Vampyr: Talisman of Invocation manual
Welcome to Vampyr: The Talisman of Invocation, an adventure game set in the world of Quilinor. Here, the monsters are very nasty, the merchants very stingy, and the citizens are just a bit crazy. You, as an adventurer, must travel throughout this world to save all these creatures from a certain destruction. It might appear to be a typical task on the surface, but be assured, it's not an easy one. Requirements: EGA video adapter w/ 256K & 640X200X16 res. At least 256K of system memory 12 mhz for optimum preformance (optional) LISENSE By using this product, you are accepting a number of licensing terms. 1) No one may modify Vampyr: The Talisman of Invocation for any reason, in any way, including but not limited to decompiling, recompiling, patching, and disassembling. 2) Vampyr: The Talisman of Invocation must be copied in unmodified form and distributed with all of its files together. 3) No copying fee of any type may be charged other than basic fees for the cost of the copying medium. 4) The authors of Vampyr: The Talisman of Invocation are not liable for any damages to hardware or software with the use of this program. INSTALLATION 360K floppy: Copy the files from ZIP files 1 and 2 to two different disks and you are all set. 720K+ floppy: Copy the files from both ZIP files to one single disk and run from there. Hard disk: Copy the files from both ZIP files to a subdirectory on your hard drive and run from there.GETTING STARTED To start the game, run VAMPYR.EXE. There are two parameters that can be used on the command line: S -- No sound. Q -- Skip the opening screen entirely and go straight to the game. For example, type "vampyr s q" at the DOS prompt to start Vampyr right away and without sound. QUICK REFERENCE MAIN COMMANDS (A)ttack --- Attack a living creature. (C)limb --- Climb city walls or fences. (E)nter --- Enter a structure. (G)et --- Get chest. (I)nspect --- Inspect weapons and armors. (K)limb --- Climb up or down staircases. (L)ook --- Look at a living creature or signs. (M)agic --- Cast miscellaneous magic spells. (O)ld Game --- Reload the old saved game. (P)ick --- Pick pockets. (Q)uit --- Quit the game. (R)est --- Make camp and rest. (S)ave --- Save the game. (T)alk --- Talk to a living creature. (U)nlock --- Pick locks. (Z)tats --- (1) Look at player's stats and equipments. (2) Swap or drop equipments. Cursor Keys --- Move the player around. RETURN --- Pass a turn. Ctrl-C --- Clear the text window. Ctrl-P --- Turn on/off perception check. Ctrl-S --- Turn on/off sound. COMBAT COMMANDS (C)ast --- Cast offensive/defensive magic spells. (F)ire --- Fire a missile weapon. (S)wap --- Swap weapons. Cursor Keys --- Move/attack. RETURN --- Pass a turn. Ctrl-C --- Clear the text window. ABOUT THE AUTHORS The programmers of Vampyr, Victor Shao and Brian Weston, are your everyday typical high school seniors from West Springfield High School in the lovely state of Virginia. Well, perhaps not all that typical. Brian is a night-owl who goes to sleep at 5 in the morning and wakes up at 2 in the afternoon. Victor, on the other hand, gets straight A's, goes to math team meets, and is a computer fanatic who knows his PC inside-out. However, they do have one thing in common: they hate programming. Nevertheless, they utilized their ingenuity and wrote Vampyr together. It took them and a couple of other helpers exactly two months to finish this project. When it was all done, they both went to sleep for 8 hours to celebrate. MISC. STUFF Vampyr: The Talisman of Invocation is distributed as public domain software, meaning that the authors do not expect anything in return. We did it mainly because we wanted to prove to ourselves that we are capable of doing some bigtime programming if we put our minds to it. However, please consider the fact that we worked on this project day and night throughout the entire summer of 1989 to get it finished. It has been extremely hellish for both of us. You would not believe how long it took us to debug some of the bugs. And then there is college. We are both pressed for money to finance our higher educations. Well, I suppose that brings me to my point, which I'm sure you've guessed already. We would really, and I mean REALLY, appreciate it if all you nice people out there who find this program entertaining would send us a little contribution. It would tell us that our programming was appreciated and well worth the sleepless nights. It would also help us defeat the rising cost of college tuitions. Please send us whatever you can to the following addresses: Victor H. Shao Brian J. Weston 8902 Spur Rd., 6941 Cottontail Ct., Springfield, VA 22153 Springfield, VA 22153 Remember, whatever you send to one person, you should also send to the other. We worked on this together, and we deserve an equal share of the booty. With a contribution of $10 ($5 for each) or more, you will receive the complete document of this game. A contribution of $20 ($10 each) will bring you the complete document AND the hint book. Wow! What a bargain! Also, if you have any comments or you've discovered a bug, please write to us and tell us about them. Who knows... if we receive enough support and, ahem, money, we might even make Vampyr II! CREDITS Programmers : Brian Weston, Victor Shao World Creation : Alex Moffett Basic Game Design : Erik Naylor Graphic Artist : Brian Weston Music and Sound : Victor Shao Documentation : Victor Shao Document Illustrations : Matt Sickle Beta-testing : Dana Krupa Special thanks to everyone who has given Victor and Brian ideas, help, and support for the game. Couldn't have done it without ya!
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