Space Federation manual
Space Federation Short Instructions GAME OBJECTIVES Space Federation is a real-time strategy game in which you conquer the galaxy for your chosen race through resource management and strategic manoeuvring. Ultimate victory is achieved by satisfying the conditions listed in the scenario description. The goal for intermediate and advanced scenarios will be to destroy each of your enemies' headquarters. Beginner 'training' missions may require you to build planetary populations to certain levels or establish food and mineral storages on varying planet types. You will be eliminated from the game if you lose your own headquarters or if your HQ is destroyed. PLAYER CONTROLS There are three levels of control in Space Federation. Level one - Opening Menus and Option Screens The Opening Menus are controlled by a robotic arm. Point the mechanical hand at the option you want to select with the mouse, joystick or arrow keys. Press the left mouse button/joystick button or ENTER key to select when the index finger of the robotic hand points to the desired object. To move levers, first point at the lever and push and hold the selection button down while moving the lever to the desired position. Level two - Combat and Ship Movements The Combat/Movement controls of your Star Cruiser are defined by joystick movements or keyboard keystrokes. In addition to accelerations and turns, there is a DOCK button and a FIRE button. DOCK is used to dock on a planet while FIRE fires your Star Cruiser's weapon. Level three - Docking On the Docking screen, you may move through various options which are displayed as icons. You may select an option by pressing the DOCK key. To exit out of a menu (or out of the docking screen altogether) press the FIRE key. KEY COMMANDS Player 1 A=Turn left W=Accelerate or move up S=Slow down or move down D=Turn right G=Dock Space Bar=Fire Player 2 0=Fire 5=Slow down or move down 6=Turn right 4=Turn left 8=Accelerate or move up Enter=Dock ESC - brings up game windows F1 - switch to one player screen F2 - switch to split screen F3 - decrease the music volume F4 - increase the music volume F5 - decrease the sound effects volume F6 - increase the sound effects volume F7 - decrease the volume of speech F8 - increase the volume of speech F10 - go to SAVE screen or EXIT the game F11 - toogle player one message screens to text/graphics F12 - toogle player two message screens to text/graphics -- The manual goes on with a walkthrough of the first scenario and descriptions of the various (few) aspects of the game. The game is not very complex and most things should be obvious - besides the following: - The number of factories you have on a planet is the planet's tech level. The are 3 tech levels. Higher tech levels allow for the production of more sophisticated ships and increase the production rate of ships. - Fully operational Defence Structures shoot down 66% of the planetary bombs that would have hit the structure. When 50% damaged, they shoot down 33%. Defence Structures do NOT shoot down incoming troop ships nor do they affect any other combat in space. - Be aware that once ships have been sent out on convoys, they CANNOT be redirected by your Cruiser. Therefore, be careful when giving orders to your convoys, make sure you send them on the mission you want. If you find you cannot dock with a ship, it is probably because that ship is part of a convoy. ...