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Suspended walkthrough

SUSPENDED (Infocom)
-------------------

"Suspended"  is  an  excellent  game and possibly the most advanced game to
date  for  the  adventurer. The story is quite simple: You are the failsafe
device  to protect the surface world of Contra should any emergency develop
that  would cause the planet control devices to fail (these are underground
in  a  complex  where  you  live  suspended in a cryogenic tube, awaiting a
disaster). Of course, a disaster develops as soon as you boot up the disk!
You are awakened to find that there has been an earthquake that has damaged
the cables in the Primary and Secondary Channels.
You  have  six  different  robots  at  your command. These robots all enjoy
different skills and abilities. Each one represents a different sense.Iris:
The  sense  of  sight,  Waldo:  The  sense  of  touch and dexterity, Sensa:
Perceives things magnetic and electronic, Poet: Perceives things electronic
and  can  diagnose electrical flows, Whiz: Commands the computer and can do
errands, Auda: The sense of hearing.
The  trick  to winning "Suspended" is assigning the right task to the right
robot.  Also,  the  right  robot  has to be at the right place at the right
time.  This  is  called  critical  path  planning,  and  is  the  secret of
"Suspended."
In  the  standard  game,  there are a few real-time events to be aware of:
1)At the 15th cycle, there is another earthquake which causes an acid spill
that  kills,  in  short order, any robot that thereafter passes through the
Cavernous Room (until the acid is shut off); 2) At the 75th cycle, there is
another  quake  which  wrecks  the hydroponics and transit equipment on the
surface  above. These have to be fixed quickly or the game ends swiftly due
to  the  starving  populous  above; 3) At the 100th cycle, humans enter the
complex  with  the intent of turning you off because, by this time, you are
clearly screwing up the assignment. These humans can be the death of you or
they can help you by...well, I won't tell you yet!
The following commands get you through the game in less than 70 moves. As a
result,  they give little aid in the event that you finish the game in more
than  that  time.  The game changes considerably after the 75th move. There
are  many problems that surface after that time, and these clues do nothing
to help you.
Let's get started!

NUMBER  1 POET,GO TO WEATHER CONTROL, NUMBER 2 SENSA,GO TO SUB SUPPLY ROOM,
NUMBER  3 WHIZ,GO TO SECONDARY CHANNEL, NUMBER 4 SENSA, TAKE RAMP, NUMBER 5
SENSA, GO WEST, NUMBER 6 SENSA, TAKE CONTAINER AND GRASPER, NUMBER 7 SENSA,
GO  TO  HALLWAY  JUNCTION, NUMBER 8 WALDO, GO TO HALLWAY JUNCTION, NUMBER 9
AUDA, GO TO GAMMA REPAIR.

The above moves set the game up. Poet is needed to turn the weather control
off;  this  minimizes deaths at the surface (your primary goal). Sensa gets
the  ramp  that  is  needed  to  allow  the  robots to go from one level to
another.Auda  is  sent  to the Gamma Repair area because she will be needed
later and, without the humans coming for a while, there is nothing that can
be  done  with  her  anyway.  Waldo is sent to the Hallway Junction to meet
Sensa  and  take the container and grasper on his way to fixing Iris who is
reported to be out of order.

Now, enter your second set of commands:

NUMBER 10 POET, TURN SECOND DIAL TO 100, NUMBER 11 POET, GO TO HALLWAY END,
NUMBER  12  IRIS,  GO  TO  MAIN  SUPPLY  ROOM, NUMBER 13 SENSA, PUT RAMP AT
DROPOFF,  NUMBER  14  AUDA,  LISTEN,  NUMBER  15  WALDO, TAKE CONTAINER AND
GRASPER,  NUMBER  16  WALDO,  GO  TO  MAIN SUPPLY, NUMBER 17 WALDO, INSTALL
GRASPER,  NUMBER  18  WALDO, TAKE RED IC AND YELLOW IC, NUMBER 19 SENSA, GO
NORTH, NUMBER 20 SENSA, TAKE RAMP.

Once Poet got to the Weather Control, he had to reset the faulty control to
100.  This  is  only  a temporary fix because if you let the game go on too
long,  all  hell  will  break  loose  with  various disasters and accidents
occuring  which  you  will not be able to control. Poet is then sent to the
Hallway  End  where he will be used to get the TV camera needed later. Iris
is  sent to the Main Supply Room where she can be fixed when Waldo arrives.
She  will  also  help Waldo repair the machine there. Sensa, upon arriving,
puts the ramp in place so that Auda can get to Gamma Repair and so that she
and  Poet  can  get  to  the  other  level. Waldo is handed the grasper and
container which he installs. This is done now to save moves later.

