Worlds of Legend: Son of the Empire manual
worlds of legend: son of empire the character classes berserkers in the forbidding wastes of the far north live the berserkers, a race of warriors without equal who never tire of slaying the minions of chaos, in the heat of battle some heroes of the northern clans can enter a state of blood lust known as the "berserker rage". this turns them into wild and furious killing machine who foam at the mouth and are completley unstoppable until all their foes are slain. troubadours a troubadour is a class of warrior/musician who travel from place to place hiring themselves out as fighters or entertainers, whichever is the most lucrative. the songs sung in battle by a troubadour are, ancient melodies steeped in magic that bolster characteristics like strenght, speed or healing. this ability works on the whole party, not just on the singer, (although they are more strongly affected). assassins to the east of the anciant realm lies the empire of the mooncomprising as it does of numerous feuding provinces, it isnot, surprising therfore that the way of the assassin is a popular career choice for many young adventureres there. assassins are highly trained fighters who specialise, in the back attack which can triple the damage they inflict when they attack from behind. heavy weapons, such as swords or staves are to cumbersome for the assassins to inflict critical damage with, but small weapons like daggers are ideal. runemasters the most potent form of magic found in the ancient realm, and the surrounding lands entails the use of runes to cast spells. arcane reagents are mixed into a bowl whilst invoking these runes to give them the power all runemasters must have served an apprenticeship under an older and more powerfull mage known as a "mantric"usually grants the would-be runemaster the knowlegde of a few runes and then sends them into the world never to return. runemasters may learn of the new runes and their reagents by finding another mantric who will sell them the knowledge in the empire of the moon, only the mad monks know of such things. monsters this is a general term refering to any characters who are not members of your own party. there are many different types of monster to be found in the dungeons, but they all have one thing in common-an overpowering natural instinct to attack your party at the first opportunity. some monsters will be axe fodder for the berserker, whilst others are capable of using magic and must be dealt with in the same way. a good general rule when fighting monsters is that the smaller they are, the easier they are to destrouy. for example, koboids are tiny humonoid creatures who like nothing better than hanging around with the more powerfull orcs of ratmen. fortunatly, they can be destroyed with the minimum of effort. intelligent and very dangerous magic using monsters can be easily spotted by their tendency to wear flowing robes or shroud their faces under deep cowls . they can also be recognised by their constant attempts to blast your party with spells rather than engage them in physical combat! welcome haveing viewed the graphic introduction, pressing any key will display another screen. this will also ask you to press a key for a new game or press f1 to load in a save game. new players should press any key and skip this section and read "what to do when the game has loaded". if you have a save game from son of the empire press f1 and select f8 to load it in. you can carry on from where you were when you last saved the game. veteran legend players hopefully only veteran legend players are left this part. hello. its nice to see you again. you will be pleased to know that you can transfer your experienced party of adventurers from legend into son of the empire by selecting f1 (to load a save game) and then f4. you will also be very pleased to discover that not only are their experience points and levels intact, but so is their gold. whats more, their hit points will be double the strength they were in legend and you will discover that the runemaster has retained his spellbook, his ingredients and all his runes! to transfer your party you must choose the save game number from legend that you wish to load in. you will then begin the game at the start just like everyone else, but with your legend party intact. you should already be familiar with the game system, but you might notice a few differences. the east doesn`t care much for taverns, and the only way of finding those facilities offered by the guild in trazere is to visit the mad monks. they can also offer you runes to buy and information on magic items, just like the ancient could. if you`re looking for the minstrel, he doesn`t usually travel this far east. don`t worry too much though, as a close relation of the assassin can teach you any songs you don`t already know. visiting places isn`t as straightforward as before, mainly due to the various feuding provinces that are roaming the land and occupying villages, towns etc. to gain entry to occupied locations you will need passes, and to get a pass you need to defeat an enemy banner. for more details on passes see banner encounters. many of the items to be found in the game will be familiar, but there are also some new and different ones waiting to be discovered. as in legend, ignore the usefulness of objects at your peril. what to do when the game has loaded: you should press any key to start a new game if you wish to start at the begining with a fresh party, having selected a new gane you will be presented with the party selection screen this allows you to select your own four adventurers. party selection: there are a few restrictions to who you can have in your party you must have four members at the start of the quest and you have to have one of each character class. who you have within these restrictions and what gender they are is completely up to you. see screen: object types: keys: these are very important. there are many locked doors within the dungeon which require certain keys you will not always find the key you require in the same location as the locked door. rings: (worn) there are many different types of ring, all are magical and have different powers. potions: the potions all have magical effects and can only be used once. scrolls: these magigical scrolls allow any character to cast a spell once only. helms: (worn) all helms are magical and have various