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The Elder Scrolls 2: Daggerfall

The Elder Scrolls 2: Daggerfall is an DOS fantasy rpg game, developed by Bethesda Softworks, designed by Julian Lefay, Bruce Nesmith, Ted Peterson and published by Bethesda Softworks in 1996. It's available for download. The Elder Scrolls 2: Daggerfall is also part of the Elder Scrolls series.
The Elder Scrolls 2: Daggerfall screenshot
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The Elder Scrolls 2: Daggerfall downloads

What magazines wrote about it

"At last! An RPG done right. From Bethesda this Christmas comes The Elder Scrolls: daggerfall, which is the sequel to The Elder Scrolls: Arena. For way to long RPGs have clung to antiquated design conventions. Nobody seemed prepared to try anything really new, while alleged breakthroughs like Stonekeep were just more of it in one big and boring game." - PC Powerplay (1996)

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Additional info

Awards won by The Elder Scrolls 2: Daggerfall:

Input: keyboard, mouse, joystick

Distributed on: cd-rom, download

Abandonware DOS views: 17800

Comments

  • Green - 12/07/2018 04:01
    Daggerfall dungeons followed patterns, after a few you could spot the patterns and know where and where you'd encounter an Imp, or where you'd find gear and also where the objective was. there were about a dozen or so, just strung out in different orders. There was massive potential for breaking the game early on too... Travel to Pithago (or another random tiny country on the map) with all your money and deposit it in the bank, take out a loan, withdraw your money and never go back! As long as that country doesn't have a main plot location, it's unlikely you'd go back to face the charge of bank robbing, lol!
  • AbandonwareDOS - 14/05/2017 09:13
    I couldn't agree more Lord Bucket. 3D dungeon maps are awful, I remember spending too much time trying to get out of a dungeon looking at those Escher-like maps.
  • LordBucket - 13/05/2017 12:17
    Daggerfall was an incredible game plagued with problems. Completely freeform character creation and spell creation, much like Morrowind. But unlike Morrowind, Daggerfall also had endless dynamic generation of quests and one of the most ridiculously huge world map of any game ever made. Seriously, google it. It's like 60-70 hours to traverse the map from end to end without using fast travel. Oh, and you can play pretty princess dressup with your character. Lots of clothes types and color and armor types and you can play mix and match, and you can click to tuck and untuck your shirt. There's lots of really cool stuff in the game.

    But...the flaws. First off, the map is so huge that you will NEVER SEE 99.999 of it. You will never visit 99.999 of the towns in the game.You wil never speak to 99.999 of the NPCs. You will never set foot in 99.999 of the dungeons. Why? Because most of them are dynamically generated and all the same. There are a couple dozen fixed storyline locations, and other than those you can simply pick one or two generic towns and dungeons, they scale with you so you can infinitely farm them. Next problem, Daggerfall suffers from the biggest, hardest, nastiest most unreasonably complicated 3D maps ever created. It is very easy to spend HOURS being hopelessly lost inside a dungeon. Yes, you can simply recall out. And you will. Bu some of those dungeons are mandatory quest dungeons. If you want to beat the game, expect to spend a long time is horrifying three-dimensional mazes. And the next problem is that you'll probably never bother with them because the official quest is kind of bad. Like most Elder Scrolls games, it's a lot more fun to go and do whatever you want rather than actually try to beat the game.

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