Gobliiins walkthrough
Goblins [SOLVE] ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Walkthrough for GOBLIIINS From: Henning Koch, koch_h@lifra.lif.de ========================= Level 1 -------- At first punch the right column. Pick up the horn. Then use the horn. Spell at the stick and take the pickaxe. Level 2 VQVQFDE ---------------- Spell at the farthest right apple. Then punch at this apple. Take the fallen apple. Use the apple in the abbys. Spell at the second apple from the left side and punch it. Then take the apple and use it with the abbys. Take the pickaxe again and use it with the diamond. Then take the diamond. Level 3 ICIGCAA ---------------- Use the diamond on the door. Level 4 ECPQPCC ---------------- Spell at the left plant. Then climb at the left plant. Take the left yellow pot and use it on the right plant. Punch the big book on the table. Then take the diamond again, go on the table over the book and give the diamond to the wizard. Level 5 FTWKFEN ---------------- Spell on the sprig on the bottom of the screen near the man. Then climb the sprig and punch the eye. Put the Technical on the tongue and spell the antenn of the coffin. Then put quickly the magician on the tongue and punch the eye again. Wait until the monster is in the coffin again and then punch the eye again and take the mushroom. Level 6 HQWFTFW ---------------- Climb longest string and the pull the short right string. Take the pistol. Use the pistol under the right spider and under the left spider. Take the pillow and put it there where the middle spider was. Then spell the middle spider. Move the pillow on an other place and take the spider bottle. Level 7 DWNDGBW ---------------- Spell at the seed bag and take it. Move the puncher to the scarecrow and use the seed on the garden. Then punch quickly the scarecrow before the birds have eaten your seeds. Spell the right cloud and take the plant. Give the things to the wizard. Level 8 JCJCJHM ---------------- Spell at the skeleton and spell at the bone. Take the flute. use the flute on the snake. Climb the snake. Then put the magician on the board (right of the ladder). Punch the rock above the magician. Do that again with the technical. Level 9 ICVGCGT ---------------- Take the meat Level 10 LQPCUJV ----------------- Use the meat on the lower left hole. Then spell at the small branch. Get the windsock. Put the technical on this branch. Put the puncher on the rock under this branch. Then pull the branch with the puncher. Do that again with the magician. Spell at the cork. Use the cork in the upperright hole. Take the windsock again. Put the technical near the hole with the cork. Then the puncher has to punch the lowerright hole (scare bird). Then use the windsock on the bird. Level 11 HNWVGKB ----------------- Use the bird on the dog. Spell at the dog. Punch the left door. Level 12 FTQKVLE ----------------- Take the feather and use it on the skeleton's foot. Use the cup and the ball on the skeleton's hand. Take the key and use it on the cage. Spell at the feather and take the flyswatter. Use the flyswatter on the bee. Spell at the bee and take the dart. Use the dart on the picture. Take the doll and use it. Take the yellow elixir. Level 13 DCPLQMH ----------------- Spell at the root and take the birdcall. Put the technical above the nest and use the birdcall. Take the exlixir. Put the technical near the fence. Wait. Punch the jumping egg. Then spell against this egg. Spell at the horn. Use the elixir and let the technical walk quickly past the fence. Take the carrot. Use carrot on the hole. Put puncher near the fence. Then spell at the mole. Walk with the puncher quickly past the fence. Level 14 EWDGPNL ----------------- Spell at the small flat rock on the left. Take the stick. Use the stick in the hole on the end of the large rock. Take the watering can. Use the watering can on all sprouts. Spell far left carrot and punch this carrot. Then spell at the third carrot from the right. Take the key and use it on the keyhole. Level 15 TCNGTOV ----------------- Take the matches and drop them near the cannon. Punch the cannonball pile. Take the cannonball. Punch cannon (so that the cannonn stands up) and put the cannonball in the cannon. Then punch the cannon again (so that the cannon stands up). Take the matches. Use matches with cannon. Use matches with stewpot. Take the carrot. Put the carrot into the cannon and punch the cannon then (so that the cannon stand normal). Get matches and use it with the cannon. Punch the cannonball pile again and take the cannonball. Punch cannon (so that the cannon stands up) and put the cannonball in the cannon. Punch the cannon (so that the cannon stands up). Use the matches with the cannon. Spell carrot. Get earhorn. Use the earhorn with the creature. Take the mallet and use it on the gong. Get the pendulum. Level 16 TCVQRPM ----------------- Get the rock and use it on the X. Spell at the rock. Spell flat rock. Spell tree on the left. Punch pickaxe an take the pickaxe. Use the pickaxe on the bottom in the middle of the screen. Repeat that four times. Level 17 IQDNJQO ----------------- Punch the woodpile. Take the log. Use the log on the trap. Drop log. Spell seeds. Then move quickly the magician out of the way. Take the seed and move the technical out of the way. Drop the seed near the woodpile. Spell log and take the doedorant. Drop deodorant near the woodpile. Take the seeds and use them near the woodpile. Then take the deodorant quickly and use it on the foot. If you miss, use the seeds again and use the doedorant on the foot. Do it so many times until you meet the foot. Then take the foot and drop it on the dragon's ledge. Go out of the way quickly. When the dragons have fired the foot, take it and go quickly out of the way. Then put the roast on the bridge. Get dagger and drop it on the dragon's ledge. Go out of the way quickly. When the dragons have fired the foot take the dagger and go out of the way quickly. Level 18 KKKPURE ----------------- Use the dagger on the statue's heart. Leave the voodoo doll on the left hand of the statue and take the key. Use the key in the statues right ear. Put the technical on the statue's left hand and do that again with the magician and the puncher. Level 19 NGOGKSP ----------------- Punch banana branch, take the banana and use it on the wolf. Get soap and use it on the wolf. Then take the false nose and use it on the wolf. Wait. Then take the witchcraft. Spell at the left gate. Level 20 NNGWTTO ----------------- Spell sprig under the shield. Climb sprig and punch the lever. Spell at the cork. Use the witchcraft on the ear. Then take the bowl and put it under the giant. Then read the book again. Take the fish and put it in the tower on the top. Then use the bowl with the tears on the creature. Take the sling. Level 21 TQNGFVC ------------------ Spell at the stone at the foot of the skleleton. Then use the sling on the wizard. Spell at the creature. Use the sling on the rope and take the rope. Then use the rope on the little bone on the top of the screen. Climp up the rope. Then punch the creature. Take the empty sack and put it on the bottom of the screen on the right side. Use the sling on the captured puncher. Put the technical near the empty sack. Then spell at the creature. When the little spiders are in the empty sack, take the sack and use it. written by Henning Koch.