Terminal Terror manual
574 Welcome to TERMINAL TERROR from Pie in the Sky Software A walk-thru of the game follows this explanation of the in-game keys: In-game keys: F1 Help Screen. ESC (escape) Return to main menu. Key 'p' Pause the game. Moving through 3-D world Keypad 8 Walk forward Keypad 5 Walk backward Keypad 2 Walk backward Keypad 4 Turn left Keypad 6 Turn right Keypad 7 Turn slowly left Keypad 9 Turn slowly right Keypad 1 Sidestep left Keypad 3 Sidestep right Keypad 0 or Key 'j' Press and hold to jump Space Bar, Alt or Ctrl Shoot or Kick Key 's' Select item to drop Key 'i' or 'Enter' Pick up or use item Selecting Weapons Key 1 Ninja Kick Key 2 Sticky GOO Gun Key 3 Gas Grenade Key 4 Machine Gun Key 5 Fire Extinguisher Key 6 Rocket Launcher Key 7 Shotgun To play, first select the configuration menu. CAUTION Before you get started there is something very important you should know. Killing civilians is a major mistake. If you kill even one civilian, you'll be branded a RENEGADE and thrown in prison. You might get away with a few Ninja Kicks or GOO Gun attacks, but don't count on it. THE FOLLOWING IS GENERAL INFO When you pick up ammo that you need, it will go right into the weapon. If you pick up ammo and don't need it yet or for a weapon you don't have yet, the ammo will go into your inventory. Medi-paks work in a similar fashion. If you can't use it when you pick it up, it pops into your inventory. To use it later, you must drop it and then pick it up again. Grenades must be selected like every other weapon. Throw the grenade by holding down the space bar. The longer you hold down the key, the farther the grenade will travel. The grenades must be used with care. They will bounce off walls and you are vulnerable to their explosions unless you have the Gas Mask in your inventory. Bombs are activated by remote control. Place a bomb on the ground by selecting the bomb using the 'S' key, moving the cursor to the bomb icon and pressing the Enter key. Back way up because you are vulnerable to the explosion. Now press the 'B' key to detonate the bomb. This is very effective when there are terrorists walking by that don't see you. Run out, plant the bomb, and when they walk back...BOOM. The Machine Gun uses lots of bullets very quickly so be careful when using this weapon. You will see ammo packs throughout the entire game but don't count on it. Make sure you always have at least one extra clip in your inventory. The Double-Barrel Shotgun is a little tricky. It doesn't fire as fast as the Machine Gun and must be cocked after every 2 shots. This also takes a little time and you could be dead by then. The range for the shotgun is very limited. Use the shotgun only when you're close to your target. It is also the weapon of choice when you're surrounded by lots of bad guys since it has such a wide shot pattern. Make sure you also have a least one clip in your inventory. The Sticky GOO Gun is the weapon of choice since you lose points whenever you use a lethal weapon. You have an effective range of about 50 yards. The GOO Gun encases the enemy in a sticky substance that can't be removed without the anti-agent. So they are completely disabled. You don't get a lot of shots out of a Goo Canister so take a couple along with you. You will also find extra canisters along the way. Doors can be opened just by bumping against them. If the door is locked, your 'Door Open Type' display will show what key is needed. Stairwells, elevators, or sometimes doorways can cause a 'level-switch'. You can always go back to a previous level. Of course, there's always a chance that some very unfriendly people may be waiting for you. The radar will always show your position relative to the area you are in. It is extremely helpful when your lost in a dark area or a maze. Use the radar in conjunction with the compass to help you navigate. You activate the radar when you place it in your inventory. Battle Wounds are displayed in graphic form on the body at the right of the screen. It displays the vital circulatory system and the brain. Whenever you take a 'HIT', a red dot will be displayed on the body at the location you took the hit. Too many hits and you die. Prior to dying, you may lose the use of your right leg if it is hit too many times and you will not be able to walk straight. If you notice a discernible 'pull to the right', its probably because your right leg is all shot up. One item that will help keep you healthy is the Flack Jacket. You will find it in the HQ when you first start the game. Most of the important items you will need are found in the HQ. Remember, once you leave the HQ, you can't go back. A big part of the game is learning to sneak past the enemies. Your profile display shows how vulnerable you are to enemy detection. The higher the number, the harder you are to detect. There are many factors which go into your profile. The profile is raised by fast movement and shooting, and it is lowered by stillness and non-lethal weapons that don't make a lot of noise. ************************************** ************************************** ************************************** THE FOLLOWING SECTION SHOULD NOT BE READ UNLESS YOUR ARE HAVING EXTREME DIFFICULTY COMPLETING THE GAME!!!!!!!!! ************************************** ************************************** ************************************** You start the game in the locker room of DEEP Headquarters. Exit the locker room to the right and go to the