Abandonware DOS title

The Lost Vikings manual

The Vikings' Story

It was a day that the members of the Viking village looked forward to 
every year. On this day everyone in the village celebrated the fall 
harvest with contests of bravery and skill throughout the afternoon 
followed by a grand feast at dusk.

The most anticipated event of the day was the hunt. In this 
competition, the best huntsmen from the village venture into the 
wilderness to see who could catch the most game for the evening's 
feast. By noon, all the participants had arrived at the  starting 
point of the hunt, except for three vikings who lived just outside the 
village. Since their tardiness was nothing new, the decision was made 
to start the hunt without them. Upon hearing the horn, indicating the 
beginning of the competition, Olaf the Stout    and his two buddies, 
Baleog the Fierce    and Erik the Swift   simply rushed into the 
forest to prevent the others from having too great of a head start.

Meanwhile, the infamous intergalactic zookeeper, Tomator, piloted his 
space craft to Earth through a fiery vortex that appeared high above 
the fjords of the Baltic Sea. Tomator was sure that he could find 
adequate specimens for his zoo on this tiny planet. He commanded his 
ship to begin its descent as he made preparations to go on a hunt of 
his own.

As Olaf the Stout, Baleog the Fierce and Erik the Swift walked home 
from the feast they were still bragging over their triumphs in the 
hunt. When each brother had finished claiming that he was a better 
hunter than the other two, they retired to their cottages, oblivious 
to the strange flying object that had appeared directly over their 

Tomator brought his craft closer to the ground, trying to locate the 
three specimens that he had previously chosen. He had noticed them 
earlier, when they appeared to be the victors of some primitive ritual 
of skill and strength. After a few minutes, Tomator's computer located 
the selected humans and began to teleport his unsuspecting captives 
aboard his ship.

Erik, the swiftest of the vikings, was awakened suddenly to find 
himself suspended above his bed and being pulled upward. Despite his 
efforts to resist, he was drawn through the top of his hut and into 
the night sky. Next, Olaf the Stout and Baleog the Fierce experienced 
the same fate as they too were pulled from their beds, toward the 
strange metallic object in the sky.

With the acquisition complete, Tomator took his craft out of orbit. 
Due to a short circuit during the teleportation process, the Vikings 
materialized in the corridors of Tomator's ship rather than in his 
specimen room. Now the Vikings only hope to return home is the use of 
their skills and the strange vortices that can carry them through time 
and space.

Your story begins with the three Lost Vikings aboard Tomator's ship, 
and only with your help and expertise can they find their way back 
home again.

You must guide the Lost Vikings through the complex maze of Tomator's 
space craft. Use Erik's speed, Baleog's weaponry and Olaf''s defensive 
abilities to help return these poor lost souls to their village.

How to Play
The goal of The Lost Vikings is to help Olaf the Stout,  Baleog the 
Fierce and Erik the Swift find their way back home. To do so they must 
successfully solve all the levels of the 

game going through time and space to many different eras, until they 
confront and defeat their captor, Tomator.

To successfully complete a level all three Vikings must get to the 
"EXIT" alive. They will then continue onto the next level. At the end 
of the last level of each era there will be a vortex that will warp 
the Vikings to the next era in time.

Each Viking starts each level with three health points and no items. 
These health points can be lost either one at a time or all at once  
depending on what type of enemy or obstacle does damage to the 
character. The health status of each warrior is represented by the 
three red dots under their picture in the status bar at the top of the 
screen. Health points can be restored by eating food that can be found 
throughout the game. They can also use armor to get a bonus health 
point represented by a blue dot.

To complete the level the Vikings will have to use their skills in 
many different ways to solve the puzzles. Many times the Vikings will 
have to use their skills cooperatively.
When the Vikings get to a new level you will be given a password. 
Write this down in the back of this manual. You will be able to 
restart the game later by using this password.
If at any time a Viking has died or you feel that they are stuck in a 
position making the level unsolvable, you can give up by pressing a 
PAUSE key and then selecting YES. Doing this will bring all dead 
Vikings back to life and they will restart the level.

There are many hidden places throughout the game. If the Vikings find 
these places, they are sure to find something valuable.

In the early levels there will be hint buttons with '?' in them. When 
a Viking is near one of these you can press the S key to get a hint.

To Play the Game 
	Get into your Hard Drive by typing C:  (or D:, 		
		whichever is appropriate). To get into the Lost Vikings 
directory, 			type CD\LOSTVIK . To start up the 
game type: 
	VIKINGS . When the title screen comes up, you will be 	
	prompted for the copy protection. Please have this manual handy.
	NOTE: If after installing The Lost Vikings you change hardware in 
			your system, you may need to reconfigure your game. To 
do this, from the Lost 	Vikings directory, type: SETUP  This 
will reconfigure your game without 	having to reinstall the game. 

