Abandonware DOS title
Game: Stationfall

Stationfall walkthrough


(c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk)
     and Twan Lintermans, Holland

Keep magnetic boots away from (also) magnetic ID card!

e: n: insert robot form in slot: type 3: s: e: open hatch: enter
spacetruck: close hatch: sit in pilot seat: insert spacecraft
form in slot: examine watch: type xxx {coordinates corresponding
with the time on your watch}: wait {until you're docked}: [5pts]:
get up: take kit: open hatch: exit: e: ne: n (4x): read diary: 
{note the "nonvisual properties" of the dots}: drop diary: s: d:
n: read note: drop note: s: u: u: take twenty-prong board: d: s:
s: {eat when necessary: open kit: eat orange goo}: s: sw: d: d:
open trash can: take crumpled form: examine crumpled form {not
validated}: u (4x): nw: open presser: put crumpled form in
presser: close presser: turn presser on: open presser: take
ironed form: e: n: read sign {remember the frequency for the
exercise machine}: s: {never stay in the same location as a
welder for too long, it's fatal}: sw: take star {too high, isn't
it?}: e: [save 1]: d: d: d: nw: enter ship: taste dots {remember
"nonvisual properties"?}: exit: e: se: examine reader {notice the
id reader: rank!}: w: u: se: se: e: take log tape: examine safe:
{not likely to open easily}: w: put log tape in reader: turn
reader on: {notice: .. key of bin in safe .. }: press red button:
again: {notice: .. Shady Dan sells modified ID cards}: again:
again: again: {.... validation stamp under commander's bed!}:
again (5x): turn reader off {or it explodes!}: e: look under bed:
take stamp: validate ironed form: w: n: ne: insert ironed in slot
[6pts]: e: e: e: take headlamp: wear headlamp: w: sw: read sign
{... feeding on airborne spores}: open cage: se: read sheet {open
the safe with this?..... }: drop sheet: [save2]: se: {Shady
Dan's: he sold ID cards.... }: put id card in machine: turn
machine on: type 9: take id card: put id card in pocket: d: w:
se: read letter {ceiling panel?}: drop letter: nw: sw: take spray
can: read can {spores, for a balloon creature!}: ne: nw: {weary:
place to sleep is sick bay e: g: }: n: n: n: ne: nw: e: lie down
on bed: wait {sleeping,[3pts]}: get out of bed: take
kit,board,can: w: ne: read screen: sw: se: e: e: e: spray can:
{attracts the balloon creature}: w: spray can: w: spray can: w:
spray can: nw: spray can: sw: spray can: u: spray can: u: spray
can: u: spray can: sw: eat gray goo: examine pulpit: open pulpit:
turn switch {flame goes out; balloon creature afraid of it
ofcourse}: spray can: take leash: take star: [7pts]: d: open
star: take m hyperdiode: e: u: n: take detonator: examine
detonator: open detonator: take blackened hyperdiode: clean
blackened {letter m}: put m hyperdiode in detonator: drop
star,can,blackened: sw: {coffee here is poison!}: d: d: d: d: se:
put id card in reader: n: take zapgun: examine gun {7 shots}:
[5pts]: [save3]: s: w: u: se: s: s: s: se: s: shoot box with gun:
take coin [5pts]: examine coin {galakmid for dispenser}: n: nw:
s: take platinum detector: n: se: ne: u: nw: examine ceiling
{rember letter: pet shop!}: open ceiling panel: take ostrich nip
[3pts]: ne: se: turn detector on: break mirror: take reflective
foil [4pts]: turn detector off: drop detector,id: w: open bag:
take taffy: put taffy in kit: s: sw: look behind counter: take
nectar: put nectar in kit: sw: u: open textbook: read paper {you
can translate the dots now!}: d: {when Plato attacks with the
stun ray, type: Floyd, help me; when he's confused!}: [7pts]:
{this explanes the adventure....}: take all: drop paper: se: se:
nw: nw: {ostrich attracted by nip}: n: n: n: ne: nw: ne: put coin
in slot: press 6: scare ostrich: [6pts]: take timer: [save4]: w:
w: turn lamp on: take jammer: turn lamp off: e: give nip to
ostrich: examine jammer: connect twenty-prong board to jammer:
set jammer to 710 {frequency earlier!}: s: sw: drop jammer {for
later use}: se: s: w: {wait for floyd}: floyd,take medium drill
bit [3pts]: take medium: e: n: nw: d: d: nw: take drill: se: u:
u: se: se: e: examine medium {pencil diameter}: take small: put
medium in drill: drill hole in safe: drop drill: connect timer to
detonator: drop timer and detonator: w: n: ne: e: e: s: se: e:
turn wheel [4pts]: u: open locker: take space suit: d: w: w: se:
d: drop kit: take magnetic boots: wear boots: take kit: w: ne:
open bottle: empty bottle: take bottle: open hatch: d: close
inner door: wear suit: turn lamp on: open outer: d: read label:
[3pts]: u: put frezone in bottle: close bottle: close outer: open
inner: take suit off: turn lamp off: u: drop suit: remove boots:
drop boots: [save5]: sw: nw: n: n: e: n: e: open bottle: take
frezone: put frezone in hole: connect detonator to frezone: set
timer to 10: w: e: take key [10pts]: w: nw: nw: take jammer: drop
bottle and kit: {all you'll need is: headlamp,jammer (set to
710),key,zapgun,foil}: u(4x): {when lights go out, you can use
headlamp!}: unlock bin: open bin: [2pts]: take all: open grating:
enter air shaft: d(7x): open grating: turn jammer on: turn jammer
off: u: [2pts]: [save6]: examine floyd: shoot floyd {please stop
playing here for one minute of silence.........}: wrap pyramid in
foil [5pts]: 

You've completed the adventure with 80 points out of 80, and
earned the rank of Intergalactic Mega-Hero. 

Displayed on the Classic Adventures Solution Archive:

This website uses cookies to ensure we give you the best browsing experience. This includes cookies from third party websites. If you want to know more or if you wish to change cookie settings, please click here. If you continue browsing our website you're giving your consent to receive all cookies on this website and from third parties.