effects. wands: allow the user to cast the revelent spell until they expire. new game: click on the large x which shows the land map (see screen)the map shows every location in the game, the small flags show which army controls different locations. traveling: simply position the cursor over the desired location, press select button. the party banner will then head for that location. speed will depend on the quality of the steeds in the party, they can be bought imperia or the keeps. banners at the start of the quest you are located approximately in the middle of the map other banners will appear due to the number of feuding provencies each one representing a different army colours white/black=imperia white/red=kasyai red=iyoto green=tokiama brown=guidato the only army on your side comes from impria all others should be considerd hostile the time of day time goes by quite quickly when you are on the land map the sun and moon will pass over head if you place the cursor in the scroll at the bottom of the screen or anywhere outside the map the the day and date will be displayed. menu system see screen inside towns only. the apothecary specaialises in selling magic ingredients that are used only by the runemaster. the artificer the shop buys and sells items that are not armour or weapon related. the blacksmith this man will buy and sell armour and weaponry. holy temples inside you can do one of three things 1 resurrrect 2 offer prayer 3 buy healing potin. mad monks they will identify items have magical powers, sell new runes and train characters. the imeria dungeon: see screen select enter vault option. to servive you must find and use items and unlock doors, fight monsters etc. to move the characters around the dungeon simply click on the floor tille you wish the character to go to. if any monsters are present they will probably try to attack the characters or just get in the way. to move from one romm to another just select an exit tile. at this point all four will head for the exit. note;that if you exit a room with monsters present you will enter chicken mode and will keep running until you reach a dead end or the rally icon is selected. the skulls these measure the total number of hit points per character each one represents a quarter of the total hit points. the current luck score is also shown in the colour of the skulls. damage whenever a monster gets a hit on a character then the total hit points damage will be shown over the figure of the character. elliot the dragon main role in life is to map out the dungeon for the party. rooms are displayed as boxes and corridors arre lines connecting the boxes together. the inventory selecting the knapsack shows the inventory screen. objects in possession each character can cary up to 16 items at any one time the characters ability scores these scores will chance throughout the game as they are affected by objects magic or other influences attack factor determines how hard a monster will hit the character. defence facter determines how fast a character can block and dodge a blow from a monster. armour class minus numbers are better than posative numbers eg, -5 is better than +2. strength determines how strong your characters are. intellagece effects the strength of magic spells. speed determines the number of attacks a character can inflict on a monster at any given time. dexterity determines how agile a character is during a monster encounter. constitution determines how well a character resists a magical attack. luck is bistowed on the character by the gods. it saves the character from a killing blow. if the move was succesful one point will be deducted from the characters total luck score. steeds the speed at which your party can move around the land map is determined by the type of steed each of your party has. nag is the slowest. levels and experience for every encounter a character wins he will gain experience points. once a character has achieved a certain number of points he is ready to be trained up for a new level. level 1-level 2 2000 points level 2-level 3 5000 points level 3-level 4 12000 points gold gold is used for buying items and information from various locations. equiping to use an item in your inventory it must be equiped first drop icon highlight item in hte inventory then click on the drop item icon. giving objects to other characters to give an object to another character select the item from the inventory and then click on the character you wish to give it to. disk icon used for saving and loading games exit screen icon this icon will take you back to the dungeon from the inventory. the item plinths there are three item plinths the equiped items appear here. (e) carry plinth this plinth is the characters left hand and wands, scrolls and keys will appear here. (f) weapon plinth the plinth represents the characters right hand, any usable weapons will appear here. (g) arcane plinth magical items will appear here if they can be worn. using equiped object move the pointer over the revelent plinth and press the selector to opperate the item eg sword etc. (h) ralley (enter key ) this icon has a number of uses but the principal remains the same, selecting this gives the remaining characters an order to rally round the party leader. reasons being are as follows: during battle if a party member is getting beaten by the monsters the other characters will come to his aid. surround spells this will surround the party with magic and help ward off the rune masters spells. action menu this menu has five basic functions that any of the characters can perform the sixth item is the xharacters special ability push =f5 take =f6 look =f7 open =f8 shut =f9 special abilities f10 or spacebar trubadore bardish melody the thief of dolic pass boosts party dexterity warriors awakening boosts party strength ballard of elanor boosts patry defence factor kijam litany boosts party constitution smithy song boosts party armour class adieu sweet dullard boosts party intellagence dance of the fairy queen boosts party speed march of the bold ones a weak regeneration spell runemaster the runemaster is the only official magic user and can prepair up to ten spells. ....................................................... additional information due to the graphical nature of the manual, to those who have played adventure games before should have no problem.
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