first entrance on the left. This is the ammo room. Get some weapons but don't fill up all your inventory slots. You still need to pick up some medi-paks, your radar, flack jacket and gas mask. Get some medi-paks from the medical room. Then stop and pickup the gas mask, flack jacket and radar unit from the computer room. Then go see the general to get your orders. When you leave, there will be a man in the hallway outside the Officer's Club. Talk to him, then head back down the hall. As you approach the brushed-metal doors, they will open to allow you to travel out to the waiting chopper. Before you leave the Headquarters, make sure that you have empty slots in your inventory. You will be picking up items, such as: extra ammo, keys, notes, medi-paks, fire extinguishers, etc., throughout the airport. The chopper drops you on the tarmac and takes off. The terrorists get lucky and hit the chopper's engine, and it explodes as it hits the ground, taking out a terrorist. Four terrorists are coming at you from behind. Down them with your weapons. These terrorists are particularly bad shots, so they aren't a big threat. You will notice that the First timer number (Power) is blinking. This is the amount of time you have left before there is an aircrash due to lack of power in the control tower. Head towards the hangar, and take out the terrorist who is watching over the mechanics. Talk to the mechanics and take the Silver key from the one on your way out of the hangar as you enter the airport maintenance hub. Once in the hub, take out the terrorists. You want to go to the first corridor on the left. It leads to the warehouse through the Cargo Storage door. In the warehouse, travel around the crates to the left and go to the corner and turn right until you get to the corner opposite where you entered the warehouse. Go in the black "Danger Staff Only" door. Head down the hallway and enter the basement at the end of the hallway. In the basement, head to your right and then to your left, and go into the main hallway. Take a couple potshots into the darkness with a lethal weapon to explode the flammable drums at the end of the hall. That will take out some of the terrorists who are hiding there. Go into the passage with the body of the dead janitor, and pick up the Brown key. Continue down the hallway and take the first hallway on the left. Turn right at the end then keep bearing left to the dumpster. Pick up the green key. Retrace your steps back to the main hallway and turn left. Proceed till you get to the metal door. The janitor's key will open it. There are two terrorists waiting for you there, take them out and turn on the main tower power switch. Go south a little, and turn at the first right and go up the stairwell. This will take you to the main hub. Go around the hub to the left, taking out the terrorists as you go. You are looking for the doorway on the inside wall of the round hallway. When you find it, you'll need a fire extinguisher to get through, so hopefully you have already picked one up. Take out the terrorists in this room and enter the elevator. Walk all the way into the elevator to activate it. The elevator takes you up to the control tower. Quickly dispose of the bad guys and bump into the local power switch to restore power. Be careful not to kill any of the air traffic controllers while fighting the terrorists. You have just completed your first mission and the first timer (Power) has stopped and the second timer (Hostage) has started. The head controller will warn you that people are being executed at the departure gate area, your second mission. Head back down the elevator, and go and go out of the main hub via the narrow tan brick passage. This will take you to the gates. Go behind the desk and find the fire extinguisher if you don't already have one. Go through the hallway next to the desk and enter the airplane. Look around and you will find a Blue key to pick up. Exit the airplane and head to the northeast corner of the gate area. Watch out, there's a moving sidewalk here. You must eliminate all the terrorist on this level. You may have to use a lethal weapon or two on this moving sidewalk. These guys are tough. You'll also need to deal with the fires. If you don't get all the guys on the moving sidewalk, you'll have to go back to get them. Just bump into the switch, at the end of the sidewalk, to turn off the sidewalk. Now you can casually deal with the remaining terrorists. Remember: Don't kill any civilians! You have just completed the second mission and the second timer has stopped. The third timer (Bomb) has just started. The guy in the suit standing near the gate desk is an undercover agent. When you neutralize all the bad guys, he waves to you. He tells you to get out to the fuel depot to dispose of some bombs, your third mission. Make sure you pick up the Gold key by the dead hostage before you leave the gate area. Go out the southwest stairwell that leads to the main hub. Turn left at end of the hallway and go to the second hallway on your left. Go to the Fire Exit and eliminate the terrorist and put out the fire. Go through the open door and out the second door. This places you in the underground corridor. Use the Gold key to open the gate. Then make two lefts which takes you to the maintenance hub. Turn right and go through the door into the hangar. From the hangar, head west towards the fires in the distance. Talk to the guy near the fires, then go through the gates