Keyboard Controls  	

Left/Right Arrow Keys or Keypad 4/6  	Moves the Viking Left or Right

Up/Down Arrow Keys or Keypad 5 or 8/2 	Moves the Viking UP OR DOWN
						When a Viking is on a ladder or an 
elevator, 					                        these will 
move the Viking in that direction.
F Key,	
Space Bar,		Performs a Viking's primary ability.
Enter,			Baleog the Fierce will swing his mighty sword.
Keypad (+) or	Erik the Swift will jump to great heights.

Keypad Enter 	Olaf the Stout will raise or lower his shield.	

D Key  	Performs a Viking's secondary ability.
    		Baleog the Fierce will shoot arrows with his bow.
		Erik the Swift uses his head to bash while running.
		Olaf the Stout will raise or lower his shield.

		Allows a Viking to use the highlighted item from his  supply 
of items.

		Allows a Viking to activate buttons, flip switches, etc. and 
talk to other 		characters.

Keypad 9	Will enable the player to take control of one of the other 
Keypad 0	Vikings.  

Esc Key	Pauses the game

P Key	Pressing one of these keys during play will pause the game.  
When the game is paused you will be given the option to GIVE UP? 
Choosing YES will restart you at the beginning of the same level. 
Choosing NO will resume the game.

The GIVE UP option is very useful if one of your Vikings has died or 
are in a position so that you cannot complete the level. You cannot 
complete the level if a Viking has died.

Caps Lock	Allows you to choose the item to be used. To choose an  
item, press one of 		these buttons and move the flashing box to 
the desired item. Pressing the 		button again will resume the 
game. This can also be used to pause the game.


Alt-Q	Will quit the game and put you back into DOS. 

Alt-S 	Sound--Turns the sound off, pressing the buttons again turns 
the sound back on.

Alt-M 	Music --Turns the music off, pressing the buttons again 
turns the music back on.

If a joystick is to be used, it must be used in conjunction with the 
KEYBOARD.  Listed below are the capabilities of the joystick, any 
other actions (i.e. switching Vikings, Pause, Selecting Item, etc.) 
must be done by using the KEYBOARD controls. These controls are listed 
on the previous pages.


Left/Right 	Moves the Viking Left or Right

When a Viking is on a ladder or an elevator, 					
	pushing UP or DOWN will move the Viking in that direction.

Red Button 	Performs a Viking's primary ability.
		Baleog the Fierce will swing his mighty sword.
		Erik the Swift will jump to great heights.
		Olaf the Stout will raise or lower his shield.

Blue Button 	Performs a Viking's secondary ability.
		Baleog the Fierce shoots arrows with his bow.
		Erik the Swift will use his head to bash while running.
		Olaf the Stout will raise or lower his shield.

Yellow Button 	USES AN ITEM
		Allows a Viking to use the highlighted item from his supply 
of items.

		Allows a Viking to activate buttons, flip switches, etc. and 
talk to other 		characters.


Left/Right 	Moves the Viking Left or Right

		Pushing UP or DOWN will move a Viking in that direction on a 
ladder or 		an elevator.

Primary Button 	Performs a Viking's primary ability.
		Baleog the Fierce will swing his mighty sword.
		Erik the Swift will jump to great heights.
		Olaf the Stout will raise or lower his shield.

Secondary Button 	Performs a Viking's secondary ability.
		Baleog the Fierce shoots arrows with his bow.
		Erik the Swift will use his head to bash while running.
		Olaf the Stout will raise or lower his shield.

Throughout the course of the game, there will be several different 
items that will assist you in completing the game. 
Food--Heals 1 one health point			
Steaks--Heals 2 health points			
Shield--Gives a Viking a bonus blue health point	
Bombs--You can drop them anywhere you like to blow something up
Smart Bombs--Destroys all enemies on the screen
Flaming Arrow--Kills an enemy in one shot
Keys--Used to unlock doors of the same color
Gravity Boots--Lets a Viking walk in a gravitational field
Buttons--Used in many places to activate things in the game, like 
opening doors
Switches--Also used in many places to activate things in the game such 
as opening doors
Target--Acts like a button but must be shot by Baelog to activate

Inventory Control
Each Viking has the ability to carry up to four items. An item is 
automatically picked up when they touch it (as long as the Viking has 
room to carry the item). To use an item, press a SELECT key and move 
the flashing box to the desired item. Then press a SELECT key again to 
resume your game. You can then press E at anytime to use the selected 

The Vikings are also able to trade items with each other, but only if 
they are close to each other. To trade an item you must first switch 
control to the Viking with the item you want to trade. Press a SELECT 
key, move the flashing box to the desired item to be traded and press 
a Primary Ability key. Then move the item to the Viking you want to 
give the item to and press a Primary Ability key. To exit inventory 
mode, press a SELECT key.

