Manhunter 2: San Francisco manual
- Manhunter 2: San Francisco
- manual
MANHUNTER 2: SAN FRANCISCO
CONGRATULATIONS
on being selected for the esteemed position of Manhunter. This
guide will introduce you to all of the information you will find
necessary to become an effective, loyal follower of the Orb
Alliance. Manhunter is the highest position a human can hold
under the Alliance, so be grateful.
Each day, you will be given an assignment by your sector's super-
vising Orb. The assignments will involve tracking down humans
who, in some way, have wronged the Alliance. You will be given a
24 hour period to discover and report the human's identity so
that he can be corrected.
Unlike Manhunter: New York, you are not immediately issued a
Manhunter Assignment Device (MAD), but you will find it soon
after crashing. MAD is your link to the Alliance computer. With
MAD, you can access the tracking records associated with your
current assignment as well as the Human Database Service. As
Manhunter, you are allowed to travel to locations pertinent to
your current assignment. DO NOT STRAY OR LOITER. Always conduct
yourself in a manner suitable to your position. Treat your fellow
earthlings with the indifference they deserve.
MANHUNTER ASSIGNMENT DEVICE (MAD)
MAD is a small, portable terminal linked by radio transmission to
the Alliance computer. MAD has two functions:
Info & Tracker
INFO: This function provides access to limited information on all
humans currently residing in the Planet Earth city where you are
located. After pressing the INFO button, type in the full name of
the human. The Human Database Service will then provide your MAD
with information (Address,ID numbers, etc.) of the selected
human. After receiving information, you may select REPEAT to try
another name or select EXIT to leave the program. If you accident
-ally type in the wrong name, you can try again or type BYE to
leave the program.
NOTE: The Orb Alliance has authorised Manhunters to visit any
address furnished by the Info system.
TRACKER
All human movement is recorded in the Human Tracking Records
database of the Alliance computer. Due to the low priority placed
on these records, tracking information on each human is only
available from shortly before the time of the alleged criminal
activity to a time period not extending beyond the end of that
day. Due to unforseen difficulties with human tracking disks, the
targeted human's identity is not recorded. Also, tracking of a
target is cut off if the human should venture under earth soil.
However, this practice is strictly forbidden and should not
hamper your investigations.
One function of MAD is to tap into the appropriate human tracking
records for your current assignment. When MAD first accesses
tracking records, it will determine and then "tag" the most
appropriate human target signal. A playback will then begin of
that target's movements throughout the city. During playback, MAD
will also display any other human targets that come in close
contact with the tagged human target. You may tag any of these
human subjects that you feel may be superficial to your
investigation. To tag a new target, simply place your marker over
the desired subject and press Enter. You may encounter a target
represented by a large 'S'. This human has a special purpose and
cannot be tagged. The yellow rotating target should change to the
subject you have chosen. You may replay tracking records as often
as you find necessary. Manhunters are authorized by the Orb
Alliance to visit any location that a tagged target visits.
NOTE: Experienced Manhunters have found that the most efficient
way to use the tracker is to watch it until it terminates
tranmission. Proceed to replay the transmission, closing MAD
after the target leaves each location. Travel to the location
shown and investigate.
MANHUNTER OVERVIEW
A Sierra 3-D Animated Adventure Game, simply stated, is an
interactive movie where you become the main character. In this
game, the main character is a Manhunter, an agent of the future
who spies on fellow humans for an alien empire.
Each 3-D Animateed AdÚventure Game has a main goal, and yours in
Manhunter is to work undercover as a San Francisco manhunter, try
to find the killer that you followed from New York, and discover
why the orbs are so busy in San Francisco. You will need to move
stealthfully and wisely, as time is quickly vanishing for America
and its citizens.
TIPS ON PLAYING MANHUNTER
1. HOW TO MOVE AROUND
See reference card or WALK THRU later in these notes.
2. KEEP YOUR FACE COVERED AND YOUR LIPS TIGHT
Due to the dangerous nature of this adventure game, you will want
to save your game often. Follow the instructions on your
reference card to SAVE GAME after you have made important
progress in the game. SAVE GAME whenever you encounter a
potentially dangerous situation.
If you do encounter danger, or fail to complete all the required
tasks to get past a given obstacle, you can follow the
instructions on your reference card to RESTORE GAME to the place
you were at when you last saved your game. Intelligent use of
this function has spared many a Manhunter from having his
position terminated permanently.
