gunter Wolfgang.
Problem:
Voodoo Museum
Hint:
When you are attacked by the snake at the museum, turn on the electrical switch
by the door. The snake hates the sound of the fan and will leave. You must turn
the switch on immediately or you will die.
Problem:
St. George's Book Shop after visiting the Museum
Hint:
After you visit the museum, Grace will find a scale on your clothing. She will
deposit it in an ash tray on her desk. Take it with the tweezers. Compare all
of the snake scales. Two of the scales will look the same.
Problem:
Tulane University
Hint:
View the close-up of Hart. Take Hart's notes on his desk.
Problem:
St. Louis Cemetery
Hint:
Use your sketchbook on the new voodoo code that you copied from the cemetery
tomb wall. Use the voodoo message on the translated voodoo codes that Moonbeam
translated for you. There are a couple of letters that Moonbeam did not
recognize but if you read the message you can tell what they are. Letters L, I,
Y, U and M. Use the brick on the wall to leave your own message on the wall.
Leave the message: "DJ bring sekey madoule" in code.
Problem:
Mosely's Office
Hint:
Use the "Question" icon on Mosely and ask him about reopening the case. To
convince him, show him the reconstructed Veve, Hart's notes and the newspaper
article. Show him the 2 different snake scales. All of this new evidence will
cause Mosely to reopen the case.
==Day 6
Problem:
St. George's Book Shop
Hint:
Read your morning paper. Talk to Grace. Notice that someone has left you an
envelope at your door. Take the envelope and read the note inside. This will
give you a letter and key in your inventory. Use the tattoo tracing on Grace.
Tell Grace you are going to a party. Ask her if she is jealous. She will then
put the tattoo on you.
Problem:
Jackson Square
Hint:
Talk to the Beignet Vendor. Tell him to return to the police station as part of
his route. Use the Rada Drum book on the Drummer. This will allow you to
interpret and send drum messages. The first page of symbols are used for the
main part of the message. Choose "Call Conclave". Turn the page to the
available times. Choose "Tonight". The third page tells where. Choose "Swamp".
Once you have assembled your message, use the icon bar to select exit. If you
make a mistake you can go to the icon bar to erase it and try again. The entire
message should be: Call Conclave - Tonight - Swamp. This will put Bayou St.
John on your Greater New Orleans map.
Problem:
How do I enter Mosely's office if he is not there?
Hint:
Watch the desk sergeant and wait for him to fall asleep. You may then enter
Mosely's office.
Problem:
Mosely's office
Hint:
Use the "open" icon on his desk drawer and look in the drawer. Take the
tracking device.
Problem:
Voodoo Museum
Hint:
Go to the Voodoo Museum and place the tracking device in the "Sekey Madoul",
the little ritual coffin.
==Day Seven
Problem:
Gabriel's Studio
Hint:
Read the daily newspaper. Take the flashlight from the dresser. Use the
"Operate" icon on the phone to call Ritter. Ask about "Tetelo". This adds
"Talisman" to your topic choices. Ask about "Talisman". This adds "Tetelo's
Remains" to the topic menu. Ask about "Tetelo's Remains". This adds "Africa
Homeland" to the topic menu. Ask about "Africa Homeland". Later in the day,
when you've decided to visit Germany, use the "Operate" icon on the phone and
dial the travel agent's number. The number is on the phone page in your
inventory. The number is 585-1130. Select Germany as your destination. Use
Mosely's credit card to pay for your tickets. This puts "New Orleans
International Airport" on the Greater New Orleans Map.
Problem:
St. Louis Cemetery
Hint:
Use the "Operate" icon on the button under the plate on the Gedde tomb. Inside
the tomb, select the flashlight from your inventory. Double click on the
flashlight to turn it on. Use the "Open" icon on the Veve Pattern drawer. You
will be knocked out. Once you wake up, open the drawer. You will get a close-up
of the drawer and see a wallet. Take the wallet. Open your inventory and use
the "Open" icon on the wallet. This will put the "Credit Card", in your
inventory. Use the "Operate" icon on the button on the wall to open the door of
the tomb.
Problem:
Wolfgang's Bedroom
Hint:
Use the "Look" icon on the Lintels on top of the carved doors, just below the
Lion's heads. This will add "Portal Poem" to the topic menu.
Problem:
Great Hall and Chapel
Hint:
Use the "Question" icon on Gerde and ask about the "Portal Poem". She will
translate the poem to English. After visiting the Chapel, ask her about the
"Chapel Panels". This will add "Initiation Ceremony" to the topic menu. Ask
Gerde about the Ceremony.
Problem:
How do I perform the Initiation Ceremony?
Hint:
In Wolfgang's Bedroom use the "Operate" icon on the windows to open them. Use
the "Operate" icon on the snow to wash your hands. Pickup the "scissors" and
use them on Gabriel. Take the "chamber pot". Use the "Open" icon on the Scroll
Case and take the "scroll". Read the scroll. Go to the Great Hall and take the
large "knife" hanging on the stair case wall. Take the "salt" on the floor.
Enter the Chapel and put the chamber pot on the alter. Put salt in the chamber
pot. Use the knife on Gabriel. Use the "Operate" icon on the altar. With
Gabriel kneeling in front of the altar, use the scroll on Gabriel. Once you
have completed the Initiation Ceremony the day will end.