NUMBER 21 SENSA, GO TO SMALL SUPPLY, NUMBER 22 WALDO, OPEN PANEL, NUMBER 23
WALDO,  REPLACE  ROUGH  DEVICE  WITH  ROUGH  OBJECT, NUMBER 24 WALDO, CLOSE
PANEL,  NUMBER  25 POET, GET IN CAR, NUMBER 26 POET, GET OUT OF CAR, NUMBER
27  POET,  GO  TO BIOLOGY LAB, NUMBER 28 WALDO, TAKE BURNED AND FRIED CHIP,
NUMBER 29 POET, TAKE CAMERA, NUMBER 30 SENSA, PUT RAMP AT HOLDER.

This  stage sets the robots to their major gathering tasks. Waldo has fixed
Iris,  and  is  now set on fixing the machine and salvaging its parts. Poet
has  arrived  at the Hallway End, gotten in the car, exited the car, and is
now  getting the camera. Sensa has arrived at the Small Supply Room to take
the cable cutter.

NUMBER  31  SENSA,  GET  ON  RAMP,  NUMBER 32 SENSA, TAKE CUTTER, NUMBER 33
SENSA,  GET  OFF  RAMP,  NUMBER 34 SENSA, TAKE RAMP, NUMBER 35 SENSA, GO TO
SLOPING  CORRIDOR,  NUMBER  36  POET,  GO TO VEHICLE DEBARKATION, NUMBER 37
WALDO,  PUT  RED IC IN RED SOCKET, NUMBER 38 WALDO, PUT YELLOW IC IN YELLOW
SOCKET, NUMBER 39 POET, GET IN CAR, NUMBER 40 POET, GET OUT OF CAR.

Sensa  has  completed her task of getting the metal tool that she will need
shortly. Poet has gotten the camera and is now coming back, and Waldo is in
the  midst of fixing and salvaging the machine with Iris in the Main Supply
Room.
You're more than half-way to your goal!

NUMBER  41  POET,  GO  TO  PRIMARY  CHANNEL,  NUMBER  42 SENSA, PUT RAMP AT
DROPOFF, NUMBER 43 GO TO GAMMA REPAIR, NUMBER 44 WALDO, PUSH BUTTON, NUMBER
45 IRIS, TAKE FUSE, NUMBER 46 WALDO, TAKE CABLE, NUMBER 47 WALDO, GO TO THE
SECONDARY  CHANNEL,  NUMBER  48  IRIS, GO TO MIDDLE SUPPLY, NUMBER 49 IRIS,
TAKE CABLE, NUMBER 50 IRIS, GO TO MAIN SUPPLY.

Poet  has  been  sent  to  use the camera in the Primary Channel (this is a
Kamikaze  mission  because he has to pass through the Cavernous Room to get
there).  Sensa  has gotten to the Sloping Corridor and reinstalled the ramp
so that she and Poet can get to the lower level. Waldo and Iris have gotten
the  machine fixed and salvaged one of the two needed cables to set the FCS
in  balance.  Waldo is now set on his mission where Whiz will be waiting to
install the cable needed in the Secondary Channel.

NUMBER  51  SENSA, EXAMINE OBJECT, NUMBER 52 SENSA, TURN FLOWSWITCH, NUMBER
53  BOTH SENSA AND AUDA, MOVE FRED, NUMBER 54 SENSA, CUT CABLE WITH CUTTER,
NUMBER 55 POET, PLUG TV1 IN, NUMBER 56 POET, AIM TV1 AT SIGN.

(This  is  the  important  "Reset Code."  Write it down! It's different for
every game.)

NUMBER 57 SENSA, TAKE CABLE, NUMBER 58 SENSA, GO TO PRIMARY CHANNEL, NUMBER
59 IRIS, PUT CABLE IN MACHINE, NUMBER 60 IRIS, PUT FUSE IN MACHINE.

Sensa  and Auda salvaged the remaining needed cable to fix the cable in the
Primary  Channel.  Sensa  is  now on her way. Poet valiantly died trying to
work  the  camera  in  the  Primary Channel after having had corrosive acid
spilled on him. Iris has fixed the reset machine which is now only awaiting
the  installation  of the cables in the FCS to reset the systems to set the
surface world above right.

NUMBER  61  WHIZ,  GO  TO  WALDO, NUMBER 62 WHIZ, TAKE FOURTEEN-INCH CABLE,
NUMBER  63  WHIZ, REPLACE THE NINE-INCH CABLE WITH THE FOURTEEN-INCH CABLE,
NUMBER  64  WHIZ,  DRAG  WALDO TO THE EAST END, NUMBER 65 AUDA, GO TO SLEEP
CHAMBER,  NUMBER  66 SENSA, REPLACE FOUR-INCH CABLE WITH TWELVE-INCH CABLE,
NUMBER 67 IRIS, PRESS ----- CIRCLE, NUMBER 68 IRIS, PRESS ----- CIRCLE.

At this point, the game is over. Only 8,000 are dead and you have succeeded
in  your  mission.  It  should  be  noted that this does not answer all the
questions and puzzles that are presented in the game, it just tells you how
to win the game in the shortest order. Enjoy!!!!!!!

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Displayed on the Classic Adventures Solution Archive:
http://hjem.get2net.dk/gunn/
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