NOTE: Manhunter: San Francisco employs a conveniant feature that
automatically gives you a second chance after you have
encountered the most grisly of situations (namely, a gruesome
death!). This feature allows you to face the most unexpected of
conclusions without requiring you to replay the entire game.
3. KEEP YOUR EYES OPEN
Look at and examine everything you can. Watch those around you
closely. Pay attention to detail. There are many clues, both
visual and symbolic, which will help you succeed in your quest.
SOLDIER ROBOT (full robot)
These servants of the Alliance act as the orb's arms and legs. Do
not in any way interfere with their activities. They have
ultimate authority.
SHEPHERD ROBOT (has legs only)
These servants of the Alliance maintain control over special
humans. It is forbidden to interfere with them.
Arcade difficulty is normally set to hard. If you want to change
the difficulty level, it is under the "Action" menu selection.
Difficulty will be reset to hard when you reach the next arcade
sequence.
WALK THROUGH
The game starts with two space ships leaving New York. As a
Manhunter you are chasing Phil, a dangerous killer and Orb ally,
west across the United States. You follow Phil into San Francisco
crossing the Golden Gate Bridge, over Alcatraz Island, over the
city, and down a city street. While zooming down the street you
hit the side of a building and crash in the street. Phil hovers
above in his spaceship laughing, then zooms off to land behind
the ferry building. This introduction sequence repeats until you
press ENTER.
Your adventure begins as you crash into a city street. When you
stagger out of the ruined space ship you discover that you landed
on someone. Two objects are lying next to the legs.
Place the marker over the green ID card. Press ENTER to pick it
up. You landed on a manhunter. Now you can assume his identity
while you try to figure out where Phil is.
Pick up the blue Manhunter Assignment Device (MAD), it
automatically turns on. Its screen flashes "Awaiting Input".
Let's see what this manhunter was up to.
Place the marker over the INFO option and press ENTER. Type in
the name of the squished manhunter (Peter Brown) on the ID card.
Press ENTER to input the name information into the computer. Type
BYE or select the EXIT option in the right corner to return to
the main screen.
Place the marker over the TRACKER option and press ENTER. THe
computer responds, "Tracker has locked on Target. Location: Bank
of Canton". Press ENTER when you are ready to proceed. (Note: In
most situations, the SPACEBAR will perform the same functions as
ENTER.)
The yellow target is the person you are currently tracking.
Remember to always watch where the targets go and what they do.
After the targets leave the bank, you will zoom out to see the
targets as they travel on the city map. Then the computer zooms
into the next location. If the targets split up, the computer
will continue to track the yellow target. When the computer is
finished tracking, you will receive the message "Target signal
lost. Tracking terminated.".Press ENTER to continue.
Select TRACKER again. At each location you can tag another target
if you want to follow it. Follow the first target again until he
reaches the warehouse. Put the marker ove
press ENTER to tag it. The new target turns yellow. After
following this target to the end, press C to close the computer.
Now you can travel to several locations.
Press F3 to travel.
You are now viewing the travel map. Locations you are authorized
to investigate are indicated by a blinking square. Your current
location is indicated by an X. The blue/red circle is your
marker. When the marker is square and has a 3 in it, you are
seeing yourself onscreen (third person).
Follow the footsteps of the first two targets to investigate the
locations they have visited. The Bank of Canton was their first
stop. It is not on this section of the map. Move the marker to
the right until it reaches the right edge of the screen. The
screen will flip to reveal the next portion of the map. You will
see the Bank of Canton, Embarcadero Fountain and the Ferry
building blinking. Position the marker over the bank. Press ENTER
to travel there.
Now you are standing in front of the Bank of Canton. Move your
marker around the screen to reveal various messages.
Position the marker over the door of the building to the left of
the bank until it changes into an up arrow. Press ENTER to go
inside.
Position the marker over the hole dug in the wall until it
changes into an arrow pointing into the tunnel. Press ENTER.
You are now standing in a tunnel where the targets disappeared
and reappeared under the bank. Move the marker onto the log to
reveal a message. Position the marker over the end of the tunnel
and it will change into an arrow pointing in the direction of the
room at the end of the tunnel. Press ENTER to go into the room.