You can also throw away food or bombs by moving the item to the trash 

Saving the Game
The Lost Vikings allows you to continue where you last left off by 
entering a password. The game will give you a password at the 
beginning of each new level you reach. In case you forget to write 
down the password at the start of a new level, you can retrieve the 
password again by pressing D, E or S at the funeral screen.

Erik, Olaf, and Baleog want to remind you to write down your passwords 
on the page provided in the back of this manual. This way you will 
always know where it is and you will never have to replay levels that 
you have already completed.

To start the game from a saved password, select PASSWORD from the 
START screen. Enter your password by using the Up and Down Arrow Keys 
or type it in for faster entry. If you type the password in, it will 
automatically go to the next letter, if you are using the arrow keys, 
then use the Right Arrow Key to move to the next letter.  If you have 
made a mistake in the password, use the Left Arrow Key or Backspace to 
undo the error.

Character Profiles
Name: Erik the Swift

Age: 19
Height: 5'8"
Weight: 160 lbs.
Specialty: Scouting, speeding
Equipment: Running shoes, a strong head
Occupation: Mercenary, track coach, stuntman, pizza delivery
Hobbies: Sprinting, rock climbing
Favorite Authors: Dr. Seuss, Friedrich Nietzsche
Favorite Movies: The Running Man, Running Scared, Run Silent, Run 
Deep, Logan's Run, Running on Empty, Nuns on the Run, Running Brave, 
Erik the Viking

Favorite band: Rush
Favorite Meal: Fast food
Ailments: Athlete's foot, frequent headaches
Favorite Pets: Cheetahs, jaguars, falcons
Favorite HOLIDAY:  Groundhog Day
Favorite Quote: "It is better to run and jump away from enemies than 
it is to let them smash you into little pieces." - Anonymous
Comments: The tactical genius and self-proclaimed leader of the party. 
Erik is the swiftest and most agile of the Vikings which makes him an 
indispensable part of any expedition. His wit and resourcefulness are 
often key to resolving difficult situations. However, he has a short 
attention span and gets easily agitated by sitting in the same place 
too long. In fact, his patience is often times too thin to tolerate 
his two brothers. Despite these shortcomings, he proves to be a 
valuable companion on any adventure.
Strengths: Erik is the swiftest Viking. He can outrun any enemy and 
leap high into the air. He also has a head of stone which he can use 
to bash open walls.
Weaknesses: Erik has no defensive capabilities, which leaves him very 
vulnerable if he goes out scouting by himself. His speed can also be a 
liability at times if you are not careful.

Name: Baleog the Fierce
Age: 25
Height: 6'0"
Weight: 220 lbs.
Specialty: Combat, chopping, slicing and dicing.
Equipment: Bow, arrows, sword, attitude
Occupation: Mercenary, corporate raider
Hobbies: Body building, knife throwing, bowling
Favorite Drink: Fruit punch
Preferred Vegetable: Squash
Goals: World domination, bowling league champion
Favorite Movies: Sparticus, Rambo II, Conan the Barbarian, Pumping 
Iron, The Terminator
Favorite Exclamation: Yo!
Favorite Vacation Spot: Iceland
Favorite Vowel: A
Favorite HOLIDAY: Labor Day
Favorite BAND: Aerosmith
Favorite Quote: "Enter the mill and you will come out floury and 
baked." - unknown Danish baker
Prized Possessions: Sword-shaped letter opener, long underwear
Comments: Baleog's enormous ego is tolerable only in light of the 
martial skill he provides to the expedition. When he's not accusing 
his brothers of being lazy or weak, Baleog can often be found 
sharpening his sword and contemplating his strategy for world 
conquest. Nonetheless, despite his sometimes less than pleasant 
company, Baleog is a fierce foe to any that stand in a party's way.
Strengths: Baleog can attack with his sword and shoot arrows. He can 
also use arrows to activate switches that are a long distance away.
Weaknesses: He has not yet mastered the art of defense. Therefore he 
usually hides behind Olaf's shield during battles with formidable 

