Games made with the SCUMM engine, by Lucasfilm Games
SCUMM (Script Creation Utility for Maniac Mansion) is a game engine and scripting language developed by Lucasfilm Games (now known as LucasArts) for creating graphic adventure games. It was first used in the game "Maniac Mansion" in 1987 and then went on to power many classic point-and-click adventure games during the late 1980s and early 1990s.
The SCUMM engine provided a way for game designers to create interactive and visually rich adventure games without needing to have an extensive background in programming. Instead of directly coding game logic, designers could use a set of commands and scripts to define characters' actions, interactions, and dialogue.
The SCUMM engine played a significant role in shaping the adventure game genre and influencing the way interactive storytelling in video games was approached. Over time, LucasArts transitioned to using newer engines for their games, and SCUMM became a historical artifact in the evolution of game development technology.
Engine: SCUMM applications
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DOS1993protected4.1/5 LucasArts
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DOS1995protected4.2/5 LucasArts
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DOS1992protected4.2/5 LucasArts
Indiana Jones and the Fate of Atlantis is a graphical point and click adventure game created by LucasArts and published in 1992, based on the popular movie character. As the famous archaeologist Indiana Jones, you will travel the world searching for the mythical land of Atlantis. Fate of Atlantis is the sequel to the acclaimed Indiana Jones and the...
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DOS1989protected4.2/5 LucasArts
Indiana Jones and the Last Crusade: The Graphic Adventure is a point-and-click adventure game released in 1989 by Lucasfilm Games. The game was designed by Ron Gilbert, David Fox, and Noah Falstein. It is based on the 1989 film "Indiana Jones and the Last Crusade", directed by Steven Spielberg.The game follows the plot of the movie closely and incl...
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DOSLinuxMac1990protected4.3/5 LucasArts
Loom is one of the first graphic adventures released by Lucasfilm Games. It was designed by Brian Moriarty and it follows a fantasy theme. There's no inventory and it lacks classic commands like "look", "take", etc. You can play tunes using a combination of notes in order to interact with the world.
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DOSLinuxMac1987protected4.2/5 LucasArts
Maniac Mansion is one of the most famous point and click adventure games developed by Lucasfilm Games and designed by Ron Gilbert (who later created Monkey Island) and Gary Winnick. The story is a blend of old sci-fi and horror B movie. You can choose between many characters, each one with a peculiar ability useful to solve some of the puzzles. Man...
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DOS1991protected4.3/5 LucasArts
Monkey Island 2 is the second game of the Monkey Island series, a point and click adventure game set in a world of pirates and mysterious treasures. Monkey Island 2 utilizes a command-based SCUMM interface and a branching dialogue system.
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DOSWindows XP/98/951993protected4/5 LucasArts
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DOS1995protected4.1/5 LucasArts
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DOS1990protected4.3/5 LucasArts
The Secret of Monkey Island is perhaps the most popular point and click adventure game developed by Lucasfilm Games and designed by the trio Ron Gilbert, Dave Grossman and Tim Schafer. In Monkey Island you're the would-be pirate Guybrush Threepwood on a quest to become a fearsome pirate in the Caribbean. Monkey Island uses one of the most friendlie...
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DOS1988protected4.1/5 LucasArts
Zak McKracken and the Alien Mindbenders is a graphic adventure game developed and published by Lucasfilm Games (now known as LucasArts). It was first released in 1988 for various platforms, including the Commodore 64, MS-DOS, Amiga, and others.The game follows the adventures of Zak McKracken, a tabloid newspaper reporter, as he uncovers a plot by a...
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