Next, position the arrow over the face of the dead man slumped
over the desk. The arrow turns into a magnifying glass whenever
an object can be looked at closer. Press ENTER to look closer.
Press ENTER to back out of this view.
Position the arrow over the dead man's left hand and press ENTER
to look closer. Press ENTER to back out of this view.
Position the arrow over the safe, notice the arrow changes to a
question mark. Read the comment at the bottom of the screen.
Position the arrow over the piece of paper lying on top of the
right side of the desk. Press ENTER to look at the paper. Read
the note and press ENTER to put the note in your robe, which
stores it in Inventory. Press the TAB key to display your
inventory items, then ESC to go back to the game.
Position the arrow over the piece of paper on the floor by the
garbage can. Press ENTER to look at the paper. Read the paper.
There may be clues here that will help you later. Press ENTER to
put it in your robe.
Note the words on the door in the back of the room. What could
they mean?
If the arrow is not already pointing down, position the arrow
towards the bottom of the screen. Press ENTER to leave. Press
ENTER to back out of the tunnel. Press ENTER to go up the stairs.
You are now outside the bank. Your marker is the blue/red circle
again. Move it to the far left at the sidewalk and it will turn
into a left arrow. Press ENTER to go to the left.
Now you are looking at someone lying on the sidewalk. Move the
marker to the center of his body until it turns to a magnifying
glass . Press ENTER to look closer.
Move the marker over his head. Press ENTER.
You will notice a large bite on his neck, take the fank lodged in
his neck. Then pick up the laundry receipt lying on the ground
next to him. These objects will go in your robe. Press ENTER to
back up. Press F3 to travel.
Move the marker to the top of the map. The screen flips to reveal
the next portion of the map. You will see the warehouse location
blinking. Position the marker over the warehouse blinker. Press
ENTER to travel there.
You are now standing in front of the warehouse. Move the marker
around the screen for messages. Go into the front enterance of
the warehouse and move your marker around again for messages. Go
into the next room.
This scene is an arcade sequence with a top down view of the
inside of the warehouse. Try to make it to the room in the lower
left corner of the storage room. Remember, arcade sequences are
set back to hard for each arcade game. You might want to set the
mode to easy. Press ESC to bring up the menu selections. Move
right until "Special" is selected. Move down until easy arcade is
selected. Press ENTER to set this arcade sequence to easy.
Now you are on your own! Good luck on your adventure!
SPECIAL NOTES
1. During your investigation, you MUST be sure to tag ALL
possible targets. If you fail to tag and follow a suspect, you
will miss valuable clues and be unable to complete the game.
2. At several points during the game, your cursor will appear as
a numeral 3 in a box. This indicates that the viewpoint has
changed from first person to third person perspective. When you
see the #3 on your screen, the character you are viewing is
yourself as seen from the eyes of an imagineary observer.
3. In order to use the items you have aquired, you must place
your cursor on the person or object on which you wish to use the
item before accessing your inventory screen. If your cursor is
not on an object or person, the item you choose from your
inventory will simply be displayed. For example, if you wish to
break down a door using an axe you have acquired, you must first
place your cursor on the door, then press your TAB key to view
your inventory. Now you can highlight the axe and press ENTER.
The object will be manipulated in the desired fashion.
QUICK REFERENCE CARD
Manhunter is somewhat different from other 3-D Animated Adventure
Games. Most of the game is presented in a first person
perspective. This allows you to view your surroundings onscreen
as if you are actually there. The perspective changes to thirs
person several times during the game. When you are in third
person perspective, you will see your character on the screen.
A marker on the screen is used to move through the game and to
manipulate various objects. The marker will change shape when it
is positioned over something that is important to the game.You
can search a room by simply placing the marker over the various
objects in the room. Watch the bottom of the screen for
descriptions of what you can do. Press ENTER or the SPACEBAR to
perform the actions described at the bottom of the screen. The
various marker shapes are as follows:
BLUE BALL WITH RED CENTER - You can perform any special
activities at this location on the screen.
ARROW - You can move in the direction that the arrow is pointing.
MAGNIFYING GLASS - You can take a close-up look at the object.
OPEN HAND - You can take or manipulate the object displayed.
POINTING HAND - You can press (push) the object displayed.
? QUESTION - Describes an object.
3 3rd PERSON - You see yourself on the screen.