The Lost Vikings manual
The Vikings' Story It was a day that the members of the Viking village looked forward to every year. On this day everyone in the village celebrated the fall harvest with contests of bravery and skill throughout the afternoon followed by a grand feast at dusk. The most anticipated event of the day was the hunt. In this competition, the best huntsmen from the village venture into the wilderness to see who could catch the most game for the evening's feast. By noon, all the participants had arrived at the starting point of the hunt, except for three vikings who lived just outside the village. Since their tardiness was nothing new, the decision was made to start the hunt without them. Upon hearing the horn, indicating the beginning of the competition, Olaf the Stout and his two buddies, Baleog the Fierce and Erik the Swift simply rushed into the forest to prevent the others from having too great of a head start. Meanwhile, the infamous intergalactic zookeeper, Tomator, piloted his space craft to Earth through a fiery vortex that appeared high above the fjords of the Baltic Sea. Tomator was sure that he could find adequate specimens for his zoo on this tiny planet. He commanded his ship to begin its descent as he made preparations to go on a hunt of his own. As Olaf the Stout, Baleog the Fierce and Erik the Swift walked home from the feast they were still bragging over their triumphs in the hunt. When each brother had finished claiming that he was a better hunter than the other two, they retired to their cottages, oblivious to the strange flying object that had appeared directly over their village. Tomator brought his craft closer to the ground, trying to locate the three specimens that he had previously chosen. He had noticed them earlier, when they appeared to be the victors of some primitive ritual of skill and strength. After a few minutes, Tomator's computer located the selected humans and began to teleport his unsuspecting captives aboard his ship. Erik, the swiftest of the vikings, was awakened suddenly to find himself suspended above his bed and being pulled upward. Despite his efforts to resist, he was drawn through the top of his hut and into the night sky. Next, Olaf the Stout and Baleog the Fierce experienced the same fate as they too were pulled from their beds, toward the strange metallic object in the sky. With the acquisition complete, Tomator took his craft out of orbit. Due to a short circuit during the teleportation process, the Vikings materialized in the corridors of Tomator's ship rather than in his specimen room. Now the Vikings only hope to return home is the use of their skills and the strange vortices that can carry them through time and space. Your story begins with the three Lost Vikings aboard Tomator's ship, and only with your help and expertise can they find their way back home again. You must guide the Lost Vikings through the complex maze of Tomator's space craft. Use Erik's speed, Baleog's weaponry and Olaf''s defensive abilities to help return these poor lost souls to their village. How to Play The goal of The Lost Vikings is to help Olaf the Stout, Baleog the Fierce and Erik the Swift find their way back home. To do so they must successfully solve all the levels of the game going through time and space to many different eras, until they confront and defeat their captor, Tomator. To successfully complete a level all three Vikings must get to the "EXIT" alive. They will then continue onto the next level. At the end of the last level of each era there will be a vortex that will warp the Vikings to the next era in time. Each Viking starts each level with three health points and no items. These health points can be lost either one at a time or all at once depending on what type of enemy or obstacle does damage to the character. The health status of each warrior is represented by the three red dots under their picture in the status bar at the top of the screen. Health points can be restored by eating food that can be found throughout the game. They can also use armor to get a bonus health point represented by a blue dot. To complete the level the Vikings will have to use their skills in many different ways to solve the puzzles. Many times the Vikings will have to use their skills cooperatively. When the Vikings get to a new level you will be given a password. Write this down in the back of this manual. You will be able to restart the game later by using this password. If at any time a Viking has died or you feel that they are stuck in a position making the level unsolvable, you can give up by pressing a PAUSE key and then selecting YES. Doing this will bring all dead Vikings back to life and they will restart the level. There are many hidden places throughout the game. If the Vikings find these places, they are sure to find something valuable. In the early levels there will be hint buttons with '?' in them. When a Viking is near one of these you can press the S key to get a hint. To Play the Game Get into your Hard Drive by typing C:(or D:, whichever is appropriate). To get into the Lost Vikings directory, type CD\LOSTVIK . To start up the game type: VIKINGS . When the title screen comes up, you will be prompted for the copy protection. Please have this manual handy. NOTE: If after installing The Lost Vikings you change hardware in your system, you may need to reconfigure your game. To do this, from the Lost Vikings directory, type: SETUP