==Day Eight
Problem:
Wolfgang's Bedroom
Hint:
When you wake up on day 8 you will see a key sitting on the chest by the bed.
Take this key and open the carved doors. This will lead into a secret library.
Problem:
The Secret Library
Hint:
Look at the center bookcase on the back wall. Take the "People's Republic"
book. Use the "Look" icon on the far right bookcase to find "The Primal Ones"
book. Look at the left wall bookcase for the "Ancient Roots of Africa" book.
Look at the far left bookcase for the "Sun Worshippers" book. Look at the lower
far right bookcase for the "Ancient Digs of Africa" book. Once you have located
and looked at all five books, the "Snake Mound Book" will appear in your
inventory.
Problem:
How do I travel to Africa?
Hint:
Use the "Snake Mound Book" on Gerde. Select "Use Mosely's Credit Card" in the
dialogue so Gerde will place some calls for you. This will put "Africa" on the
Global map. You will then proceed to Africa.
==Day Nine
Problem:
Outer Snake Mound Rooms
Hint:
The cave room are connected in a circle like a clock. The rooms are numbered 1
- 12. Find the "Snake Rod" in the third room to the left from the entrance. The
entrance is room 6. Use the "Pick Up" icon on the "Snake Tiles" in each of the
12 rooms. There are a total of 12 tiles. You cannot take tiles 7 and 12. The
room with the face carved into the wall is room number 7. Each tile has a
number of snakes corresponding to the number of each room. Match each tile with
the correct tile spot. Once you have the tiles in place, go to room number 3.
Be sure to save your game. Use the Snake Rod on the Snake Tile. This wakes the
dead guards. You must run "clock wise" to room number 7 without getting caught.
In room number 6 you will be confronted by several guards. The only way past
them is to use the "Operate" icon on the vine hanging down in the middle. Gabe
will swing out and knock over one of the guards. In room 7, Wolfgang will
appear. He will hold off the guards while you use the "Snake Rod" on tile
number 7. This will operate the secret passage to the "Inner Snake Mound Room".
Problem:
Inner Snake Mound Room
Hint:
Look at the carvings around the bottom of the Snake Table. Look at the
indentations at the top of the table. Use the "Pick Up" icon on the "iron bars"
on the wall behind the table. Take both bars. Use the "Operate" or "Move" icon
on the bars to put them on the Snake Table. Go to the west side of the room and
use your "Knife" on the dead guard. Take his heart. You will not be able to
preven Uncle Wolfgang being killed. Take the "Talisman" from inside the Snake
Table.
==Day Ten (Final Day)
Problem:
St. George's Book Shop
Hint:
Take the newspaper. Take the note on Grace's desk. Read the note. You will find
that Grace has been kidnapped.
Problem:
Gabriel's Studio
Hint:
Ask about "Making a Plan". Ask about "Mosely's Investigations". Ask about
"Grace". Ask about the "Secret Voodoo Hounfour". Return to the book shop.
Problem:
How do I enter the "Secret Voodoo Hounfour"?
Hint:
Go to St. Louis Cathedral and enter the far right confessional. Use the "Snake
Rod" on the "Knothole" on the back wall. Place the "Snake Rod" under the bench,
and place the "Signal Device" under the bench. Enter the Elevator Ante Chamber.
Problem:
Supply Room #7
Hint:
The Secret Hounfour is built in the shape of a clock. The Ceremonial Room is in
the center. Each of the rooms have a number over the door. Go to door #7. Use
the "Pick Up" icon on the "Mask and Robes" two times. You should then have two
sets of robes and masks.
Problem:
Cartel Business Room #4
Hint:
Use the "Look" icon on the desk. Take the "Record Book". Read the book. Note
the codes.
Problem:
Dr. John's Room #2
Hint:
Watch Dr. John praying to his gods. Notice the key hanging from the far wall.
Do not enter the room. Go to the Ceremonial room. Use the "Operate" icon on the
drums. Construct a message to call Dr. John. Select "Summon". Select the "next
book". Select "Brother Eagle" from this book. Select "Exit" from the icon bar.
Dr. John will leave his room. Go the hallway. Do not exit towards Room #2. You
have about 10 seconds to go to Dr. John's room, get the key and return to the
hallway before Dr. John returns.
Problem:
Money Room #1
Hint:
You need Dr. John's Key Card to enter this room. Once inside, use the "Pick Up"
icon on the "Stacks of Money" until you can carry no more.
Problem:
Disposal Room #11
Hint:
Use the key from Dr. John's room to enter. Once you are in the room just look
around.
Problem:
Guest Room #8
Hint:
Use the "Key" from Dr. John's room to open room #8, here you will find Grace.
Use the "Talisman on Grace to revive her. Use the Mask and Robes on Mosely,
then on yourself.
Problem:
The Final Confrontation
Hint:
When Tetelo comes to sacrifice Grace, use the Talisman on Tetelo. Toss the the
Talisman to Mosely. Once Tetelo grabs Gabriel, use the "Pick Up" icon on the
"Stone Idol". The stone idol will appear under the ceremonial table. At this
point you have two options to end the game. First, betray Malia and use the
knife on her. Then you can either do nothing, or use the "Pick Up" icon on
Malia while she is hanging in the pit. Either choice will lead you to The End.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