Warriors of Legend manual
- Warriors of Legend
Warriors of Legend
The kingdoms of Lemuria enjoyed a time of peaceful existence before
the visitors came. There was little to no crime. No one went
hungry. Conflict among the people was very rare.
From the unknown lands of Lortai, fabled realms of sorcery and great
mystery, visitors arrived. After hearing their exotic tales and
witnessing their mysterious demeanor, they were given audience with
open arms. Each of the visitors was equally popular with their feats
of magic and all were presented to the royalty as entertainment.
Soon after the performance the leaders of Lemuria mysteriously
disappeared from sight. Some met with an unfortunate "accident."
Those that remained behaved out of character - killing and pillaging
in their own kingdoms. Rumors began that the strange visitors were
By the time anyone was certain of their involvement, it was far too
late. The "Black Circle," or coven of sorcerors from Lortai, had
seized power only a matter of time before they too were taken by
force. King Osric the Great, one of the few survivors, made a plea to
all the heroes of the land to rescue his kingdom. Alas, in times of
great peace and prosperity, heroes are few and far between. Only
four answered Osric's plea.
On their way to Llandria, Osric's capital, the heroes were ambushed by
dragons rumored to be sent from Moc Madure of the Black Circle.
Called the Dragon Lord by some, Moc sent the creatures to capture the
heroes and bring them to his fortress for a quick and painful death.
Warriors of Legend begins with our warriors' quest to restore Lemuria
its former state. They embark upon their journey, unsure of a plan,
but sure in their hearts that they must somehow be victorious...
Throughout this manual, there are references to "clicking" on parts of
the screen. This can be done with your mouse. Move the sword cursor
by moving your mouse to the choice and press the left mouse button.
When a new game has been chosen or a saved game has been loaded, a
series of text windows will familiarize the player with the story line
and characters involved in Warriors of Legend. To read each text in
its entirety, click on the MORE button if it is available. To bypass
the remaining screens of text, click on the OK button.
ON the main large topographical map, click on the destination you would
like your party to travel to. When a new game begins, your party will
automatically travel to Illandria where you will begin your adventure.
Warriors of Legend begins on the main large topographical map. While
traveling throughout the land, you will see two separate perspectives:
Top-Down: When outside buildings or other structures they will be seen
from an angled top down perspective.
Side-View: When inside a building, a maze, or engaged in battle, your
party members will be seen from a side perspective.
The Control Panel is accessed by pressing the F1 key or by clicking on
the disk icon on the main status screen. The options in the Control
Panel are as follows:
NEW GAME begins the game over from the beginning.
RESTORE GAME loads a previously saved game from your hard disk drive.
SAVED GAME saves the game's current status to your hard disk.
SOUND EFFECTS turns the sound effects in the game on and off.
NOTE: sound effect require a sound card installed in your computer
such as an Adlib, SoundBlaster or Pro Audio. Spectrum
sound cards will work in Adlib mode only.
RESUME returns you to regular play.
QUIT returns you to DOS and ends the adventure.
Be sure you have saved your game before choosing this option
While each of the four characters is one of the five character classes,
the fifth class, Cleric, can be utilized by any of them with high
wisdom. The five character classes are:
Fighter: Control oriented and good with hand weapons such as daggers
Wizard: Uses sorcerous magic; the intelligence attribute determines
how much "mana" (magic points) are gained per new level. The
intelligence attribute also determines how quickly mana is restored.
Thief: Picks locks with greater success than others. He is also
superior at bypassing and detecting traps.
Archer: Uses missile weapons with greater accuracy than othe players.
Cleric: Uses healing magic. The wisdom attribute determines how much
healing mana is gained per level and how quickly it is restored.
The attributes are used as follows:
Strength: Determines how many hit points are gained at each new level
and the amount of damage inflicted upon an enemy. For example, at 17
points of strength, a character might inflict +2 hit points of damage.
Determines maximum fighter level.
Intelligence: Determines amount of sorcerous "mana" gained at each new
level and the time required to regenerate it. Determines maximum
Wisdom: Determines amount of clerical mana gained per each new level
and the time required to regenerate it. Determines maximum clerical
Stealth: Determines additional lock picking and bypassing trap
abilities and determines maximum thief level.
Agility: Determines additional success for striking foes with missle
weapons and determines maximum archer level.
The four party members interact with the characters and objects in the
lands of Lemuria differently depending on the view they are shown in.
CITY LEVEL OR SCROLLING MAP
To move the party around the scrolling map, hold down the right mouse
button and move the mouse in the direction you wish the party to go.
As the party moves, they will walk to computer generated players or
objects and automatically invoke an appropriate menu. It is
recommended that you use the keyboard cursor keys to maneuver the party
in the tight and restrictive areas.
Warriors can also travel this level by bridging. To use this feature a
party member must possess the plank spell and be able to use the bridge
to join two points of the same altitude.
MAIN MENUS SCREEN
The main menus accessible throughout the game when at the scrolling or
scene level. On the left side is a list of the character names, which
when clicked on, will highlight that character as the "active"
participant performing the current action. The pouch will bring up the
inventory screen and the bottom icon will display the status screen.
The disk icon displays the game option.
The clipboard icon displays the statstics for the highlighted party
member. The dialog window in the center of the menu display all text
that computer generated characters will say to your party.
The status screen can be shown by clicking on the clipboard icon. The
screen will display the currently highlighted character's information.
In the center of the screen is a listing of that character's stats. At
the right of the attributes and point values is his or her rating and
level of damage.
The inventory screen is activated by clicking on the pouch icon on the
main or combat menus. Pictures of the highlighted character's weapon,
helmet, armor and any magical items in use will appear. There are four
types of inventory for each party member, toggled by the four buttons
at the top of the screen. They are:
Pouch: displays weapons and shield.
Medallion: displays clerical spells.
Book: displays sorcereal spells that have been created.
Pot: displays ingredients.
The combat screen will be invoked whenever the characters enter battle
from the scrolling map (also called City Level) or from the scene
level. The red arrow on the bottom right of the combat screen will
cause the party to run away. The pouch in the bottom menu will display
the inventory screen and the one below that will display the status
Clicking the cursor on an opponent will initiate an attack by the
highlighted party member. A left mouse click will deliver one blow,
while a right mouse click will initiate a continue to attack the foe
until it is dead or until another target is selected.
A message under the hands will show either a green flash, which
indicates a hit against the opponent, or a red flash, which means your
party member has taken damage. To the right of this are three monitor
bars which display the amount that character has of sorceress magic
(combat magic), clerical magic (healing spells, vitality & strength
spell, resurrection spell) and overall health points. A character will
perish when they have no health points remaining.