to the fire trucks. Talk to the two men waving at you. Don't go directly toward the fuel tanks. Go into the passageway that leads to the maze. In the maze, find the fuel pump (in the northwest corner) and shut it off. Go to the southeast corner of the maze and enter the sewer to find the Tan key. The key is due south when you enter the sewer on a small outcropping on an angled wall. If you have trouble swimming directly to the wall, go left around the green pillar and over to the wall. Be careful not to get dragged into the wrong sewer tunnel. Also, watch out for alligators, they're hungry and your weapons don't work in the sewer. Once you have the key head east, past the second pillar on your left, then turn north into the sewer tunnel. This is the entrance to the fuel tank area so you don't have to go back through the maze. Grab the three bombs around the tanks and carry them all back to the safe area between the palm trees in the west end. Set all the bombs down in the palm tree area. Then back off and wait for them to explode safely. Once they have exploded, you have saved the airport from destruction and completed your third mission. Now that you have the Tan key, and all the fires are out, you can go out through the gate and rescue all the other hostages. The cop will congratulate you, and tell you to go see Agent Cooper in the lobby. If you are a macho man, you can get to the lobby from the maintenance hub. Enter the maint. hub from the hangar and take the first corridor on the right. If you are a normal special forces guy, you will want to get to the lobby from the main hub. Enter the maint. hub from the hangar and take the first open doorway on the left. Make two rights in the tunnel which takes you back to the main hub. The lobby hallway from the main hub is the one with the book basement shop. If you selected Joint Mission, Agent Cooper will ask you to go home. If you selected either of the other two levels, you will be told to find Riggs in the basement. Make sure you get the Red key from Cooper. Go back to the main hub via the hallway with the snack bar, and take the first hallway on the left to get to the basement. In the basement, go to the room with the crates (the one next to the hall where you found the dead janitor and the Brown key). Go under the crate and down the back passage. Use the Red key to get through the first door, and you will see that the policemen who were guarding Riggs are dead. Riggs is waiting for you. Talk to him, and he will insult you and then take off. You need to bring him in alive, don't kill him. Follow him up the stairs to the outdoor airport area. Chase him across the runways to the outdoor buildings area. Stay as close to Riggs as you can. If you let him get away from you, you will lose the game. Chase him through the alleys and up the stairs to the roof. Follow him down the dark passageway to the secret entrance to the sewer. But don't jump into the sewers. AT least, not now. Riggs has escaped into the sewers, but don't worry, you haven't lost the game...yet. It is up to you to find his secret headquarters and here's the best way: Before you go into the sewers, you will need three keys: a Blue key, a Green key and Red keycard. The Blue key is on the airplane, the Green key is near the dumpster in the basement and the Red keycard is on the roof of another building in the level you're currently playing. To get the Red keycard, retrace your steps back through the dark passageway. Keep your eye on the radar screen and stand with the blue opening behind you, Go south, then west, then south again. Now turn west again you will see the exit. Follow the outdoor ledge to the end. Jump to the roof of the other building and pick up the keycard. Now jump down to the ground. If you have all the keys, find the stairwell that took you to the rooftop when you were chasing Riggs. If you don't have all the keys, go back to the airport and find them. Once you have all the keys, you will need to get to the rooftop. Keep your eye on the radar screen and walk into the dark passageway. Go east, then north, then west, then north, then east again. When you turn north again, you will see the blue opening. Walk over to the blue opening and you will drop down to a ledge in the sewers. Take a couple steps and you'll be up to your neck in the sewer. Let the current take you to the first sewer tunnel on your left. Follow this tunnel till you enter a large open area. Stay to your left along the wall. There are plenty of alligators waiting to invite you to dinner, and you're the main course. Take the second tunnel on the left and then immediately get over to the right. The secret entrance to Riggs' headquarters is the first opening you come to on the right. If you miss it, you can take the second right which will start you over from the beginning. Follow the hallway. Go through the three doors, and you will be in the middle of the terrorist's hideout. Walk around till you find Riggs and confront him. He will run away. Chase him down the stairs to the secret entrance in the warehouse and across the warehouse to another secret passage which will take you to the baggage claim area. Follow Riggs through the baggage conveyor to the outside area. At this point, instead of chasing Riggs to the waiting Harrier, run to the switch on the wall on your right and close the gates. This will trap Riggs and he will give up. TA-DA...YOU WIN!
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