This will reconfigure your game without having to reinstall the game. Keyboard Controls Left/Right Arrow Keys or Keypad 4/6 Moves the Viking Left or Right Up/Down Arrow Keys or Keypad 5 or 8/2 Moves the Viking UP OR DOWN When a Viking is on a ladder or an elevator, these will move the Viking in that direction. F Key, Space Bar, Performs a Viking's primary ability. Enter, Baleog the Fierce will swing his mighty sword. Keypad (+) or Erik the Swift will jump to great heights. Keypad Enter Olaf the Stout will raise or lower his shield. D Key Performs a Viking's secondary ability. Baleog the Fierce will shoot arrows with his bow. Erik the Swift uses his head to bash while running. Olaf the Stout will raise or lower his shield. E Key USEs AN ITEM Allows a Viking to use the highlighted item from his supply of items. S Key ACTIVATES a SWITCH Allows a Viking to activate buttons, flip switches, etc. and talk to other characters. Ctrl Keypad 7 SWITCHes VIKINGS Keypad 9 Will enable the player to take control of one of the other two Keypad 0 Vikings. Esc Key Pauses the game P Key Pressing one of these keys during play will pause the game. When the game is paused you will be given the option to GIVE UP? Choosing YES will restart you at the beginning of the same level. Choosing NO will resume the game. The GIVE UP option is very useful if one of your Vikings has died or are in a position so that you cannot complete the level. You cannot complete the level if a Viking has died. Tab Key SELECTS AN ITEM Caps Lock Allows you to choose the item to be used. To choose an item, press one of these buttons and move the flashing box to the desired item. Pressing the button again will resume the game. This can also be used to pause the game. Alt-X QUITS THE GAME Alt-Q Will quit the game and put you back into DOS. Alt-S Sound--Turns the sound off, pressing the buttons again turns the sound back on. Alt-M Music --Turns the music off, pressing the buttons again turns the music back on. JOYSTICK CONTROLS If a joystick is to be used, it must be used in conjunction with the KEYBOARD. Listed below are the capabilities of the joystick, any other actions (i.e. switching Vikings, Pause, Selecting Item, etc.) must be done by using the KEYBOARD controls. These controls are listed on the previous pages. GRAVIS PC GAMEPAD Left/Right Moves the Viking Left or Right Up/Down MOVES THE VIKING UP OR DOWN When a Viking is on a ladder or an elevator, pushing UP or DOWN will move the Viking in that direction. Red Button Performs a Viking's primary ability. Baleog the Fierce will swing his mighty sword. Erik the Swift will jump to great heights. Olaf the Stout will raise or lower his shield. Blue Button Performs a Viking's secondary ability. Baleog the Fierce shoots arrows with his bow. Erik the Swift will use his head to bash while running. Olaf the Stout will raise or lower his shield. Yellow Button USES AN ITEM Allows a Viking to use the highlighted item from his supply of items. Green Button ACTIVATES SWITCHES Allows a Viking to activate buttons, flip switches, etc. and talk to other characters. OTHER JOYSTICKS Left/Right Moves the Viking Left or Right Up/Down MOVES THE VIKING UP OR DOWN Pushing UP or DOWN will move a Viking in that direction on a ladder or an elevator. Primary Button Performs a Viking's primary ability. Baleog the Fierce will swing his mighty sword. Erik the Swift will jump to great heights. Olaf the Stout will raise or lower his shield. Secondary Button Performs a Viking's secondary ability. Baleog the Fierce shoots arrows with his bow. Erik the Swift will use his head to bash while running. Olaf the Stout will raise or lower his shield. Items Throughout the course of the game, there will be several different items that will assist you in completing the game. Food--Heals 1 one health point Steaks--Heals 2 health points Shield--Gives a Viking a bonus blue health point Bombs--You can drop them anywhere you like to blow something up Smart Bombs--Destroys all enemies on the screen Flaming Arrow--Kills an enemy in one shot Keys--Used to unlock doors of the same color Gravity Boots--Lets a Viking walk in a gravitational field Buttons--Used in many places to activate things in the game, like opening doors Switches--Also used in many places to activate things in the game such as opening doors Target--Acts like a button but must be shot by Baelog to activate Inventory Control Each Viking has the ability to carry up to four items. An item is automatically picked up when they touch it (as long as the Viking has room to carry the item). To use an item, press a SELECT key and move the flashing box to the desired item. Then press a SELECT key again to resume your game. You can then press E at anytime to use the selected item. The Vikings are also able to trade items with each other, but only if they are close to each other. To trade an item you must first switch control to the Viking with the item you want to trade. Press a SELECT key, move the flashing box to the desired item to be traded and press a Primary Ability key. Then move the item to the Viking you want to give the item to and press a Primary Ability key. To exit inventory mode, press a SELECT key. You can also throw away food or bombs by moving the item to the trash can. Saving the Game The Lost Vikings allows you to continue where you last left off by entering a password. The game will give you a password at the beginning of each new level you reach. In case you