Name: Olaf the Stout
Age: 23
Height: 6' 2"
Weight: 320 lbs.
Specialty: Defense, aeronautics, comedic relief
Equipment: Shield, belly, a silly laugh
Occupation: Mercenary, Winchell's poster boy
Hobbies: Para-Sailing, bungee jumping
Favorite Food: Meatloaf, sprinkled doughnuts
Ultimate Fantasy: To be a Sumo wrestler
Favorite Instrument: Tuba
Favorite Movies: Fat Man and Little Boy, Little Big Man, Breakfast at 
Tiffany's, The Breakfast Club, The Naked Lunch, Lunch Wagon, Dinner at 
Eight, Guess Who's Coming to Dinner, My Dinner with Andre
Favorite Relative: Uncle Beorn
Favorite HOLIDAY: Thanksgiving Day
Favorite BOOKS: ABC-123, Green Eggs and Ham
Favorite Quote: "Life is just a big banana. Be careful not to slip on 
the peel and all will turn out fine." - Uncle Beorn
Family: Married with two children
Favorite Toy: Yellow rubber duck named Elvis
Comments: This jovial Viking, with his hardy constitution and 
steadfast resolve, can be counted on in any situation. His appetite 
for adventure is rivaled only by his passion for pastries. 
Unfortunately, he is often seized by unprovoked laughing fits, making 
extended travel with him somewhat tiresome. His hulking presence is, 
however, greatly appreciated in the heat of battle.
Strengths: He can use his shield to block enemies and their shots. He 
can also hold his shield above his head and float long distances, 
which gives him great maneuverability.

Weaknesses: He has to wait for Baleog in combat situations and his 
shield can not always protect him and the other Vikings from certain 
foes that have jumping capabilities of their own.

Customer Support
If you have any questions about this, or any other Interplay product, 
you can reach our Customer Service/Technical Support Group at:
Interplay 17922 Fitch Avenue Irvine, CA 92714 Attn: Customer Service. 
Customer Service is available 24 hours a day through our Automated 
Customer Service system, with a Customer Service representative 
available during normal business hours at (714) 553-6678.
Please have your system information available, or better yet, try to 
be at your computer.  The more detailed information you can provide 
our support personnel, the better service we can provide you.
If you have a modem, you can reach us at the following:
The Interplay BBS: We have a 24-hour, 7-day a week multiline BBS 
available for customer questions, support and fixes.  The number is 
714-252-2822.  Modem settings are 300-28.8k Baud, V.32bis, V.42bis, 8-
N-1.  This is a free service.
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To reach our Customer Support board in the Industry Connection, press 
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CompuServe: We are available for IBM and compatible on-line support. 
We are located in the Game Publishers B Forum, type GO GAMBPUB at any 
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Internet: You can reach Interplay with “support@interplay.com”. Many 
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Limited Warranty
Interplay warrants to the original consumer purchaser of this computer 
software product that the recording medium on which the software 
programs are recorded will be free from defects in material and 
workmanship for 90 days from the date of purchase. If the recording 
medium is found defective within 90 days of original purchase, 
Interplay agrees to replace, free of charge, any product discovered to 
be defective within such period upon 

receipt at its Factory Service Center of the product, postage paid, 
with proof of date of purchase. This warranty is limited to the 
recording medium containing the software program originally provided 
by Interplay and is not applicable to normal wear and tear. This 
warranty shall not be applicable and shall be void if the defect has 
arisen through abuse, mistreatment, or neglect. Any implied warranties 
applicable to this product, including warranties of merchantability 
and fitness for a particular purpose are disclaimed. Interplay 
disclaims all responsibility for incidental or consequential damages.
Some states do not allow limitations as to how long an implied 
warranty lasts and/or exclusions or limitations of incidental or 
consequential damages so the above limitations and/or exclusions of 
liability may not apply to you. This warranty gives you specific 
rights, and you may also have other rights which vary from state to 

Lifetime Warranty
If the recording medium should fail after the original 90-day warranty 
period has expired, you may return the software program to Interplay 
at the address noted below with a check or money order for $5.00 (U.S. 
currency), which includes postage and handling, and Interplay will 
mail a replacement to you. To receive a replacement, you should 
enclose the defective medium (including the original product label) in 
protective packaging accompanied by: (1) a $5.00 check, (2) a brief 
statement describing the defect, and (3) your return address. If you 
have a problem with your software, you may wish to call us first at 
(714) 553-6678. If your media is defective and a replacement is 
necessary, U.P.S. or registered mail is recommended for returns. 
Please send the defective disk(s) only (not the box) with a 
description of the problem and $5.00 to:
Interplay 17922 Fitch Ave., Irvine, CA 92714

System Upgrades
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any Interplay product, you may send us your original disks and a check 
for $15.00 (U.S. funds) and we will replace your disks with the 
version for another computer system that you specify. (This price is 
subject to change.

Copying Prohibited
This software product and the manual are copyrighted and all rights 
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pertain to computer software. These disks are not copy-protected. This 
does not mean you may make unlimited copies. You can back up the disk 
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distribute a copy to another person. 
NOTICE:  Interplay reserves the right to make modifications or 
improvements to the
product described in this manual at any time and without notice.