forget to write down the password at the start of a new level, you can retrieve the password again by pressing D, E or S at the funeral screen. Erik, Olaf, and Baleog want to remind you to write down your passwords on the page provided in the back of this manual. This way you will always know where it is and you will never have to replay levels that you have already completed. To start the game from a saved password, select PASSWORD from the START screen. Enter your password by using the Up and Down Arrow Keys or type it in for faster entry. If you type the password in, it will automatically go to the next letter, if you are using the arrow keys, then use the Right Arrow Key to move to the next letter. If you have made a mistake in the password, use the Left Arrow Key or Backspace to undo the error. Character Profiles Name: Erik the Swift Age: 19 Height: 5'8" Weight: 160 lbs. Specialty: Scouting, speeding Equipment: Running shoes, a strong head Occupation: Mercenary, track coach, stuntman, pizza delivery Hobbies: Sprinting, rock climbing Favorite Authors: Dr. Seuss, Friedrich Nietzsche Favorite Movies: The Running Man, Running Scared, Run Silent, Run Deep, Logan's Run, Running on Empty, Nuns on the Run, Running Brave, Erik the Viking Favorite band: Rush Favorite Meal: Fast food Ailments: Athlete's foot, frequent headaches Favorite Pets: Cheetahs, jaguars, falcons DESIRED BIRTHDAY PRESENT: A football helmet Favorite HOLIDAY: Groundhog Day Favorite Quote: "It is better to run and jump away from enemies than it is to let them smash you into little pieces." - Anonymous Comments: The tactical genius and self-proclaimed leader of the party. Erik is the swiftest and most agile of the Vikings which makes him an indispensable part of any expedition. His wit and resourcefulness are often key to resolving difficult situations. However, he has a short attention span and gets easily agitated by sitting in the same place too long. In fact, his patience is often times too thin to tolerate his two brothers. Despite these shortcomings, he proves to be a valuable companion on any adventure. Strengths: Erik is the swiftest Viking. He can outrun any enemy and leap high into the air. He also has a head of stone which he can use to bash open walls. Weaknesses: Erik has no defensive capabilities, which leaves him very vulnerable if he goes out scouting by himself. His speed can also be a liability at times if you are not careful. Name: Baleog the Fierce Age: 25 Height: 6'0" Weight: 220 lbs. Specialty: Combat, chopping, slicing and dicing. Equipment: Bow, arrows, sword, attitude Occupation: Mercenary, corporate raider Hobbies: Body building, knife throwing, bowling Favorite Drink: Fruit punch Preferred Vegetable: Squash Goals: World domination, bowling league champion Favorite Movies: Sparticus, Rambo II, Conan the Barbarian, Pumping Iron, The Terminator Favorite Exclamation: Yo! Favorite Vacation Spot: Iceland Favorite Vowel: A Favorite HOLIDAY: Labor Day Favorite BAND: Aerosmith Favorite Quote: "Enter the mill and you will come out floury and baked." - unknown Danish baker Prized Possessions: Sword-shaped letter opener, long underwear Comments: Baleog's enormous ego is tolerable only in light of the martial skill he provides to the expedition. When he's not accusing his brothers of being lazy or weak, Baleog can often be found sharpening his sword and contemplating his strategy for world conquest. Nonetheless, despite his sometimes less than pleasant company, Baleog is a fierce foe to any that stand in a party's way. Strengths: Baleog can attack with his sword and shoot arrows. He can also use arrows to activate switches that are a long distance away. Weaknesses: He has not yet mastered the art of defense. Therefore he usually hides behind Olaf's shield during battles with formidable foes. Name: Olaf the Stout Age: 23 Height: 6' 2" Weight: 320 lbs. Specialty: Defense, aeronautics, comedic relief Equipment: Shield, belly, a silly laugh Occupation: Mercenary, Winchell's poster boy Hobbies: Para-Sailing, bungee jumping Favorite Food: Meatloaf, sprinkled doughnuts Ultimate Fantasy: To be a Sumo wrestler Favorite Instrument: Tuba Favorite Movies: Fat Man and Little Boy, Little Big Man, Breakfast at Tiffany's, The Breakfast Club, The Naked Lunch, Lunch Wagon, Dinner at Eight, Guess Who's Coming to Dinner, My Dinner with Andre Favorite Relative: Uncle Beorn Favorite HOLIDAY: Thanksgiving Day Favorite BOOKS: ABC-123, Green Eggs and Ham Favorite Quote: "Life is just a big banana. Be careful not to slip on the peel and all will turn out fine." - Uncle Beorn Family: Married with two children Favorite Toy: Yellow rubber duck named Elvis Comments: This jovial Viking, with his hardy constitution and steadfast resolve, can be counted on in any situation. His appetite for adventure is rivaled only by his passion for pastries. Unfortunately, he is often seized by unprovoked laughing fits, making extended travel with him somewhat tiresome. His hulking presence is, however, greatly appreciated in the heat of battle. Strengths: He can use his shield to block enemies and their shots. He can also hold his shield above his head and float long distances, which gives him great maneuverability. Weaknesses: He has to wait for Baleog in combat situations and his shield can not always protect him and the other Vikings from certain foes that have jumping capabilities of their own. 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